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Old 28th September 2008, 18:49   #1181  |  Link
Tarutaru
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http://www.mediafire.com/?mzndmzziw5y

x264 0.64.994M b35a044

patches used:
x264_hrd_pulldown.09_interlace.diff
k.61.x264_thread_priority.02.diff

thread priority usage:
Quote:
--threads-boost <integer> Tune priority for encoding threads [0]
-2: LOWEST
-1: BELOW_NORMAL
0: NORMAL
1: ABOVE_NORMAL
2: HIGHEST
built with gcc 3.4.5 fprofiled, march=k8

Last edited by Tarutaru; 28th September 2008 at 18:53. Reason: thread priority usage missing
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Old 28th September 2008, 19:47   #1182  |  Link
komisar
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And my 994 builds also... (profiled, WITHOUT vaq-mod, vfw, tuned)

http://komisar.gin.by/
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Old 30th September 2008, 01:10   #1183  |  Link
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Quote:
Originally Posted by x264.nl
??-??-08: 1000: revision 1000 party at pengvado's villa
I'll bring a barrel of beer, but somebody needs to tell me the location first
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Old 30th September 2008, 01:19   #1184  |  Link
Atak_Snajpera
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Quote:
??-??-08: 1000: donate 1 million euro to make revision 1000 version 1.0
That was even better
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Old 30th September 2008, 01:22   #1185  |  Link
LoRd_MuldeR
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Quote:
Originally Posted by Atak_Snajpera View Post
That was even better
I don't have the money for that, but I'm always ready for a nice party
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How often, or on what system, the Thought Police plugged in on any individual wire was guesswork.


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Old 30th September 2008, 04:40   #1186  |  Link
Audionut
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Revision 995

Quote:
* Fix typo in progress indicator when using piped input

*Replace High 4:4:4 profile lossless with High 4:4:4 Predictive.

This improves lossless compression by about 4-25% depending on source.
The benefit is generally higher for intra-only compression.
Also add support for 8x8dct and i8x8 blocks in lossless mode; this improves compression very slightly.
In some rare cases 8x8dct can hurt compression in lossless mode, but its usually helpful, albeit marginally.
Note that 8x8dct is only available with CABAC as it is never useful with CAVLC.
High 4:4:4 Predictive replaced the previous profile in a 2007 revision to the H.264 standard.
The only known compliant decoder for this profile is the latest version of CoreAVC.
As I write this, JM does not actually correctly decode this profile.
Hopefully this lack of support will soon change with this commit, as x264 will be (to my knowledge) the first compliant encoder.

*Fix potential miscompilation of some inline asm
Caused problems under some gcc 4.x versions with predictive lossless
Intel build

Generic
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Old 30th September 2008, 10:06   #1187  |  Link
G_M_C
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Quote:
Originally Posted by techouse View Post
x264_x86_r994_techouse
Code:
Source: x264 r994 GIT (git://git.videolan.org/x264.git)

Applied patches (current versions):

x264_hrd_pulldown.09_interlace.diff

k.61.x264_thread_priority.02.diff


Please check http://forum.doom9.org/showthread.php?t=130364 and http://git.videolan.org/gitweb.cgi?p=x264.git;a=shortlog for more info

Compiled by techouse on September 28th 2008, 16:20:54 CEST with GCC-4.3.2 on Windows Vista Ultimate SP-1 32-bit.

Commandline used: ./configure --extra-cflags="-march=core2 -pipe" && make fprofiled

Platform:   X86
System:     MINGW
asm:        yes
avis input: yes
mp4 output: yes
pthread:    yes
gtk:        no
debug:      no
gprof:      no
PIC:        no
shared:     no
visualize:  no
Techouse, I tried your build yesterday with MeGUI. But i noticed MeGUI's progress-indicator didn't show the actual progress; I looked like it was printed to the log instead. Is that intentional, or just a flaw ?

