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#30861 | Link | |||||||||||||||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Ok, if these freezes occur, does the media player still react to you? e.g. does the menu open? Do the buttons react? Or is it totally frozen? If it's totally frozen, try to create a freeze report by pressing Ctrl+Alt+Shift+Break/Pause. Maybe that could help me figuring out what's going on. Quote:
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LumaSharpen und FineSharp are straight image sharpening algorithms. SuperRes also sharpens, but that's only one part of it, more details see Shiandow's post. Quote:
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http://madVR.bugs.madshi.net Quote:
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I have always been saying right from the start that the Shiandow deband algorithm will not stay as a separate algorithm. The only question was whether it would replace the original deband algorithm partially or fully or not at all. After all the feedback I decided to keep the original algorithm, so the Shiandow algo had to go. Too many options are not good for the majority of users. Quote:
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#30862 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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#30863 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Thanks everyone for your FEEDBACK so far, appreciated!
Some conclusions I could draw from your combined feedback: 1) The SuperRes "high error upscaling quality" can be deleted. 2) Some users like FineSharp a lot, others not at all. <sigh> 3) Most users found LumaSharpen to be moderately useful, although not perfect. 4) With some sources sharpening before upscaling doesn't work well. 5) SuperRes seems to be well liked, but performance hungry. My impression is that - although we've made some progress - we won't get to where we want to get, with everyone testing everything. I fear my last feedback request was too broad and not specific enough. Would you guys agree? I'm wondering whether we should switch two gears back and simply start by looking at one algorithm at a time, to reduce each algorithm's complexity first, before looking at how they interact. E.g. we could start with FineSharp, looking at all the available options, and reducing them to a low/med/high. Then move on to LumaSharpen etc. Doing this would also make testing of the combined effects of all algos easier. Or what do you guys think? |
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#30864 | Link | ||
Registered User
Join Date: Jun 2015
Posts: 15
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Or does anyone know if a similar shader that would "soften" rough textures/gradients but preserve edges? Quote:
--- SuperRes is great even if it eats a decent amount of power, with how it works the loss off power is easily compensated by a use of simpler upscaling which doesn't affect the image much when SR is enabled. I like more options and algorithms present rather than only one with a low/med/high preset. Presets are fine, but IMHO shouldn't replace the options, it would be nice if the presets could be set to other values, as in offer not only load but also save, one could change the presets to his own values. And I can't stress enough, please editable boxes instead of only two buttons that move by 0.01 or other small step that is not perceptible and takes forever to move the value from 0.00 to 1.00. I've tried ctrl+click, shift+click but nothing seems to increase the step. Last edited by JackCY; 8th June 2015 at 20:38. |
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#30865 | Link | |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 9,836
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That ship has sailed now, I guess, but if you plan 5 new features in the future, maybe add them one at a time and wait for feedback in between. ![]() Best you can do now is like you said, try to test one thing at a time anyway!
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 8th June 2015 at 21:05. |
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#30866 | Link | |
Registered User
Join Date: Oct 2012
Posts: 5,977
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i find it hard to find something that is good in general.
for example you can easily move superres sharping to one of the sharpening filter when the sharpening from superres is not what you want. Quote:
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#30868 | Link | |
Registered User
Join Date: Nov 2011
Posts: 180
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I haven’t had the time to test the sharpening and refinement algos. I will be doing some extensive testing by this weekend and post my feedback soon. However, if we focus on just one algo at a time, it will need less time to do the testing and I wouldn’t have to wait for the weekend to come. |
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#30869 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,716
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nevcairiel is kinda right. I already did SuperRes and Finesharp tests for myself weeks ago.
