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24th May 2009, 16:40 | #1181 | Link | |
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use of color profile and use of post processing is not related and has never been related. |
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24th May 2009, 16:49 | #1182 | Link |
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ah, you mean the three 1D graphic card's CLUT is not taken in account?
the only renderer that doesn't care about it is Overlay indeed. I also hope this will be worked out, as cr3dlut's tables can't embed the CLUT at this point....plus the CLUT actually works in 10-bit! |
24th May 2009, 16:55 | #1183 | Link | |
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The color management of Vista (can't speak of XP) compensates for the display, not for the graphics card. In other words, the sole reason for color management in Vista is because some people have displays with primaries so off that Vista needs to adjust the image to compensate for that defect. On a quality display (Eizo TFTs for desktop, Pioneer/Panasonic TV sets) the default settings are Good Enough (TM), and Vista's color management will do more harm than good to the image, especially since it does not operate in 32/64-bit as madVR does. That's the reason why madVR ignores all of Vista's color management and writes directly to the GPU. Also, if madVR weren't doing that but instead use Vista's VMR9/EVR interface, in addition to the color management the GPU's "optimizations" for VMR9/EVR would kick in, i.e. colors shifted (especially flesh tones, which most GPU drivers tend to boost), unsharp masking, etc. So in the end, for the little benefit of ICM color management you'd also get the distortions of GPU-based post-processing. You can't have the one without the other. Last edited by honai; 24th May 2009 at 17:04. |
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24th May 2009, 16:56 | #1184 | Link | |
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follow up: i tested it on my computer screen and i can with out a problem play the movie at 1600x1200@60Hz in fullscreen and there is no problem at all.... VGA (computer screen) DVI (projector) HDMI (nothing) what could this be? |
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24th May 2009, 17:01 | #1186 | Link | |
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It's a very big problem and this problem is the same under xp or vista. I expect that Madshi allow to use color profile created by calibrator if not Madvr is unfortunately useless. And like the large majority (90-95 %) of Monitors (lcd and CRT) are not calibrated and often display bad colors Last edited by ikarad; 24th May 2009 at 17:09. |
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24th May 2009, 17:15 | #1187 | Link | |
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but anyway, yeah my CRT is way off...so I use a CLUT in the graphic card to get it to D65/2.2, then I do gamut conversion on top of it(HR does let the CLUT through, only Overlay doesn't). a simple test is to mess w/ the brightness/contrast in pstrip/graphic drivers, mVR should still reflect these changes..or cr3dlut should allow to import the data from ARGYLLCMS...but cr3dlut works in 8bit, the graphic card's CLUT is 10 bit solid(you can measure the CLUT accurary w/ ARGYLLCMS). |
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24th May 2009, 17:18 | #1188 | Link | |
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HR doesn't care for .ICM files because it's not color managed..but it does care for LUT files in ARGYLLCMS(actually all the renderers do, except Overlay) anyway, ARGYLLCMS is far more accurate than any other color calibration package, especially in "HQ" mode |
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24th May 2009, 17:19 | #1189 | Link |
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Madshi already wrote that in the future he'll implement those controls (brightness/contrast/etc) directly into madVR, so no need to rely on PowerStrip or GPU drivers to do it.
And I already wrote, once you allow the GPU driver to mess with the picture (which is always the case with VRM9/EVR) you'll get all of the inherent post-processing that is invisible in the driver settings and impossible to turn off. |
24th May 2009, 17:31 | #1190 | Link | |
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I'm not talking about simple .ICM files, I'm talking about calibration LUT files...that are loaded in the graphic card's CLUT. like the .cal files in ARGYLLCMS : Code:
NUMBER_OF_SETS 256 BEGIN_DATA 0.0000 0.084634 0.0000 0.014302 3.9216e-003 0.087533 0.0000 0.018032 7.8431e-003 0.090470 4.8878e-004 0.021810 0.011765 0.093444 7.9362e-003 0.025639 0.015686 0.096457 0.015668 0.029520 0.019608 0.099509 0.023704 0.033453 0.023529 0.10260 0.032161 0.037440 0.027451 0.10573 0.041201 0.041482 0.031373 0.10891 0.050834 0.045580 0.035294 0.11213 0.060912 0.049735 0.039216 0.11539 0.071064 0.053957 0.043137 0.11870 0.080893 0.058254 0.047059 0.12207 0.090109 0.062628 0.050980 0.12548 0.098656 0.067077 0.054902 0.12894 0.10662 0.071598 0.058824 0.13245 0.11408 0.076191 0.062745 0.13601 0.12113 0.080850 0.066667 0.13962 0.12782 0.085563 0.070588 0.14326 0.13422 0.090308 0.074510 0.14693 0.14032 0.095068 all the PC video renderers let it affect the picture(except Overlay), this would be most welcome that mVR does it too(if that's not already the case) when you play w/ the contrast/brightness in pstrip, it also modifies that graphic card CLUT. |
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24th May 2009, 17:36 | #1192 | Link |
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well it's very much related actually...most ppl need both a 3D LUT to convert gamuts, together w/ a LUT in the 10bit graphic card's CLUT to calibrate their display to D65/2.2. one cannot go w/o the other.