I ask cause i'd like to use your builds, cause they seem to be somewhat faster on my C2D.

EDIT:
Oops, I saw in the post a fix for the progress-indicator; Was that the problem ?
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Old 30th September 2008, 10:11   #1188  |  Link
Kurtnoise
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Quote:
Originally Posted by G_M_C View Post
Techouse, I tried your build yesterday with MeGUI. But i noticed MeGUI's progress-indicator didn't show the actual progress; I looked like it was printed to the log instead. Is that intentional, or just a flaw ?
http://forum.doom9.org/showthread.ph...18#post1189818
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Old 1st October 2008, 16:36   #1189  |  Link
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Small off-topic :

If i would want to make my own builds where can i get information about compiling.
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Old 1st October 2008, 16:41   #1190  |  Link
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If you're compiling on Linux, read here.
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Old 1st October 2008, 16:44   #1191  |  Link
J_Darnley
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The x264 compilation thread here: http://forum.doom9.org/showthread.php?t=92726
The link in my signature points to a post that I found very helpful. A large change is that you need git now and then use: git clone git://git.videolan.org/x264.git
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Old 1st October 2008, 18:36   #1192  |  Link
stanjr
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Codec shoot-off time?
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Old 1st October 2008, 23:54   #1193  |  Link
Rodger
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Guys???

Is it just me, or is anybody other experiencing MASSIVE Problems with the new release?

MeGui 0.3.0.2017 + x264 rel.987 OK!
MeGui 0.3.0.2018 + x264 rel.994 Crashing!

Vista64 if that important. I get the message "x264 is not responding anymore...blablabla".
It crashed after a few minutes...the old releases made it all the way to the end.
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Old 2nd October 2008, 00:04   #1194  |  Link
burfadel
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Does it do that with every encode? I'm running Vista x64, and using Staxrip with no problems with rel 995 (which is pretty much the same when compiled as 994). Have you tried different settings and see whether its related to one particular function? If there is an issue with it, it would help the developers greatly to know exactly where the issue is. Also stating the machine type would also help.
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Old 2nd October 2008, 00:06   #1195  |  Link
Sagekilla
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Rodger, it would help if you post your settings
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Old 2nd October 2008, 04:29   #1196  |  Link
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1) What are your settings?

2) What is your source material? (if it's an avs script, you could be running out of memory).
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Old 2nd October 2008, 05:15   #1197  |  Link
skystrife
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x264.996.modified.exe - Alternate Download

Patches used:

x264_hrd_pulldown.09_interlace.diff

gcc 3.4.5 fprofiled build with -march=pentium2.
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Old 2nd October 2008, 15:05   #1198  |  Link
Audionut
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Revision 996

Quote:
Rework subme system, add RD refinement in B-frames

The new system is as follows: subme6 is RD in I/P frames, subme7 is RD in all frames, subme8 is RD refinement in I/P frames, and subme9 is RD refinement in all frames.

subme6 == old subme6, subme7 == old subme6+brdo, subme8 == old subme7+brdo, subme9 == no equivalent

--b-rdo has, accordingly, been removed. --bime has also been removed, and instead enabled automatically at subme >= 5.

RD refinement in B-frames (subme9) includes both qpel-RD and an RD version of bime.
x264-996.rar
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Old 2nd October 2008, 15:41   #1199  |  Link
techouse
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Casino Royale; encode's bitrate is 9500 kbps

Source vs Subme8 vs Subme9
vs vs

Subme9 is 5.26% slower on my PC than Subme8.
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Last edited by techouse; 2nd October 2008 at 15:46.
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Old 2nd October 2008, 15:58   #1200  |  Link
LoRd_MuldeR
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Quote:
Originally Posted by techouse View Post
Casino Royale; encode's bitrate is 9500 kbps

Source vs Subme8 vs Subme9
vs vs

Subme9 is 5.26% slower on my PC than Subme8.
Hard to say ...
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