Now my interest got somewhat low. But I'll post some cartoon comparisons this week. What I remember: high error upscaling quality can look better, but hard to say if it's worth the extra resources. SuperRes for chroma gives undesired results, vanishes contours. SuperRes for luma is great, image can look much sharper with almost no artifacts introduced (with the correct settings). NNEDI is still worse than NNEDI3, also with SuperRes (introduces visible aliasing). I find FineSharp more natural than Lumasharpen. Problem with sharp sources could be solved to some degree if we had a deblock pass first. |
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#30870 | Link | ||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Ok, here's a test build somewhere between v0.88.8 and v0.88.9. You said the problem started with v0.88.9, right? Please let me know if this test build fills the queues like v0.88.8 did, or not. http://madshi.net/madVR889test1.rar Quote:
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#30871 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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http://madshi.net/madVR889test2.rar And don't use error diffusion in this build. |
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#30872 | Link |
Registered User
Join Date: Dec 2013
Posts: 752
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Well, SuperRes only removes the ringing afterwards, so enabling MadVR's anti ringing should have some effect. I suspect SuperRes will converge slightly faster if you use madVR's anti-ringing. The difference, if any, will be most visible when you use a low number of passes (which seems to be the popular choice).
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#30873 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Feedback
I've changed my mind. I think we'll make bigger steps faster, if we concentrate the feedback on very specific things. So while you're welcome to do further tests with SuperRes etc, if you like, please concentrate your efforts on FineSharp. I would like to remove all the FineSharp controls, and just end up with low/medium/high (for both "image enhancement" and "upscaling refinement"). When testing FineSharp, it would make sense to disable LumaSharpen and SuperRes, so that you really only test FineSharp separately. You can test FineSharp either in image enhancements (before upscaling) or in upscaling refinement (after upscaling). Testing it before upscaling should have a stronger effect, so it might be easier to see the difference between various settings there. But you decide whether you want to test it before or after upscaling. Questions: 1) Do you prefer linear light on or off? 2) In my own very short tests I found that FineSharp sometimes introduces aliasing artifacts. These seem to be mostly fixed by setting the "repair" option to rather high values. Personally, I've tried setting "repair" to 1.0, and liked the result. But what is your opinion about this? Do you find "repair" at 1.0 works for you? Or would you prefer it at a lower value? 3) Do you see a difference worth noting between the 3 different modes? Please note that these modes will make more of a difference if the sources have stronger grain. So in order to judge which modes work best and which worst, it might make sense to also test with a source with a lot of grain in it. FWIW, mode 3 is slower, modes 1 and 2 are faster. So if you like mode 3 best, but not much better than 1 and 2, then it would still be useful to know whether you prefer 1 over 2 or the other way round. 4) Which combinations of strength and thinning would you suggest for low/medium/high presets? Thanks! ![]() |
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#30874 | Link | |
Registered User
Join Date: Jul 2013
Posts: 76
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#30875 | Link |
Registered User
Join Date: Dec 2010
Posts: 62
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Feedback Finesharp
I find Finesharp extremely useful for high quality sources (e.g. high bitrate BluRay). With lesser source material artifacts become too obvious, but put great stuff in, and it results in a nice boost of clarity, apparent sharpness without the "fat look" of traditional "Edge Enhancement". Very nice! So I will only comment on using it with native 1080p BluRay playback (therefor no scaling, -> image enhancement). 1) I certainly prefer linear light ON. It introduces less ringing/halos/artifacts in many examples to my eye. There are test charts that make that more than obvious: eg. https://drive.google.com/file/d/0B9J...ew?usp=sharing 2) The default values + linear light are working great for me. Repair 1.0 does no harm either from what I can see. 3) I prefer mode 3 (slightly less artifacts), can't find an example where I can see a relevant difference between 1 and 2 4) Again, default values + linear light + mode 3 work great for me. everything over strength 2.0 get's problematic, I wouldn't go over ~2.5 even on very good sources. Last edited by TheLion; 9th June 2015 at 00:30. |
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#30877 | Link |
Registered User
Join Date: Dec 2011
Posts: 180
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finesharp (only mode 1, strength from .4- 1.0, repair default)
I like it as image refinement(which had been known since it was a avisyth script), not so much for upscaling. finesharp on upscale material seem to bring artifact out(which can also say it do a good job sharpening?) . linear light on seem to make the artifact harder, prefer it off. |
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#30880 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,173
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I was wondering the same question, and then tried to use only SuperRes for anti-ringing. It did NOT remove ringing resulting from upscaling.
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 07:03. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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