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3rd May 2017, 15:00 | #43582 | Link | |
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and don't use an ICC file to calibrate the output of madVR just saying you can get better results in term of quality. |
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3rd May 2017, 17:00 | #43583 | Link |
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I think it enables some extra processing to yield more accurate colors. However, your ICC profile will do nothing in any program not written to process it (LUT loaded into your GPU aside), and that includes madVR. If you own a physical calibrator, you should consider making 3DLUTs for madVR instead.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
3rd May 2017, 21:22 | #43584 | Link | ||
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Having one config go from 16-27ms is not ideal. |
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4th May 2017, 02:05 | #43585 | Link |
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I can't tell where the issue is but I only see it happen with madVR so I assume that's it. When playing a 2160p 10-bit HEVC video in fullscreen mode on my GTX 950, the colors become completely messed up, almost like the RGB channels are mixed up, and the video is extremely dark (but whites are ok). This only happens with native DXVA - copy-back is ok. With EVR, it's not an issue. Anyone noticed this?
Last edited by Snowknight26; 4th May 2017 at 02:13. |
4th May 2017, 02:41 | #43586 | Link |
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It was reported multiple times here by a few people including myself. Unless I missed it there was no response from madshi yet.
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4th May 2017, 03:17 | #43587 | Link | |
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I didn't mess up my OS. I made a backup image to restore my current build later, but just to humor myself I formatted, and freshly installed Anniversary Edition, all latest drivers, all HTPC software I always use and there was no issue at 23.970Hz. Then I did another format and clean install of Creator's Update, all latest drivers, all HTPC software I use and once again - dropped frames at 23.970Hz and no dropped frames at 24.000Hz.
Why do people assume that if something works for them and not for someone else, then its got to be the user error? There are countless variations of hardware and software used with madVR for playback. Many people with problems don't even know that they have problems until you show it to them. I am not saying its any of you, but some people say they get 0 dropped frames because their playback is smooth... to their eyes, but they haven't even heard of CTRL+J stats menu... Quote:
JRiver is 64bit and has its own Re-Clock-like feature that is also 64bit and made just for JRiver. I am on 32bit MPC-HC and there is only 32bit Re-Clock version. Maybe with your setup I would also have no problems. Thank you for letting me know - I will check it out and report. |
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4th May 2017, 07:28 | #43590 | Link |
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About Hdr metadata
Hi,
I have the "send hdr metadata to the display" option enabled. I tried both, "use nvidia private api" and "use Windows 10 Api", but neither option activates HDR from the Tv. If I active from the Windows 10 screen settings in "HDR and advanced color" the hdr mode on the tv is activated. I have the latest windows 10 update and the latest nvidia gtx 1070 drivers. My tv is a LG OLED ef9500. what am I doing wrong?
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4th May 2017, 08:13 | #43591 | Link | |
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4th May 2017, 08:27 | #43592 | Link | |
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Quote:
ORIGINAL ICC Lut Matrix v4 3DLut 17000p
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"To infinity, and beyond!" Last edited by Oguignant; 4th May 2017 at 08:56. |
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4th May 2017, 08:43 | #43593 | Link | |
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"disable calibration controls" is actually the same as the defaults for "this display is already calibrated" (which is what you should use as well). madVR has to display the video in some format and sRGB is the normal assumed Windows default.
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madVR options explained Last edited by Asmodian; 4th May 2017 at 08:47. |
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4th May 2017, 13:03 | #43595 | Link | |
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4th May 2017, 17:46 | #43596 | Link |
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Since version 0.91.0 I have a noticeable delay (more than 10 seconds) before playback starts.
With the more recent versions the audio starts with a delay of about 5 seconds, but the video still waits about 10 seconds. Version 0.90.24, and the previous ones, don't have this issue. This also happens after resetting madVR settings. Some details on my configuration (apart from the OS everything else is 32-bit): Nvidia GTX 680 with drivers 381.89 Windows 8.1 x64 MPC-HC 1.7.11 LAV Filters 0.69.0 madVR 0.91.8 This also happens with DVB Viewer Pro 5.5.0.0 instead of MPC-HC. I checked the changelog for 0.91.0 but I can't see anything that might cause this. Any suggestions? |
4th May 2017, 18:32 | #43598 | Link | |
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Debanding fade detection is the only thing to watch in my opinion. Maybe set both debanding options to the same level, low/low or med/med?
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I do agree that i1pro2 is much better than my i1 display pro was, there are so many backlight technologies out there that I don't think colorimeters are reliable anymore.
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madVR options explained Last edited by Asmodian; 4th May 2017 at 18:38. |
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4th May 2017, 18:39 | #43599 | Link |
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I'm encountering some very strange behavior if I disable exclusive mode:
If I seek in the video and keep the seek bar active I'm getting comparable render times to exclusive mode http://i.imgur.com/64UvGhM.jpg As soon as the seek bar becomes inactive and madvr changes from D3D9 windowed to D3D9 windowed fullscreen I'm getting very high render times http://i.imgur.com/MpJU5u0.jpg But it isn't only related to D3D9 windowed fullscreen, because if I activate the seek bar without actually seeking I'm still getting very high render times http://i.imgur.com/3nc7OAN.jpg Edit: Immediately after posting this I discovered that enabling the option "use Direct3D 11 for presentation" seems to be a solution for my problem. I've always been able to use NGU Sharp (High) for upscaling, but not after updating to MadVR v0.91.9. I can't guarantee that the update is what did it, though. Last edited by Frexxia; 4th May 2017 at 18:47. Reason: Found a temporary solution |
4th May 2017, 18:39 | #43600 | Link |
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@Asmodian I have the debanding complete off because performance...
What is better? chroma NGU AA / image Lanczos upscaling or chroma Lanczos / NGU AA doubling Or is it the same at the end? Last edited by Tobiwan; 4th May 2017 at 19:27. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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