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13th February 2016, 20:01 | #36101 | Link |
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For some reason only the 960 has the hardware to decode x265/HEVC, the 970 or 980 do not.
https://en.wikipedia.org/wiki/Nvidia...#Feature_Set_F You should wait for next gen (Pascal) if you're a gamer and don't buy the 960.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 13th February 2016 at 20:07. |
13th February 2016, 20:03 | #36102 | Link | |
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but ok i dont play any games so i guess a 960 would do the job for movies only. Edit: i probably wait for the nextgen Nvidia cards. its a huge dip in performance from a 780 with the 960s. it feels like an downgrade. Last edited by Patrik G; 13th February 2016 at 20:14. |
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13th February 2016, 20:15 | #36104 | Link |
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Yes, thanks for the correction Stereodude.
Intentions are all good. Still, if I were to build a new HTPC with Nvidia GPU, I'd wait for Pascal which should begin to appear on Q3 of 2016.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. |
13th February 2016, 21:47 | #36106 | Link | ||
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I wrote this a while back:
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Then v0.90.9 was released: Quote:
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13th February 2016, 22:12 | #36108 | Link | |
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Thanks! :3 |
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13th February 2016, 22:21 | #36109 | Link |
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Hi madshi, it looks like vobsub rendering got broken again, but this time different than the last time. It's affecting 1920x1080 vobsubs made from BluRay sups, or the sups themselves. Small DVD vobsubs don't have this issue. The subtitles are visible when the player is in full screen mode on a normal 1080p screen, but they don't show up when the player is not in full screen mode (btw, I am not speaking about full screen exclusive mode). My guess is that the subs are not downscaled when the video is downscaled. EVR custom presenter renderer in MPC-HC in the same scenario works fine.
I put here a sub/idx sample, and my settings.bin file. You can use the subs with any media file, as long as it's longer than 5 minutes (the first spoken line starts ~ 5 minutes, as can be seen in the idx file). Later edit: it happens the same when playing m2ts files from a BluRay, so it's not only vobsubs, but sups as well. Last edited by KoD; 14th February 2016 at 00:36. Reason: added note on playing BluRay content directly, and removed note on vobsubs roughness as it was not visible on original sups |
13th February 2016, 22:50 | #36110 | Link |
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Could someone compile a package of examples with visual differences between different madVR settings, including most chroma upscaling, image upscaling, image downscaling, image doubling + quadrupling, SuperRes, ER Diffusion and a ton of other settings on different kind of content, such as HQ 1080p, MQ 1080p, LQ 1080p, same for 720p and then for 4xxp... It would be a pretty comprehensive and LARGE package of examples, but shouldn't there be one just like that?
On what page should I start looking for SSIM downscaling examples to see difference between Catmull-Rom and SSIM? I use these settings for SD and HD content (480p, 720p and 1080p) on my 1080p display with MPC-HC + LAV Filters (DXVA 2 Copy-Back Hardware Acceleration): - 3DLUT - 10bit 0-255 output on 12bit output display - Artifact Removal - Low (top setting), Medium (bottom setting), but depends on content quality - Chroma Upscaling - NNEDI3 64n + SuperRes (Strength 3) - Image Downscaling - Catmull-Rom + AR + LL - Image Doubling and Quadrupling (Luma only) set to Always - Image Upscaling - Jink + AR - Upscaling Refinement - SuperRes 3 - Dithering - Error Diffusion Type 2 + Colored Noise and Change Dither every frame - D3D11 Exclusive Mode (3 frames in advance) - Everything disabled in Trade Quality for Performance These are obviously GPU-hungry settings for 480p, 720p, and 1080p content even for my 3770K @ 4.8Ghz and GTX 980 @ 1550Mhz. What settings do you recommend to try for: 1. 480p, 720p, and 1080p content upscaled to 4K on 4K display? 2. 4K content @ 4K on 4K display? Obviously I want the best image quality and no lost or dropped frames and no presentation glitches. Last edited by XMonarchY; 13th February 2016 at 23:09. |
14th February 2016, 00:19 | #36111 | Link |
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madvr crashes with MPC-HC 64bit version but not with 32bit
why is that? and only when i enter fullscreen not in window mode crash report 1807 pages of issues and you still isnt able to have a fully working video renderer lol Last edited by Patrik G; 14th February 2016 at 00:23. |
14th February 2016, 01:08 | #36112 | Link |
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Is SSIM okay to use on a doubled image (super-xbr)? I'm a little lost as to recommendations lately. I use super-xbr 100 doubling + catmull AR + LL. I'd like to improve on that.
