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27th October 2016, 16:53 | #39862 | Link |
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For this reason it makes sense to use less neurons for the quadrupling step or super-xbr instead of NNEDI3.
The doubling step is much more important than the quadrupling step, and with SuperRes in the end, the differences vanish further. With increasing source resolution, the need for expensive scaling algorithms decreases. It's probably a pure waste of resources to use more than 32 neurons for 1080p sources. |
27th October 2016, 19:05 | #39863 | Link |
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Thanks, I was wondering about using an less intensive algorithm for the quadrupling. My main concern are 720p files. My 1080p files do a simple Image Doubling to 2160p with NNEDI3 and look fantastic. Its just harder with 720p since it doesn't fall into an easy multiple and so you double, quadruple then downscale. My SD has no trouble using high settings to 2160p but that doesn't mean that what comes out is a masterpiece. At some point garbage in = garbage out.
Last edited by billqs; 27th October 2016 at 19:24. |
27th October 2016, 22:15 | #39864 | Link |
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billqs
gtx1070 should be good for 4k. What madvr settings you use? If you like nnedi, use the double\quadruple luma only 32\64 + SuperRes in upscaling refinement section, no deringing, orderer dithering. And create the fps-based profiles with alternative settings for >29fps sources (if you need it). Read warner guide for more http://forum.kodi.tv/showthread.php?tid=259188 |
27th October 2016, 22:31 | #39865 | Link |
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Thank you! I seem to have reached a stable setup. Nvidia drivers are a bit of a hit and miss right now, which is pretty sad, but the GPU works well when it works.
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27th October 2016, 23:02 | #39866 | Link | |
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Quote:
My 720p settings took into accu]nt your suggestiom Chroma Upscaling- Reconstruction soft Image downscaling- SSIM ID Strength 100 Image doubling- NNedi3 32 neurons Quadrupling NNEDI3 32 neurons no chroma doubling Image Upscaling- Jinc Upscalijng Refinement- Superres 4 refine after every 2x upscaling step Ordered Dithering Playing a 720 source I was between 40-42ms which dropped 101 frames I am using 3820x2160 24hz refresh rate and madvr reports display 240003 and computation 24000 movie 23.987 fps. From this I can see I'm close to being under the threshold but not quite there yet. My drivers are 373.06. Should I back then up to 368.81? Last edited by billqs; 27th October 2016 at 23:54. Reason: Correct driver version currently installed. |
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27th October 2016, 23:05 | #39867 | Link | |
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Quote:
Edit: This is an odd synergy between the two options that is much slower than either of them separately. I think it is something about converting back and forth between RGB to YUV.
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madVR options explained Last edited by Asmodian; 27th October 2016 at 23:21. |
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28th October 2016, 00:29 | #39868 | Link |
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billqs
Not use nnedi quadrupling for 720p hd. Imho, good quality nnedi-based preset 720p->2160p should be: Chroma: super-xbr100 + AR Image: Jinc + AR Double Luma: nnedi 32 (or 64 m.b) Double Chroma: no Upscaling refinement: SuperRes 3 (refine the image only once after upscaling is complete) Artifact removal - Debanding: low+high Artifact removal - Deringing: Off Image enhancements: Off Dithering: Ordered Jinc resource intensive for 4k upscaling, it can be reduced to lanczos3+AR, chroma super-xbr -> Lanczos3+AR or Bicubic 75 no AR for max performance. For nnedi quadrupling 720p try like this: Chroma: Bicubic 75 no AR Image: Lanczos3 + AR Quadruple Luma: nnedi 32 Quadruple Chroma: no Downscaling: Bicubic 100 +AR (soft) Upscaling refinement: SuperRes 3 (refine the image only once after upscaling is complete) Artifact removal - Debanding: low+high Artifact removal - Deringing: Off Image enhancements: Off Dithering: orderer If you reduce settings more, you lose quality, imho. Better replace nnedi -> super-xbr. Last edited by thighhighs; 28th October 2016 at 00:38. |
28th October 2016, 01:51 | #39869 | Link |
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Thanks everyone! With the GTX 1070 I was able to cut down quadrupling to Superxbr sharpness 75 and go with NNEDI3 128 Neurons for the doubling. I put Superres on 3 and only rendered once after the upscale. This produced an image very similar to the 1080p to 2160 image I watched earlier today. There was really great details in the picture, quite amazing, really. I may still end up with a 1080 and sell the 1070 but its nice to know a list of settings that really work well together!
Last edited by billqs; 28th October 2016 at 03:23. |
28th October 2016, 03:52 | #39870 | Link |
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Does image doubling do anything good to the image if one is only using 1080p.