ok well, if it's on the TODO list...perfect Last edited by leeperry; 24th May 2009 at 17:38. |
24th May 2009, 17:40 | #1193 | Link |
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Yes, but the LUT is not related to the color correction of Vista via ICM files, and is not related to color correction in VMR9/EVR. If the graphics card has a LUT it's active independently of the OS's color management. What ikarad wrote, namely that the color profile usage (from ICM files) should be enabled, has nothing to do with the graphics card LUT. Color correction via ICM files is done in software in Windows, not on the GPU. And I suspect that the color correction algorithms of Windows are as bad as their previous generation of sound mixing algorithms.
Last edited by honai; 24th May 2009 at 17:49. |
24th May 2009, 18:18 | #1194 | Link | |
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EDIT: Just for the Microsoft ICM thing - there is a reason why everyone is using "Adobe(ACE)" in Photoshop and not the "Microsoft ICM"... |
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24th May 2009, 18:21 | #1195 | Link | |
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i solved it... i first tryed with a strait hdmi-hdmi cable instead of the dvi-hdmi i used before... no change.. then i tryed to update the nvidia driver from 180.xx to 185.85 and it is now FIXED!! |
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24th May 2009, 18:48 | #1196 | Link | |
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If he is talking about graphics card lut, I'm curious what graphics card he is using, since it sounds like he is the only person who has experienced this problem. Last edited by cyberbeing; 24th May 2009 at 18:53. |
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24th May 2009, 20:01 | #1197 | Link |
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oh ok, well AFAIK PowerDVD is not color managed...so I don't see how its VMR9 Renderless presenter could take simple .ICM files in account
anyway, case closed...if mVR does take the graphic card's CLUT in account, there's nothing to see here @ikarad: I also have the Lacie BlueEyePro(rebadged i1d2), their software is awful...try ARGYLLCMS, I've discussed its usage thoroughly on HCFR w/ MLill something like "dispcal -v -yc -t6500 -g2.3 -qh test" @Grmpf: well ideally, if we could input the ARGYLLCMS LUT data in cr3dlut, indeed we'd get an "all in one" 3D LUT(RGB conversion/gamut conversion/display color calibration), but again the graphic card's LUT works in 10bit(you can measure its accuracy w/ ARGYLLCMS...on a CRT it gave 9bit on a HD3850 and 10bit on a GF9600) so better let the graphic card do that part of the work |
25th May 2009, 01:43 | #1199 | Link |
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The more I use madVR 0.10, the more I'm starting to realize that it's still not as smooth as Haali Renderer. Haali seems silky smooth, but madVR seems to have slight micro stuttering which makes it seem not as stable on panning scenes. This is particularly noticeable on animated content with strong hard lines. With madVR the lines seem to vibrate during panning scenes more so then Haali.
In any case, madshi, I hope you still have something in mind to improve the smoothness even more to at least match Haali with exclusive mode disabled. Last edited by cyberbeing; 25th May 2009 at 04:22. |
25th May 2009, 11:11 | #1200 | Link |
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We've talked about interpolation upsampling refresh rate before.
I just saw another thread about a panasonic TV that takes any signal and interpolates that to 600hz. Now 600 is the lowest value by which all current interlaced and progressive refresh rates are devisable. I wonder how taxing it would be to interpolate ANY > 600. then based on the static output setting (24p/50p/60p) the best image would be selected and displayed. So for a 60P display 1 out of 10 interpolated frames are displayed, the result should be smooth judderfree(even on diffucult pans) playback. However film effect would ofcourse be lost. I bet a i7 with its 8 threads and a 4770 or faster GPU would be able to do this |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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