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#6961 | Link | |
Registered User
Join Date: Apr 2009
Posts: 462
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Quote:
I can't wait to get a 3900X or a 16 core Threadripper! |
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#6962 | Link | |
ffx264/ffhevc author
Join Date: May 2007
Location: Belgium
Posts: 1,551
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Quote:
Motion Estimation is where the encoder spends most of its time and takes the biggest penalty the higher you get. rd=6 is very expensive. I'm fine with rd=4 (which is really rd=3 as 4 maps to it) This is the best I can do on my i7 7700K when turning on HME. I don't want to wait days for an encode to finish and I won't see the difference when watching from afar on the TV With my settings above and HME turned on, I can shave ~100 MiB of an encode. Encoded Blade Runner once with and once without HME. The result was 100 MiB in size reduction with better subjective quality when HME is on Last edited by froggy1; 25th July 2019 at 15:12. |
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#6963 | Link |
Pig on the wing
Join Date: Mar 2002
Location: Hollola, Finland
Posts: 4,630
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Here are my results with my Black Sails testclip, 2748 frames @ CRF 18:
rd 6, no hme - 4333,39 kbps - 2.91 fps rd 6, hme umh - 4323,63 kbps - 2.16 fps rd 4, no hme - 4149,59 kbps - 3.95 fps rd 4, hme umh - 4154,60 kbps - 2.66 fps So the difference with rd=4 is even bigger than with rd=6 + rd-refine. I'm using a Ryzen 1800X @ 3.8 GHz.
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And if the band you're in starts playing different tunes I'll see you on the dark side of the Moon... |
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#6964 | Link | |
ffx264/ffhevc author
Join Date: May 2007
Location: Belgium
Posts: 1,551
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Quote:
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#6965 | Link |
Pig on the wing
Join Date: Mar 2002
Location: Hollola, Finland
Posts: 4,630
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Of course, it could be AVX2 which is making the difference here. On a first generation Zen CPU, it's more useful to disable it (as I've done). I'd expect an Intel CPU to benefit from AVX2.
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And if the band you're in starts playing different tunes I'll see you on the dark side of the Moon... |
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#6966 | Link |
ffx264/ffhevc author
Join Date: May 2007
Location: Belgium
Posts: 1,551
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I've reported the segfault when using star for hme-search Level 0 to the x265 devs. One of them came with a patch which I tested and seems to work. Patch is not committed yet but you can find it at https://mailman.videolan.org/piperma...ly/012601.html
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#6967 | Link |
Registered User
Join Date: Sep 2010
Location: Ukraine, Bohuslav
Posts: 188
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Sweet, thanks.
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Me on GitHub | My Telegram PC Specs: Ryzen 3900X (no OC with 250W Air cooling), Asus ROG Crosshair Hero VII (WiFi) @ chipset x470, 32 GB RAM @ 3333MHz OC, Gigabyte RTX 2070, Kingston A1000 @ 240 GB |
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#6969 | Link |
Registered User
Join Date: Feb 2007
Location: Sweden
Posts: 337
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x265 v3.1+10-459d3822c608 (32 & 64-bit 8/10/12bit Multilib Windows Binaries) (GCC 9.1.0)
Code:
https://bitbucket.org/multicoreware/x265/commits/branch/default |
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#6970 | Link | |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 5,955
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There was a comment in the sources in previous versions. From a former issue report:
Quote:
Last edited by LigH; 29th July 2019 at 14:03. |
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#6971 | Link | |
Noob
Join Date: Mar 2017
Posts: 219
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Quote:
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#6972 | Link |
Registered User
Join Date: Feb 2007
Location: Sweden
Posts: 337
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x265 v3.1.2+1-76650bab70f9 (32 & 64-bit 8/10/12bit Multilib Windows Binaries) (GCC 9.1.0)
Code:
https://bitbucket.org/multicoreware/x265/commits/ |
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#6973 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 5,955
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Excuse me, fellow developers, but to a half-wit like me, this graph looks like there might be parallel development for a while now: One branch with mainly code and one with mainly version tags.
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#6977 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 9,833
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Quote:
Of course you still have to decide which branch you want, thats why branches exist. If all were identical, what would be their point? The full development "default" branch, or the possibly more stable 3.1 release branch?
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 1st August 2019 at 17:55. |
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#6978 | Link |
Pig on the wing
Join Date: Mar 2002
Location: Hollola, Finland
Posts: 4,630
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I tested HME some more, and got quite interesting results.
Source 1080p filtered with my standard methods and downsized to 720p, merange 26 and my standard settings in x265. 1000 frames. umh,umh,umh 2.05 fps / 5313,76 kbps umh,umh,star 2.24 fps / 5314,31 kbps umh,star,star 2.00 fps / 5327,91 kbps star,star,star 2.01 fps / 5316,15 kbps hex,umh,umh 2.03 fps / 5299,69 kbps no HME, umh 2.64 fps / 5323,86 kbps no HME, star 2.79 fps / 5325,69 kbps I'll make the same tests with some different clip to see if the difference simply occurs because of the source.
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And if the band you're in starts playing different tunes I'll see you on the dark side of the Moon... |
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#6979 | Link | |
結城有紀
Join Date: Dec 2003
Location: NJ; OR; Shanghai
Posts: 620
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Quote:
It's literally the same thing as before, just in a different way. |
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#6980 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 5,955
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Okay, I may have missed that some patches were applied to both branches.
The only problem here for casual builders using automated build suites: How shall the suite know which branch the user prefers? It cannot rely on "tip" pointing to either. May the author of such a suite have to add a choice in its configuration? |
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