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29th July 2017, 03:32 | #44462 | Link |
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Change which ratio?
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29th July 2017, 06:11 | #44465 | Link |
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I just spent a long time attempting to quantify exactly how much less blending happens as the refresh rate increases.
24.00000 Hz = 99.80% blended, 50% average blend 30.00000 Hz = 79.82% blended, 40% average blend 48.00000 Hz = 49.85% blended, 25% average blend 59.94006 Hz = 40.03% blended, 20% average blend 60.00000 Hz = 39.86% blended, 20% average blend 75.00000 Hz = 31.87% blended, 16% average blend 120.0000 Hz = 19.88% blended, 10% average blend 144.0000 Hz = 16.62% blended, 8% average blend My Excel Spreadsheet if anyone is interested or wants to check my work.
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29th July 2017, 13:07 | #44467 | Link |
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When using FSE mode with seek bar enabled, should I see a pointer once I move the mouse to the bottom of the screen bringing up the seek bar?
I see the seek bar but I don't know where the pointer is to actually click and seek, or is the seek bar just intended as a reference point to look at? |
29th July 2017, 14:20 | #44469 | Link | |
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Quote:
Anyway, don't recommend SVP as an alternative to smooth motion, they're quite different and IMO not comparable with one another, also I dislike its results. |
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29th July 2017, 15:19 | #44470 | Link | |
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Does watching video on a screen with 16ms response time makes it smoother? Kinda, but it's a very questionable thing to do. |
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29th July 2017, 22:07 | #44472 | Link |
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Anybody having issues with 3D playback? When fullscreen, my 1080@24p frame-packed playback is playing as if contrast is cranked up 1000%. Only chroma upscaling is enabled.
EDIT: Turning off OS level HDR setting solved the issue. For some reason, Full Screen exclusive 3D (1080@24) + OS HDR turned on causes extreme contrast and clipped highlights and shadows with madVR. Maybe a bug? Last edited by bcec; 30th July 2017 at 05:41. |
29th July 2017, 23:40 | #44473 | Link | |
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Yes, 24fps is not smooth and smooth motion is not there to make it smoother than the framerate of the video... at 60Hz it might look/feel a bit smoother because the alogrithm can't perfectly mimic 24Hz (which is impossible), but if madshi could code something that would perfectly show 24Hz at 60Hz, that is exactly what smooth motion would do.... it's not there to make 24fps video smoother, it's there to remove the additional jerkiness that 24fps video at 60Hz (or other Hz mismatches) produces, to get as close to the "perfect" 24Hz as possible... that's why smooth motion doesn't do anything if you play 24fps video at 48Hz, 72Hz, 96Hz or 120Hz, because in those cases, you see every frame the exact same amount of time you would see them at 24Hz (assuming your display doesn't fuck something up) That's why I brought up SVP, because it is doing what you are expecting from smooth motion, to make it smoother than the original framerate.... SVP and smooth motion have very different objectives and are not alternatives for each other.... what you are expecting from smooth motion is the exact goal of SVP - video that is smoother than the original framerate.... it's just that SVP doesn't do it by frame blending... though if I remember correctly, you can set SVP to frame blend instead of using it's regular algorithm, which seems to be exactly what you are after, frame blending as much as possible, to get the smoothest video, without getting the artefacts that motion interpolation algorithms introduce... Last edited by Q-the-STORM; 29th July 2017 at 23:43. |
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30th July 2017, 01:39 | #44476 | Link |
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I doubt it. I did not see differences between 24Hz and 60Hz SM. I think 60Hz SM is still better for 60Hz panel (it's not sure they can do real 24 or 48 Hz).
For 120Hz panel TV, "near perfect 24Hz" + TV interpolation (not too much to avoid soap opera) is so perfect: no soap opera + no "24fps judder". |
30th July 2017, 03:03 | #44479 | Link |
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Depends on the content. For normal films I prefer the extra movement resolution so I go with 24hz, for Anime it'll vary but generally I'd go 60hz with older animated stuff as I have this sharpened and thinned so the resolution loss is mitigated but I get the much smoother object movement.
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30th July 2017, 08:05 | #44480 | Link |
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Ok I'm really happy right now and I want to give my thanks to madshi for this amazing rendered.
Finally I was able to emulate the motion I see on the theaters and it was really easy at the end. I'm using a custom 23.974hz refresh rate but with my projector (x5000) I can still see a distracting flicker/judder on bright scenes if there is panning, on fast motion scenes or in some actor close up scenes, I've solved the problem using madvr smooth motion "only if there is judder" option. Now the flicker is gone, but also with this refresh rate there is no visible ghosting and the motion is flawless just like in my local theater, thank you so much and thank good I had enough patience to keep triying different combinations in the options because I hate 60hz and also the ugly ghosting smooth motion has in 60hz, and I really hate frame interpolation.... but if you try that option in 24p the outcome is amazing (remember to use "If there is judder" option under smooth motion settings). Thank you so much madshi for giving us so many options to play with. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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