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Old 21st May 2015, 08:59   #30261  |  Link
Orf
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@madshi
When D3D11 path is activated, D3D11 debug runtime reports some objects leaking. I think if you create device with D3D11_CREATE_DEVICE_DEBUG flag you should see them in debug output
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Old 21st May 2015, 13:54   #30262  |  Link
x7007
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I have a problem with Potplayer x64, if I use Madvr everything is black out but there is sound and I can scroll to see on the thumbnails previews. If I disable madvr the video is back. potplayer x32 works fine.
I tried reinstalling potplayer x64 5 times, trying different configurations, just black screen as soon as I try Renderer Madvr

Last edited by x7007; 21st May 2015 at 14:14.
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Old 21st May 2015, 14:33   #30263  |  Link
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Quote:
Originally Posted by Anime Viewer View Post
Someone already mentioned it, but it would not do any good forcing your system to output 10-bit if your monitor/screen/tv is limited to 8-bit. Like previously stated it can make your image worse.
Perhaps your source video is the problem. If the source/video is lower bit than the screen you're displaying on then you're going to get a worse quality picture/video than you would if the source matched your screen bit depth. Having a 10-bit source is ideal for displaying 10-bit mode on a 10-bit screen. If you think you can see dithering with your madVR settings set to 8 or 10-bit for your screen do the bit changing test I posted above. Toggle through each setting from 1-bit all the way to 10-bit in your madVR settings, and see how the dithering effects become less and less noticeable. Once you get to 5 or 6-bit you shouldn't be able to see the dithering pattern/effects any longer. Still think you're seeing dithering? Its far more likely that you've got a bad/noisy/grainy/garbage filled source or your scaling choices are adding artifacts to the video.
No, I am saying that nVidia drivers allow me to select only 8bit in nVidia CP options, not madVR. I can select 10bit in madVR - madVR is not the problem. I am also trying to say that I can see obvious dithering everywhere (when I get close enough to the screen) - on desktop, when browsing, in all games, etc. because this monitor does use 8bit + FRC , but as I said, nVidia drivers won't let me truly use 10bit. Selecting 10bit in madVR makes no sense if nVidia drivers won't let me select 10bit in nVidia CP options. Dithering on my display means nVidia drivers are wrong that it is only 8bit and I was wondering if there was a way to force 10bit selection from within nVidia CP or through registry editions ("hacks").
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Last edited by XMonarchY; 21st May 2015 at 14:35.
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Old 21st May 2015, 14:43   #30264  |  Link
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check your x64 filters in a video

Quote:
Originally Posted by MysteryX View Post
Now, DirectX 11 does work. When playing videos with madVR alone, it looks fine. When combining with SVP, however, the image keeps skipping back and forth.
Since you report it works fine with madVR alone, but not with SVP your problem sounds like its with SVP not madVR. I suggest you post on the SVP forum/contact the SVP group since the problem only occurs when you're running SVP.

Quote:
Originally Posted by x7007 View Post
I have a problem with Potplayer x64, if I use Madvr everything is black out but there is sound and I can scroll to see on the thumbnails previews. If I disable madvr the video is back. potplayer x32 works fine.
I tried reinstalling potplayer x64 5 times, trying different configurations, just black screen as soon as I try Renderer Madvr
Since your problem is with x64 and not x32 one of your other x64 drivers/files/filters could be the issue. Do you have the latest x64 LAV filters installed? If you right-click on a black video screen and select filters what is listed?

Is it?
Code:
Filters currently loaded:
  - Default DirectSound Device
  - XySubFilter (=> madVR)
  - madVR
  - LAV Audio Decoder
  - LAV Video Decoder
  - LAV Splitter Source
or are other filters listed?
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Old 21st May 2015, 15:13   #30265  |  Link
nevcairiel
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Quote:
Originally Posted by XMonarchY View Post
Dithering on my display means nVidia drivers are wrong that it is only 8bit and I was wondering if there was a way to force 10bit selection from within nVidia CP or through registry editions ("hacks").
Just because your screen does 8-bit+FRC does not mean it actually accepts more than 8-bit input, or accepts it on every input type.
If it accepts DP and HDMI, try both. If you're running particularly high resolution or refresh rate, try a lower one. Maybe its exceeding bitrate limits.

Or it just doesn't accept it at all, and uses the FRC after its internal color/gamma processing.
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Old 21st May 2015, 16:03   #30266  |  Link
x7007
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Quote:
Originally Posted by Anime Viewer View Post
Since you report it works fine with madVR alone, but not with SVP your problem sounds like its with SVP not madVR. I suggest you post on the SVP forum/contact the SVP group since the problem only occurs when you're running SVP.



Since your problem is with x64 and not x32 one of your other x64 drivers/files/filters could be the issue. Do you have the latest x64 LAV filters installed? If you right-click on a black video screen and select filters what is listed?

Is it?
Code:
Filters currently loaded:
  - Default DirectSound Device
  - XySubFilter (=> madVR)
  - madVR
  - LAV Audio Decoder
  - LAV Video Decoder
  - LAV Splitter Source
or are other filters listed?


Yes it's LAV 0.65

Why splitter source ? I registered the Lav Splitter , no Lav Splitter Source
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Old 21st May 2015, 17:23   #30267  |  Link
XMonarchY
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What is the difference between LAV Splitter and LAV Splitter Source?
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Old 21st May 2015, 17:26   #30268  |  Link
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Quote:
Originally Posted by Anime Viewer View Post
Since you report it works fine with madVR alone, but not with SVP your problem sounds like its with SVP not madVR. I suggest you post on the SVP forum/contact the SVP group since the problem only occurs when you're running SVP.
SVP works fine. SVP's job is to provide 60 fps, period. With DirectX 9 rendering path, it works perfectly.

