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Old 26th March 2020, 10:21   #58921  |  Link
chros
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The future of madvr is not that promising at this point link, link
The only good thing about it is that we don't have to buy new GPUs
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Old 26th March 2020, 11:02   #58922  |  Link
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guys I got a question regarding 120 Hz output.

will it be possible (with an HDMI 2.1 GPU) to setup madvr to output 23,976 movies at 120 Hz? (without smooth motion or any interpolation)

I am asking, because the new LG Oleds support 120Hz BFI and I ask myself if we could benefit from the BFI with 23,976 movies played througt madvr. Or does LGs Real Cinema option do that?
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Old 26th March 2020, 11:05   #58923  |  Link
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no you need 119p support.

on the other hand just use smooth and BFI. BFI will pretty much create the same ghosting anyway.
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Old 26th March 2020, 18:59   #58924  |  Link
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What Huhn said. That is my plan, should I ever replace my C7: set desktop to 120Hz, enable smooth motion, and use BFI on top of that, if it doesn't dim the screen too much.

@Sunset1982 - BFI and Real Cinema are completely different animals. The former inserts black frames to reduce the perception of stutter, the latter ensures proper cadence. But to answer your question, yes, you will benefit from BFI when using madVR.
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Old 26th March 2020, 19:42   #58925  |  Link
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Quote:
Originally Posted by chros View Post
The future of madvr is not that promising
thing is though mate, even in its current now quite old state MADVR is miles ahead of any other renderer, even if we languished on this verion for a nother 5 years I doubt there would be anything that would do a better job.

I'm going to remain positive about this, MADSHI is clearly a decent guy, even if we dont get all or any of the features envy does it will still exist in some form I believe and still be better than any other alternative.
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Old 26th March 2020, 20:39   #58926  |  Link
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It would be a shame, though, if Mathias stopped updating/developing the software version. From a financial standpoint, like someone said on AVS, it would probably make a lot more sense to commercialize a software rather than a hardware product. Reasonably priced, I think a lot of us would want to support madVR and its further development.
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Old 26th March 2020, 23:41   #58927  |  Link
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It was entirely his plan last year to release a stable build but he just keeps on tweaking.. He has his phases and release phase is when it's done lol.
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Old 27th March 2020, 01:04   #58928  |  Link
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Hi, been having some issues for a while now with some 2160p HDR content where I get glitching on pan shots, oddly always in the same place in the movie suggesting some sort of issue with the rip. This happens on a few of my 4k HDR ripped movies but also in some 4k HDR TV episodes. Its not so bad Its unwatchable, I see this maybe 2-3 times in a movie and maybe once or twice in a long TV episode but everything remains at zero in MADVR, no frame skips or glitches. It seems to be an issue with 2160p23 on my particular TV, if I use smooth motion in MADVR this completely resolves it but i'm not sure I can live with the albeit small amount of ghosting. its odd though it always at the same place in these videos but if there was an issue with the rip surely smooth motion would not fix that.

Anyone have any ideas whats causing this, any suggestions as to something else I might try, 1080p is totally fine, no issues at all.
Sounds like what I've experienced. Best examples: It Chapter 2 from 1:04:00 to 1:04:05 - objects on the building pulsate/are extra blurry during panning (plus the top landing of the fire escape pulsates). And 1917 from 00:42:35 to 00:42:50 - very blurry/shaky around the wood planks during panning. I'm running 92.17 on Windows 10 with a Geforce 1060.

Last edited by glc650; 27th March 2020 at 01:25.
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Old 27th March 2020, 03:52   #58929  |  Link
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Try the latest 113 beta build and make sure you don't have smooth motion or or it'll crash, it should mostly resolve those issues provided there are no issues with your televisions processing or the rip itself.
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Old 27th March 2020, 20:43   #58930  |  Link
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I think we will most certainly at least get a finalized stable HDR dynamic tone-mapping build when hes done tweaking that.

Beyond that I am optimistic he will add some things, even if maybe he charges a bit for a commercial software version.
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Old 27th March 2020, 21:21   #58931  |  Link
angmav
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Hi sorry if this is the wrong section to ask but I am currently have high render times as well as
dropping frames Running win 10 1909 and nvidia ver 442.74 with a 1080ti running latest madvr version
Any guidance would be greatly appreciated sorry if this is being asked in the wrong forum


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Old 27th March 2020, 23:04   #58932  |  Link
Asmodian
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"Latest" as in 113 beta? Your HDR settings are to much for your GPU, you need to pick options that are faster.
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Old 27th March 2020, 23:28   #58933  |  Link
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Thanks i switched to dxva 2 native was using copy back and that resolved my issue
Thanks for your prompt response
Really appreciate your assistance


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Old 28th March 2020, 00:35   #58934  |  Link
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I wouldn't have expected it to be a decoding issue, your decoding queue is full. Is your PCIe slot a x16 3.0 one?

