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Old 20th August 2016, 12:49   #21  |  Link
SuperLumberjack
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I tried to enlarge the image in a resolution of 584x448 in the preview of VirtualDub. So the Intel HD upscaling is effective.

I just wanted to see



After, I take a screenshot and cut the picture in Paint :



I reduce the size to 292x224 :



Original :



When we compare to the original picture, the enlargement is almost transparent (a bit blurry, but it's very natural, and maybe it's because I started with a resolution of 584x448 and downsized) compared to others filters, don't you think ?

And then, I tried with the same AviSynth script :



I should try directly in resolution 352x270 for the base. The problem is that I can't use this filter to encode videos.

Last edited by SuperLumberjack; 20th August 2016 at 12:52.
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Old 20th August 2016, 13:12   #22  |  Link
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The picture in 352x270 with Intel HD upscaling :



The picture upscaled to 1408x1080 just with Spline16 :



I hoped something better But now I know

So, the best result for the moment is this with the original picture :



Quote:
AviSource()
ConvertToYV24()
Spline16Resize(1168, 896)
## Last=YV24
YToUV(
\ UToY.SimpleResize(2816, 2160)
\ , VToY.SimpleResize(2816, 2160)
\ , Last.SimpleResize(2816, 2160)
\ )
ConvertToRGB24()
BicubicResize(b=0, c=0.5, 1408, 1080)
So, officially, pixel perfect doesn't exist with digital resize

I will see if I can enhance this.
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Old 20th August 2016, 13:14   #23  |  Link
Nevilne
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what are you even trying to do dude
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Old 20th August 2016, 14:20   #24  |  Link
SuperLumberjack
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Hello

I want when I see this...



...that it seems natural like this



But it's not easy, I know

(it's not the same aspect ratio)
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Old 20th August 2016, 14:22   #25  |  Link
Reel.Deel
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Quote:
Originally Posted by davidhorman View Post
Quote:
The best I tried is the SimpleResize, but the YV24 and RGB24 color formats aren't supported, so I have a loss of accuracy for the colors
You can always take the three RGB channels, convert them to separate clips, and use simpleresize on each one. Something like this:

Code:
r=clip.showred.converttoyv12
g=clip.showgreen.converttoyv12
b=clip.showblue.converttoyv12

r2=r.simpleresize(... , ...)
g2=g.simpleresize(... , ...)
b2=b.simpleresize(... , ...)

mergergb(r2,g2,b2)
ShowRed().ConvertToYV12() is not lossless, ShowRed("YV12") is.

Code:
r=clip.ShowRed("YV12")
g=clip.ShowGreen("YV12")
b=clip.ShowBlue("YV12")

r2=r.SimpleResize(... , ...)
g2=g.SimpleResize(... , ...)
b2=b.SimpleResize(... , ...)

MergeRGB(r2,g2,b2)
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Old 20th August 2016, 14:36   #26  |  Link
SuperLumberjack
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Yes, I noticed Thansk for the confirmation

It's why I choose YV24
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Old 20th August 2016, 15:08   #27  |  Link
Reel.Deel
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Quote:
Originally Posted by SuperLumberjack View Post
Yes, I noticed Thansk for the confirmation

It's why I choose YV24
If you're source is RGB then you're better off sticking with RGB. Then again I'm not really sure what you're doing. I see you're resampling 3 times? Why no just once to your final resolution? There's also no good reason to be using SimpleResize
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Old 20th August 2016, 15:43   #28  |  Link
SuperLumberjack
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Quote:
Originally Posted by Reel.Deel View Post
I see you're resampling 3 times? Why no just once to your final resolution? There's also no good reason to be using SimpleResize
It's because, as you see, I'm a complicated person No, seriously, I know it's a bit complicated to understand, but I want to get a natural image.

I want that the result remembers me the era where I played Super Nintendo games on a CRT I'm just talking about the feeling. I don't want scanlines and others things like that

It's complicated to have an enhanced image and to preserve this old feeling proper to these old games. I search the good balance. I tried with just one step and many filters, but I don't get this special thing

Quote:
Originally Posted by Reel.Deel View Post
If you're source is RGB then you're better off sticking with RGB. Then again I'm not really sure what you're doing.
I just convert to YV24 for the SimpleResize.

YV24 is equivalent to RGB24 no ?

