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14th July 2009, 05:16 | #1421 | Link | |
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Some more feedback. I've now watched numerous movies with madVR 0.10 and Reclock (active) and playback at 96hz is basically perfect. I've compared to MPC-HC EVR custom (Beliyaal) with and without Reclock active, and with MPC + Gothplayer mods (reclock slaved). I get the best smoothness with madVR + Reclock active. I also watched a movie with madVR and Reclock slaved, and it was very, very good, but I did see one or two little jumps. And somehow, with Reclock active it just "feel" smoother (where do we get these placebos?). I can't hear a difference with Reclock active or slaved - and I have a pretty reasonable audio system (DIY fully active Focal driver system). Reclock and madVR seem like a match made in heaven to me. I'd prefer if we can get non-resampled audio, but like I said, I can't hear it. |
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19th July 2009, 03:28 | #1426 | Link |
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Indeed, but slowly. As far as my card which is a 9500GT goes, it's also good enough to run this filter in every situation. So don't expect your card has a chance, at least not any time soon.
EDIT: Part of why it's slow is because it doesn't have vertex shader IIRC, that is "offload" to the CPU which is not optimized for the task. |
19th July 2009, 06:14 | #1427 | Link |
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Mmm i see, but aren't the "Pixel" shaders used to offload the task in situation like a video renderer?
In this case the supported version on the (embedded) GMA950 is the 2.0. At this point it's for personal culture too i would like to better know I think that on situations like netbooks where every percentage of CPU it's important, offload is an even more useful feature. |
19th July 2009, 07:44 | #1428 | Link |
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I would say don't get your hope too high. My card was ATi HD2600 Pro and it can barely manage to give me a "smooth" playback with any resizer beyond bilinear. You are right that the chip support the functions, but it's too slow for madVR. And for what I see, madshi seems to be interested in bringing the fastest card to its knee with some more benefits than make the old one works with compromise.
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19th July 2009, 08:41 | #1429 | Link | |
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Stream video on web in your quality Last edited by St Devious; 19th July 2009 at 08:43. |
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19th July 2009, 15:53 | #1434 | Link |
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those are just patterns. anybody did a image comparison with real videos ?
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Stream video on web in your quality |
19th July 2009, 21:17 | #1436 | Link |
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does anyone know why most x264 encodes of movies flying around the web do not work with madVR, while basically all BD sources do (apart from some interlaced 30fps vc-1 stuff or something like that)? has it something to do with non norm compliant number of ref frames & encoding specs or anything like that?
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21st July 2009, 12:34 | #1438 | Link | |
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Anyway, if MadVR doesn't work with certain x264-encoded clips, that may be because the decoder doesn't deliver YV12 data -or- because the resolution of the video isn't mod16. (BD sources are required to be mod16 by definition, but it's certainly not guaranteed for arbitrary clips "flying around the web")
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21st July 2009, 12:43 | #1439 | Link | |
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One thing I'm still not sure of is whether there are any plans to support the hardware deinterlacing features (pixel adaptive/vector adaptive) via OpenCL. Is CoreAVC currently capable of this with CUDA? Last edited by Nil Einne; 21st July 2009 at 13:14. |
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22nd July 2009, 08:14 | #1440 | Link | |
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Obviously that isn't the issue and was just a guess, as I know the format of the video should play no part in whether an image is displayed by the renderer. Regardless of the assumption, my first statement is correct. Last edited by ryrynz; 22nd July 2009 at 08:31. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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