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14th July 2017, 18:11 | #44341 | Link | |
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I, like others, are confused what you want to accomplish. Why would a Darbee help reduce madVR's GPU load?
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15th July 2017, 00:50 | #44343 | Link | |
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With madVR Bilinear ain't really that bad, I use it all the time myself with powerful PC, because I prefer softness over ringing any time, so being lightweight is just an added bonus. Check also that you have the default "trade performance" settings on, 32-bit buffers can sometimes slow down outdated hardware. As well as put dither to Ordered and tick the two boxes if you are watching the screen from very close (arm-lenght) or if the screen is huge compared to the distance. However if it is medium-sized and on the other side of the living room, no need for those unless have the power to spare. I wouldn't recommend any post-processing device after madVR, though that might be because I never see the reason to use sharpeners (not adding anything to the picture, just doing halos and artifacts). |
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15th July 2017, 01:41 | #44344 | Link |
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I do not use colored noise or change dither for every frame but they do not take any extra GPU or CPU power. They are purly a matter of taste, not performance.
I am not sure why screen size or viewing distance would affect the choice either, if you are close you can notice the increased subjective noise from change dither for every frame and/or the increased chroma noise, I would want to turn them off in both situations. I do agree that any post process device after madVR is probably counter productive.
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15th July 2017, 15:43 | #44346 | Link | |
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15th July 2017, 15:59 | #44347 | Link |
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It uses a custom tool to do that, however you basically enter the same information you could equally enter into the NVIDIA Control Panel, since thats what makes up a resolution.
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15th July 2017, 16:08 | #44348 | Link |
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I had a go but my TV doesn't like any alteration to the default horizontal total pixels at all (default is 2750 for 1920 active pixels). I can adjust the total vertical pixels very slightly but that doesn't allow me to get much closer to 23.976 Hz compared to the default values.
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15th July 2017, 21:06 | #44350 | Link | |
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With the 55" TV I see no difference whatsoever due to the distance already eating away the noise (poor eyesight too). Same with the 26" monitors, just a tiny bit of difference if really concentrate on it. However if they do not affect performance even a tiny bit, can enable both I suppose. |
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16th July 2017, 01:32 | #44352 | Link |
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Yes, I found I prefer different settings depending on the display. I don't think it is related to the size or viewing distance directly.
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16th July 2017, 19:05 | #44354 | Link | |
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Also I was wondering, is a 55inch 4K TV worth it to buy a GTX1080ti? Or should I just stick with a 1060 or 1070? what's the general opinion? Am sort of hoping that madVR with support HDR switching on AMD card's, then the new to be released AMD Vega RX's might be nice too. Last edited by Sarlaith; 16th July 2017 at 19:22. |
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16th July 2017, 20:09 | #44355 | Link |
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As someone who has a lot of fun running madVR on my 1080Ti equivalent Titan, I have to recommend a 1070 or less.
While NGU very high is great for 1080p to 4K the difference between that and high or medium is visually pretty small but very high takes a lot more power and generates a lot of heat (I have to open up the power limit on my Titan to run 1080p30 -> 4K with NGU very high). Something like a 1060 (6GB) or better can offer noticeable quality improvements but all the way up to a 1080 Ti is well past diminishing returns. Looking at GPU prices right now suggests waiting for a bit while the mining craze calms down and GPU vendors build up stock. That said; with a 1080 Ti and some light overclocking you can run basically every madVR option at or near max quality. It looks like Vega RX will be a very high power GPU. It is possible it will offer great performance for madVR but it will use really a lot of power while doing it.
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16th July 2017, 21:25 | #44357 | Link |
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Wow that is big news!
However, it shouldn't affect madVR at all.
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16th July 2017, 23:14 | #44358 | Link |
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Calm down.. It's not like anything has really changed recently. It's been dribbling for years. Switch to BE if you need something constantly updated. It's not like HC is broken. Not big news at all.
Last edited by ryrynz; 16th July 2017 at 23:23. |
17th July 2017, 01:16 | #44360 | Link |
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Wow! That is very, very sad news about MPC-HC! I would never use Pot Player, VLC isn't an option since it'll never support madVR... Our options have been reduced greatly with this loss. I know it's still a great and functional program but to see it come to the end of it's road... I hope clsid is right and some talented contributors will step up to support it's evolution. I'd jump on it myself if life had permitted me the time to complete learning enough C++ to do it.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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