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25th July 2016, 21:39 | #38881 | Link | ||
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Try 4 for "how many video frames shale be presented in advance" as well. You can also try turning on "use Direct3D 11 for presentation" or "enable windowed overlay" instead (but not both, DX11 overrides overlay). After that, it might be an issue with DXVA, which I don't have any experiance with, sorry. Quote:
That said it is not always better to run Image Doubling, if I was watching a bluray on a 1080p screen (or UHD on a 4K screen) I would not use image doubling, unless I wanted to apply sharpening for some reason.
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madVR options explained Last edited by Asmodian; 25th July 2016 at 21:43. |
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25th July 2016, 22:27 | #38882 | Link |
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madTestPatternSource, I installed the filter, then tried opening a ytp file (well I tried 4), both Zoom Player and PotPlayer stated they could not play the video, potplayer at least understood it was a video file but said there was no video, which makes some sense as all the ytp files are 0 bytes in size.
I verified twice that these files are actually 0 bytes in the zip. Thanks, ERIC |
25th July 2016, 22:30 | #38883 | Link | |
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Also, I don't use smooth motion, which you seem to have enabled. Does the jerkiness persist when watching at the native 30 fps? |
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25th July 2016, 23:28 | #38884 | Link | |
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You can also get more effective image sharpening by applying image enhancements to a native source than upscaling, applying upscaling refinements and downscaling the result. It is possible to make an image appear worse by over-processing it.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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25th July 2016, 23:52 | #38885 | Link | |
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Now I know that you always get a few frame drops at the start of a film until things settle down. I always get one or two presentation glitches at the same time on start up. But should we be trying to never get another presentation glitch after those first initial ones on startup? What actually are presentation glitches, where do they come from and what does one do to prevent them? I find I can get the odd one popping up even though all the upload, present and render cues show 7-8/8 |
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26th July 2016, 00:15 | #38886 | Link | |
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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26th July 2016, 00:39 | #38887 | Link | |
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I don't mind if I get the few dropped frames/glitches at the start as Ive read that happens with most people. It might be a JRiver thing I have no idea, but as long as it settles it should be ok, do you think I'm right? BTW with all the Doubling now turned off I've been able to set Chrome Upscaling to NNED13, 128 neurons and SR +2, is this better than using super-xbr like I was? All the rendering upload, render and present queues remain on 7-8/8 |
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26th July 2016, 01:16 | #38888 | Link |
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Smooth motion does not change the frame rate. It is not frame interpolation and will never be responsible for jerkiness unless the GPU is not powerful enough to run it.
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madVR options explained |
26th July 2016, 07:58 | #38889 | Link | ||
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I was reading the requirements for HTPC with madVR for 4K. http://www.avsforum.com/forum/26-hom...tpc-madvr.html Regards Last edited by DMD; 26th July 2016 at 08:05. |
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26th July 2016, 11:33 | #38890 | Link | |
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Code:
* HDR: disabled HDR processing now disables 3dlut, color and gamma tweaks
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26th July 2016, 13:32 | #38891 | Link |
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Hi guys, need your help for an issue that I've recently encountered.
So far I was playing all my movies (23,976 blu-ray rips and 25fps dvd-rips) on my 60Hz TV using SVP which was interpolating frames to match the resolution of the TV. However recently I've discovered that my TV can also provide other refresh rates when is not in PC mode (not very usefull since I;m not gaming on it). Consequently I have input in madVR display mode the refresh rates reported by the GPU driver in Windows (Intel HD 4400). Everything seems ok for the 23,976 blu-ray rips since the GPU and TV can display almost perfectly. However I have a problem, or at least I think so but I might be wrong, regarding 25 fps PAL DVD rips. The 25Hz rezolution is not supported by TV and so these movies are displayed at 50 Hz. madVR stats are reporting 1 frame drop every 8-9 hrs or even 1.2 days (i have very light up-scaling options) but shows a huge number of repeated frames and the counter does not stop. Is it because the 25 fps movie in order to be displayed on 50 Hz screen the number of frames need to be doubled? Is this something normal or am I doing something wrong here? Please excuse the noobish character of the question and any flavor of stupidity that it might imply. |
26th July 2016, 14:08 | #38892 | Link |
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I'm trying to find the best quality settings for my new gtx1060, which is connected to a LG E6 (UHD OLED).