Can someone explain what exactly is Image Doubling doing? I know what it sounds like, but not really sure of the true explanation... |
28th October 2016, 08:26 | #39871 | Link |
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image doubling 1080p will scale it to 2160p.
if you do that for a 1080p screen it give you the opportunity to refine the image at 2160p before it get scaled down again. this is quite useful for some filter. this is called super sampling this is just a different way to process an image. you have to ask your eyes if you want that result or if it is just a waste of GPU power. this shouldn't be compared to video game supersampling because they are quite different. |
28th October 2016, 08:47 | #39872 | Link | |
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I think you mean this but correct me if Im wrong. If you use 1080p BDs with Image Doubling only at 1080p, the benefit is lost when it downscales again..... If you set the video card to 4k + image doubling, then the downscale this is much better than the above.... Am I saying this right or not? I have a large screen 145" dia scope and doing just 1080p with image doubling looks great to me. When I change the video card to 4K it doesn't seem to look any better than when the card is at 1080 with image doubling... Your thoughts on this please as Im still trying to get a grip on all this. |
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28th October 2016, 12:03 | #39873 | Link |
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Something is wrong with present times - and I can't pinpoint what. The present time starts low, and grows to 8ms after the video has been playing for a while. Anyone knows why or how to solve? EDIT:: Maybe this helps pinpoint the problem. Using those settings, the problem doesn't seem to appear anymore, but the present time is 0.4 ms, which is a bit high still. Should I look for another GPU driver?
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Visual Novels! https://www.facebook.com/seventh.heart.studios/ https://audiophile-heaven.blogspot.com/ https://www.youtube.com/watch?v=27VWU3ydRY8 Last edited by Georgel; 28th October 2016 at 12:16. |
28th October 2016, 12:20 | #39874 | Link | |
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Try lower the gpu queue you don't need much try the standard 8 should be fine... Enviado do meu iPhone usando Tapatalk
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28th October 2016, 12:21 | #39875 | Link |
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Perhaps the long CPU and GPU queue sizes (well above the defaults) could be linked to the long present time? Also, you have checked two things that delay playback, maybe that's causing the presentation lag? I'm sure some much more knowledgeable folks will be able to chime in soon. That's just what I noticed.
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28th October 2016, 13:12 | #39876 | Link |
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Thank you for your help~!
Windowed overlay and desktop composition seem to be related to the problem. Setting the delay until queu is full will only make the video pause for a second or so when seeking to make sure that the playback queue is full, this helps with less dropped frames when seeking or when opening a file. Still have 3-4 frames dropped when going full screen.
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28th October 2016, 14:14 | #39877 | Link | |
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Don t seens to be a overlay problem, on the first picture is showing d3d11 windowed fullscreen... overlay mode is d3d9 if you tick the d3d11 overlay do not activate... maybe you could try untick d3d11 and fullscreebn exclusive and try overlay mode... it's a great mode, as you said previously you use a icc profile, in overlay if you enable gpu gamma ramps and enable gamma processing madvr process the icc in 16bit which have greater quality... Ps: also in the first picture shows you are using dxva2 and the second not... this can be the issue... also dxva2 native with nvidia its not good with madvr causes some blur on chroma layer... if I was you i give a try to software decoding... even my old i5 2500 can decode hevc 1080p sources 8bit and 10bit... BTW the option delay playback until... don t work with dxva2 native... this also can be the problem Enviado do meu iPhone usando Tapatalk
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Desktop, i5 2500, 8GB, N570 GTX TF III PE/OC Asus X555LF, i7-5500U, 6GB Ram, Nvidia 930m/HD 5500 Windows 8.1 Pro x64 Last edited by CarlosCaco; 28th October 2016 at 18:38. |
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28th October 2016, 17:18 | #39878 | Link | |||
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Quote:
Quote:
Games are different in that they actually render the content at the higher resolution, not just scaling up lower resolution content and then scaling it back down again. The only reason to use super sampling with video, IMO, is to use some of the upscaling refinement options at the doubled resolution. Quote:
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28th October 2016, 17:32 | #39879 | Link | |
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@Georgel is maxing "every" setting and then complaining about 3-4 dropped frames when going to full screen? Come on ... |
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28th October 2016, 17:58 | #39880 | Link |
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Hi, this might seem like a stupid question. If I switch to windowed overlay (was using D3D11 FSE), could this mode result in output being different? Will I need to create a new 3dlut? (No ICC profile is being used, defaults in MadTPG were used for 3dlut creation - disable videoluts etc).
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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