I could do Jinc + AR and SR3 or super-xbr 100 + SSIM downscaling. Would either be more beneficial than what I'm running now? I'm concerned that going back to Jinc would cause more aliased lines, which super-xbr doubling helped with. |
14th February 2016, 01:30 | #36113 | Link | |
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For 1080p24 to 4k, with current best GPU, usually it is nnedi3 32/64 + SR + maybe one upscaling refinement, if you opt for jinc or sxbr, you can usually play with all the toys freely like error diffusion, expensive chroma or multiple refinement. Sent from my 306SH |
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14th February 2016, 01:34 | #36114 | Link |
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Wanted to see how the latest version of SSIM compares to Catmull-Rom, which I was using before. Comparison. This is downscaling from 1080p to 720p, so not a very big factor and one I actually use a fair bit (both Catmull-Rom and SSIM set to use LL and AR). I have to say I'm impressed, it brings out a lot more detail!
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
14th February 2016, 02:00 | #36115 | Link | |
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The sample, taken from live TV, appears to be a mixed content scenario. Some parts are telecined (Film mode is sublime in these instances). The other part is full 60i and will skip when set to Film mode because of the difference in refresh rate. In MadVR I'll generally opt for Video mode, or Auto when viewing Mixed Content. In this instance, DXVA results in shimmering/aliasing and repeated frames during telecined portions of the video. Usually this is during commercials, but I've seen it happen when graphics appear during the primary broadcast! Setting LAV "Deinterlacing Mode" to Auto, Aggressive, or Force results in visual shimmering and repeated frames. Setting LAV "Deinterlacing Mode" to Disabled alleviates much of the shimmering and results in 0 repeated frames. Toggling "Use inverse telecine" in the Nvidia driver doesn't seem to make a difference, I thought this was for CUVID? I'm unaware of any other deinterlace settings in the Nvidia control panel. If anyone knows of another way to manipulate deinterlacing in the control panel or Nvidia Inspector, I'm all ears! If I disable deinterlacing in MadVR and opt for a software method in LAV, I get double the repeated frames (still zero dropped frames) but shimmering is significantly reduced. Thus my preferred method for watching TV is to disable deinterlacing in MadVR and use one of the software methods from LAV Filters. I'm unsure if this is an Nvidia driver issue, typical DXVA behavior, misconfiguration on my part, or if there is anything that can be done to manipulate DXVA on your end. |
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14th February 2016, 02:34 | #36118 | Link | |
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Quote:
Last edited by XMonarchY; 14th February 2016 at 02:40. |
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14th February 2016, 02:51 | #36119 | Link |
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Okay, I managed to find a good example of a scene where SuperRes introduces a bunch of aliasing. Or rather, what I should requalify as "blobbiness". It's not really aliasing at all, but an interruption in smooth lines.
http://screenshotcomparison.com/comparison/161795 Key areas of note, although the problem is very obvious in almost all parts of the screenshot: The AOL billboard letters. Also the AOL man's border becomes non-uniform and rings a bit. All the specular reflections off the cars, especially the thinly shaped ones. They become lumpy/rough. I don't really know how to better describe it. The Boston Globe sign. Uniform white/grey becomes irregularly blobby white/grey. Brown wooden fence around the parking lot. The whole thing becomes granular with SuperRes. The source is not the best, admittedly, and could be entirely responsible for the lumpy/blobby/granular image that superres produces. This is with linear light off, but with it checked on, the strange lumpy quality remains the same. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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