But, yes, if I don't need to convert to YV24, I prefer to stay with RGB24
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Old 20th August 2016, 16:13   #29  |  Link
Reel.Deel
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Quote:
Originally Posted by SuperLumberjack View Post
It's because, as you see, I'm a complicated person No, seriously, I know it's a bit complicated to understand, but I want to get a natural image.

I want that the result remembers me the era where I played Super Nintendo games on a CRT I'm just talking about the feeling. I don't want scanlines and others things like that

It's complicated to have an enhanced image and to preserve this old feeling proper to these old games. I search the good balance. I tried with just one step and many filters, but I don't get this special thing
I just don't see how resizing 3 times helps maintain a natural image. But hey, to each is own

Quote:
Originally Posted by SuperLumberjack View Post
I just convert to YV24 for the SimpleResize.

YV24 is equivalent to RGB24 no ?

But, yes, if I don't need to convert to YV24, I prefer to stay with RGB24
To an extent, both YV24 and RGB are not subsampled but YV24 is a different color space than RGB. To avoid these unnecessary color space conversions use the example in post #25.
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Old 20th August 2016, 17:34   #30  |  Link
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Yeah, I know that it's completely subjective

I just try to find the good alchemy visually

I tried this, and its not so bad !



The original :



Quote:
AviSource()
ConvertToYV24()
Spline16Resize(1234, 1080)
## Last=YV24
YToUV(
\ UToY.SimpleResize(2816, 2160)
\ , VToY.SimpleResize(2816, 2160)
\ , Last.SimpleResize(2816, 2160)
\ )
ConvertToRGB24()
BicubicResize(b=0, c=0.5, 1408, 1080)
But it's in movement and full screen that we see really if it's natural or not.

For the conversion RGB24 to YV24, as I said, it's just for the filters that don't support RGB24
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Old 20th August 2016, 17:54   #31  |  Link
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Quote:
Originally Posted by SuperLumberjack View Post
For the conversion RGB24 to YV24, as I said, it's just for the filters that don't support RGB24
I don't think you understand what I'm saying.

Code:
AviSource() # RGB  source

Spline16Resize(1234, 1080)

r = ShowRed("YV12").SimpleResize(2816, 2160)
g = ShowGreen("YV12").SimpleResize(2816, 2160)
b = ShowBlue("YV12").SimpleResize(2816, 2160)

MergeRGB(r,g,b)

BicubicResize(b=0, c=0.5, 1408, 1080)
No color space conversion.
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Old 20th August 2016, 18:08   #32  |  Link
SuperLumberjack
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I understand, but the reason of the conversion with SimpleResize is that with this

Quote:
## Last=YV24
YToUV(
\ UToY.SimpleResize(w, h)
\ , VToY.SimpleResize(w, h)
\ , Last.SimpleResize(w, h)
\ )
I get better quality than this :

Quote:
## Last=RGB24
MergeRGB(
\ ShowRed ("YV12").SimpleResize(w, h)
\ , ShowGreen("YV12").SimpleResize(w, h)
\ , ShowBlue ("YV12").SimpleResize(w, h)
\ )
You can try. It's more blurry with RGB I don't know why. I thought maybe there is a conversion RGB24 to YV12 and YV12 to RGB24. So there is a loss of definition for the chroma. Isn't it that ?
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Old 20th August 2016, 18:24   #33  |  Link
Reel.Deel
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Quote:
Originally Posted by SuperLumberjack View Post
You can try. It's more blurry with RGB I don't know why. I thought maybe there is a conversion RGB24 to YV12 and YV12 to RGB24. So there is a loss of definition for the chroma. Isn't it that ?
No there is no RGB to YV12 conversion happening. I tried it with both methods and I do not see any visual difference. Although the suggested method is a bit more accurate since there's no RGB --> YUV --> RGB conversion. Anyways, Groucho2004 gave you solid advice in another thread. Use AviSynth's internal resizers instead! There's no reason to be using SimpleResize(). Good luck

Last edited by Reel.Deel; 20th August 2016 at 18:28.
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Old 20th August 2016, 20:16   #34  |  Link
SuperLumberjack
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Thanks !

But with the internal resizers only, I didn't get what I research.

It's in the movement that there is a big difference.