Somehow, the DirectX 11 rendering path isn't working with a source of 60fps. CPU is running only at 30-40% so it's not a CPU overload.

Last edited by MysteryX; 24th June 2015 at 07:08.
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Old 21st May 2015, 17:52   #30269  |  Link
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WOW! My 2009 Samsung CCFL SPVA LCD HDTV can do 12bits, but only @ 23Hz because @ 60Hz I get all kinds of strange artifacts all over the screen! Yey! I don't see any dithering on desktop or anywhere else though, aside from madVR.
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Old 21st May 2015, 18:03   #30270  |  Link
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Quote:
Originally Posted by XMonarchY View Post
WOW! My 2009 Samsung CCFL SPVA LCD HDTV can do 12bits, but only @ 23Hz because @ 60Hz I get all kinds of strange artifacts all over the screen! Yey! I don't see any dithering on desktop or anywhere else though, aside from madVR.
it can handle 12 bit input like nearly all TVs...
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Old 21st May 2015, 18:35   #30271  |  Link
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Quote:
Originally Posted by MysteryX View Post
SVP works fine. SVP's job is to provide 60 fps, period. With DirectX 9 rendering path, it works perfectly.

Somehow, the DirectX 11 rendering path isn't working with a source of 60fps. CPU is running only at 30-40% so it's not a CPU overload.
Both SVP and 60p content works for me with DX11, using Geforce 750Ti, Win8.1 x64 and drivers v352.86.

Check with some "true" 60p files (not SVP), to see if your problem is limited to SVP or all high framerate content.
Check SVP content with some light setting in madVR, even all bilinear scaling to make sure it's not some performance problem.
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Old 21st May 2015, 18:43   #30272  |  Link
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Quote:
Originally Posted by huhn View Post
it can handle 12 bit input like nearly all TVs...
Its all the way from 2009 though! Still, image quality at 12bit + Ordered dithering is much better than with 8bit + ED dithering! All transitions are SO SMOOTH!
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Old 21st May 2015, 18:45   #30273  |  Link
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Quote:
Originally Posted by huhn View Post
it can handle 12 bit input like nearly all TVs...
Is it possible to measure the actual output through ArgyllCMS?
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Old 21st May 2015, 18:48   #30274  |  Link
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I wonder if I need a new 3DLUT for 12bit...
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Old 21st May 2015, 19:15   #30275  |  Link
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Quote:
Originally Posted by x7007 View Post
Why splitter source? I registered the Lav Splitter, no Lav Splitter Source
Quote:
Originally Posted by XMonarchY View Post
What is the difference between LAV Splitter and LAV Splitter Source?
http://forum.doom9.org/showpost.php?...ostcount=10241
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Old 21st May 2015, 19:17   #30276  |  Link
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Quote:
Originally Posted by MSL_DK View Post
Is it possible to measure the actual output through ArgyllCMS?
i don't think so.
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Old 21st May 2015, 19:44   #30277  |  Link
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Quote:
Originally Posted by MSL_DK View Post
Is it possible to measure the actual output through ArgyllCMS?
Code:
dispcal -R -yl
Quote:
for -R "raw":
The apparent VideoLUT entry number of significant bits.
Better than nothing

Last edited by leeperry; 21st May 2015 at 19:48.
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Old 21st May 2015, 20:59   #30278  |  Link
6ari8
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Quote:
Originally Posted by 6ari8 View Post
Anyone else getting a black screen in "D3D11 exclusive (10 bit)" mode in Windows 10TP with the new 352.84 Nvidia drivers? It's fine when using 8 bit but 10 bit gives a black screen.

I was using the Windows 8.1 350.12 drivers before this and had no issues...
Quote:
Originally Posted by huhn View Post
i get a picture with 10 bit d3d11.
using a 760 and 352.84 on windows 10 10074
8 bit crashed my system after exit.
I'm not sure what was wrong before, but my issue with the 352.84 drivers has been fixed with build 10122. Maybe you should give it a shot.
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Old 21st May 2015, 21:10   #30279  |  Link
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Quote:
Originally Posted by XMonarchY View Post
WOW! My 2009 Samsung CCFL SPVA LCD HDTV can do 12bits, but only @ 23Hz because @ 60Hz I get all kinds of strange artifacts all over the screen! Yey! I don't see any dithering on desktop or anywhere else though, aside from madVR.
Strange, with my panasonic plasma ST50 I can only output 12 bit when I am @23hz too.... 8 bit is the only option available in the nvidia control panel when I am @ 60hz????
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Old 21st May 2015, 21:12   #30280  |  Link
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Quote:
Originally Posted by leeperry View Post
Code:
dispcal -R -yl
Better than nothing
Thanks

dispcal.exe -dmadvr -Yp -R -yl -P 1,0,10,10

Code:
C:\ProgramData\Argyll_V1.7.0\bin>dispcal.exe -dmadvr -Yp -R -yl -P 1,0,10,10
Uncalibrated response:
Black level = 0.0423 cd/m^2
50%   level = 27.48 cd/m^2
White level = 127.53 cd/m^2
Aprox. gamma = 2.21
Contrast ratio = 3016:1
White chromaticity coordinates 0.3135, 0.3330
White    Correlated Color Temperature = 6431K, DE 2K to locus =  6.6
White Correlated Daylight Temperature = 6430K, DE 2K to locus =  2.4
White        Visual Color Temperature = 6200K, DE 2K to locus =  6.3
White     Visual Daylight Temperature = 6350K, DE 2K to locus =  2.3
Effective Video LUT entry depth seems to be 12 bits
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