I got some question. (I tried to find a answer in this thread for myself, but there are too much sites and also some outdated posts, so I hope you guys can give me some short answers to my questions... Most files of my collection are high quality 1080p bluray rips. My settings right now: Chroma upscale: SuperXBR 100, AR Image Downscale: SSIM 1D 100 AR, relaxed Image Doubling: double luma, if sclaing factor is 2.0 or bigger Image Upscale: Jinc AR Upscaling Refinement: Luma Sharpen 0.65, SuperRes 3 1. Is luma sharpen a good quality sharpener or is there a better alternative in terms of quality? Should I use it under image enhancements or up-scaling refinement? Should I use it with anti-bloating and anti-ringing filter option? 2. I'm using SuperRes 3 under up-scaling refinement. Should I use SuperRes under chroma up-scaling too? 3. Do you guys use the AR, scale in linear light and anti bloating filter options with SSIM? 4. Should I activate the reduce ringing artifacts option in artifact removal? what are the downsides of this option?
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26th July 2016, 17:19 | #38894 | Link |
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For anyone who cares, Subtitles do work properly in 3d with madvr and MPC-BE. You set stereoscopic subtitles side by side and they pop out. Not perfect and sometimes they should be out more, but much better than being flat.
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26th July 2016, 18:57 | #38895 | Link | |||
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For chroma upscaling I like the look of Reconstruction SharpAR but its too damn resource heavy, so I just stick with ReconSoft, also sometimes I feel like ReconSoft is more accurate and produces less artifacts then ReconSharpAR. Using SR @ 1 or 2 here feel like it helps but for most part I barely can tell if its on, because performance impact is so low I just keep it on LumaSharpen is good sharper and I prefer it over AdaptiveSharpen but saying that I'm not big fan of LumaSharpen as using low values does nothing for me and with bigger values I noticed it sharpens noise as well, so I prefer to use Crispen Edges with Enhance detail instead as it achieves better result for my taste without really amplifying noise\film grain For SSIM 1D downscaling I use AR relaxed and LL, I don't use anti-bloat as I don't feel like it does any bloating on its own but I do notice anti bloat filter making image touch softer, so I just prefer to have it off, as AB 25% makes no real difference and going higher makes image softer |
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26th July 2016, 20:01 | #38897 | Link | |
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At any rate. Reclock will take and speed up the video to 24 fps and match the audio. You should set your refresh at the nvidia 23hz setting which is 23.971 and let reclock do its thing. |
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26th July 2016, 20:32 | #38898 | Link |
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Today, I noticed I am missing a couple of features in my madVR guide.
Could someone define the following under screen config? move OSD into active video area madVR's OSD or the video player? anamorphic lens stretch factor: Does this set the vertical stretch applied by madVR? If you projector is doing the vertical resizing, should this be disabled?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 26th July 2016 at 20:37. |
26th July 2016, 21:16 | #38899 | Link |
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I'd also like feedback on this. I'm not especially confident I understand tone/gamut mapping:
enable HDR processing When selected, madVR will apply its own mapping algorithms to HDR10 content. If unselected, this metadata is passed untouched to the display for processing. Pass-through support is waiting on driver updates from the GPU manufacturers. preserve hue in ... Out of gamut colors require mapping to fit inside the display gamut. A color in xyY color space is comprised of its hue, saturation and luminance. Desaturating a color outside the display gamut will produce a color with an incorrect hue. madVR will desaturate out of gamut colors while trying to preserve the correct hue. Two methods are available: low quality and high quality, which are ranked by processing resources used.
Two options are available to deal with luminance values greater than the display brightness: tone mapping or highlight clipping. When checked, any values greater than the display peak luminance (100% brightness) are compressed according to a tone mapping curve. If unchecked, values larger than the display peak luminance value are simply clipped and ignored. Values 0 to 100 nits are left unaltered either way. Compressing highlights is likely to be more accurate than clipping them.
The display peak luminance specifies 100% display brightness. This defines the upper range of the tone mapping curve or the point where values are clipped. There is no such thing as a correct setting, so experiment with this value. A display configured to Rec.709 (BT.709) should start with a value of 265 nits even if it is calibrated to 100 nits. Higher peak luminance values will progressively darken the image.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 1st August 2016 at 20:28. |
26th July 2016, 21:29 | #38900 | Link | |
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I don't get any banding, since I am also using reduce banding artifacts with high / high on processing -> artifact removal. I also use reduce ringing artifacts too from there! Since the question has been posed, I think that adding dithering adds some sort of noisy pattern to the image, which is visible. Very visible to my eye (?) I don't know why it doesn't bother other people, but to me, it just looks like surfaces that should not have a texture suddenly have one, and it affects / changes the texture of surfaces that have a texture. I haven't noticed any other pluses that dithering added so far (?)
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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