Are you sure changing to native did not change the way HDR is being handled? You do need copy back to be able to run all the HDR tone mapping features so I suspect the improvement came from not being able to run those anymore, rather than an actual performance improvement from running native.
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Old 28th March 2020, 05:54   #58935  |  Link
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it'S not a decoding issue it could be a copy issue but AFAIK DXVA2 native is blocking some of the processing which makes it easier to process and did i already said it should never be used.
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Old 28th March 2020, 11:12   #58936  |  Link
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Quote:
Originally Posted by angmav View Post
Thanks i switched to dxva 2 native was using copy back and that resolved my issue
Use d3d11 native instead, it's witbout drawback and slightly faster as well.
But it's shocking that a 1080ti has problems with this.
What display do you have?

Quote:
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I wouldn't have expected it to be a decoding issue, your decoding queue is full.
It's not decoding but processing issue with these cards/drivers and using high bitrate hevc content. Just take a look at the above link, only the 2 native ones are the really fast ones.
It's like copyback modes restricts the whole processing using system memory and who knows how madvr delas with data internally. If someone knows more about it...

What interesting is that there wasn't big differences using Optimus with h264 remuxes, and there cropping helped with copyback processing. So it depends on the given system how it works, it needs to be checked individually.

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Are you sure changing to native did not change the way HDR is being handled? You do need copy back to be able to run all the HDR tone mapping features so I suspect the improvement came from not being able to run those anymore, rather than an actual performance improvement from running native.
??? What do you mean? Tons of people use d3d11 native, madshi never mentioned anything like this either.
Also note that in the above test only (!) chroma upscaling was applied, using hdr passthrough.
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Old 28th March 2020, 11:44   #58937  |  Link
huhn
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d3d11 is currently the most limited decoder compared to DXVA2 native deinterlancing doesn't work because madshi didn't implement it it can do it just fine on nvidia at least.

with both native decoder blackbar detection doesn't work which is kinda a big deal for PJ user. measure files don't work or something like that there was some HDR stuff can't remember and i don't know if they still exists stuff changed a lot measure files are not important anymore anyway. there are more features but what ever.

and that's the problem with D3D11 pretty much everytime someone just goes and says use D3D11 native is the best to someone and that "someone" comes a couple of days back and ask why blackbar detection doesn't work anymore or why deinterlancing looks like a freak show.

if blackbar detection and deint are fixed with it it pretty much worth a general recommendation where the stuff that doesn't work with it is external programs and they usually say the user this is the case so everything is fine.

now the big issue with d3d11 and copyback the difference can be absolutely nothing to day night.

i tested 3 PC intensify with it and the conclusion is there is none only that D3D11 will never create performance problems but copyback/software can be an absolutely disaster. i now have a setup with 7 ms just for the copyback if not more all the time with the same GPU in another system with little to zero difference.

there is no reason for this RAM is bored by this the PCIe interface is bored by this and a GPU should be totally bored by upload too that there freaking job that's where they get there textures for gaming so at least software shouldn't make any problems but it does.

that's why copyback is the only sane recommendation you can't recommend a mode where basic feature don't work these question are ask in the first place because the user can't work around these issues.
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Old 28th March 2020, 13:09   #58938  |  Link
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The main drawbacks for D3D11 native are the lack of black bars detection and the lack of support for UHD BD Menus in jRiver, as both need copyback.

From a performance point of view, native is significantly faster though, at least here, so I enabled it (automatically in my batch file) when I measure my HDR files, but I reselect copyback (automatically) for playback, due to the above.

If you don't need black bars detection and UHD BD Menus in jRiver, it might be safe to use D3D11 for playback, but it's not recommended unless you're desperate due to some features being unsupported.

I have a 1080ti and it has no problem handling everything in high (at 23-30p, at 50-60p it needs lower settings) in copyback. That's with black bars detection, 3D LUT, and 1.78 content in HDR such as Pacific Rim.

So if anyone can't get 23p to work in copyback with a 1080ti and a comparable rig (see my config in my sig), there is most likely something wrong in their settings.
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Old 28th March 2020, 13:36   #58939  |  Link
angmav
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I wouldn't have expected it to be a decoding issue, your decoding queue is full. Is your PCIe slot a x16 3.0 one?

Are you sure changing to native did not change the way HDR is being handled? You do need copy back to be able to run all the HDR tone mapping features so I suspect the improvement came from not being able to run those anymore, rather than an actual performance improvement from running native.

Thank you i just looked up my board Asus z390 extreme pro 4 and it has 3 pci slots it would appear I am using the slowest lane on the board would never had known had you not mentioned it thank you : )


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Old 28th March 2020, 14:18   #58940  |  Link
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I have my TV set to 23(.976)Hz since most of the content I have is that. I added 1080p23, 1080p59 in the settings for display modes. Intel HD Graphics 5500, Windows 7, MPC-HC.

Whenever I play a video with a 29.97 or 59.94 FPS and then play another video with 23.976 FPS, the video stutters and presentation glitches go up fast. The composition rate under stats matches the first video at 29.97 or 59.94. Setting the refresh rate to 59Hz or 60Hz has the same effect with the composition rate not matching. Is there any fix to this, or is this just a bug? Plex doesn't have this issue.
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