I'm doing a video that I will upload on YouTube to show you differents resultats of the scripts I already did the other days.
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Old 20th August 2016, 20:24   #35  |  Link
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Quote:
Originally Posted by SuperLumberjack View Post
I want that the result remembers me the era where I played Super Nintendo games on a CRT
I'm just talking about the feeling. I don't want scanlines and others things like that
Well I'm gonna suggest scanlines anyway, because AFAIK there is no filter for "feeling."
http://forum.doom9.org/showthread.php?t=170732
(cropped to save bandwidth because the image is not very compressible)
Code:
LoadPlugin(pathBase + "MaskTools2\tp7masktools\masktools2.dll")
Import(pathBase + "Dither\v1.27.1\dither.avsi") 
Import(pathBase + "crt_display\crt_display.avsi")

ImageSource("SuperNES-originale-basse-definition.png", pixel_type="RGB32")

par = 8.0 / 7.0  ## Pixel Aspect Ratio
crt_display(4*par, 4, ppp=2*par, maskpp=2, blurh=1.1, 
\   vcs=0.071, cromaclear=1, scandist=1.5, glowgain=0.5, 
\   glowh=2, glowv=0.5, halgain=0.03, cutoff=0.9)
return Last
More on CRT artifacts:
http://bogost.com/games/a_television_simulator/

Last edited by raffriff42; 16th March 2017 at 23:00. Reason: (fixed image link)
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Old 20th August 2016, 20:33   #36  |  Link
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Whaou ! It's strong !

Thanks raffriff42 Maybe I will try, juste for fun !
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Old 21st August 2016, 00:21   #37  |  Link
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Here is a video to show you what are the sensations in movement :

https://youtu.be/-Q6fyxXDTJU

For each script, a different feeling !

But the purest feeling is with the original resolution. It's what I try to retrieve in HD.
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Old 21st August 2016, 10:06   #38  |  Link
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Do you like ?

What script ? One in particular ? All ? Nothing ?
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Old 21st August 2016, 13:17   #39  |  Link
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SuperLumberjack, I'm not sure what you want either, no idea how you measure this 'feeling' thing.

But curious to know what does the below plugin 'feel' like ?
(~40KB)
http://www.mediafire.com/download/1d...l_20160329.zip

Plug was hacked up some time ago (will be quite slow), to try and bring out some detail from a car number plate, (burglar driver),
dont bother with the r,g,b modification stuff, just resizing arg SZ.

Doc supplied in zip (zip incl source)

Code:
Rgb_Test(clip c, Int "SZ",float "Rr"=1.0,Float "Rg"=0.0,Float "Rb"=0.0,
    \ float "Gr"=0.0,Float "Gg"=1.0,Float "Gb"=0.0,float "Br"=0.0,Float "Bg"=0.0,Float "Bb"=1.0)

Filter to both upsize clip and modify R,G,B, RGB24 ONLY, null audio.

    Output frame is c.Width*SZ x c.Height*SZ pixels, RGB24. 
    Views source frame as a c.Width*SZ x c.Height*SZ frame of micropixels where each source pixel is SZxSZ micro pixels.
    Each output pixel is result of summing SZxSZ source micropixels.
    The R,G and B channels are modified via the other arguments, 
    eg red component comes from Int((rSum * Rr + gSum * Rg + bSum * Rb) / (SZ*SZ) + 0.5)    # Range 0 -> 255.0 if Rr+Rg+Rb sum to 1.0)
      The result pixel Red channel is then limited to range 0->255.
      Same for the other channels.   

Defaults:
    
    SZ = 5, output clip 5x5 size of input clip. Range ODD ONLY, 1 -> 9. (1=No resize)

	Rr = 1.0    Rg = 0.0    Rb = 0.0       Should sum to 1.0 (valid -3.0 to 3.0)
	Gr = 0.0    Gg = 1.0    Gb = 0.0       Should sum to 1.0 (valid -3.0 to 3.0)
	Br = 0.0    Bg = 0.0    Bb = 1.0       Should sum to 1.0 (valid -3.0 to 3.0)
Suggest something like RGB_Test(5) # or RGB_Test() as SZ=5 is default.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 21st August 2016 at 13:40.
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Old 21st August 2016, 13:48   #40  |  Link
SuperLumberjack
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Thanks !

But I didn't understand everything

Have you an exemple with an output resolution of 1408x1080 please ?
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