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#3343 | Link | |
Registered User
Join Date: Jan 2014
Posts: 2,474
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Quote:
By the way, looking at the download counts, the Windows ARM version has more downloads than the XP-specific one. I suppose this is just out of curiosity, since plugin support is quite limited, to say the least. |
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#3344 | Link | |
Broadcast Encoder
Join Date: Nov 2013
Location: Royal Borough of Kensington & Chelsea, UK
Posts: 3,227
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Quote:
![]() About ARM, Windows on ARM has very limited adoption but the laptops are definitely out there. A friend of mine tried it. It's definitely faster than running the x86 version translated on the fly to ARM, but the problem with the ARM version of Avisynth is that you can't have the ARM frameserver run natively and the x86 incompatible plugins run via the translation layer, rather everything has to be ARM (running natively) or x86 (running via the translation layer). You can't mix and match, which is a bummer. By the way, my use case for ARM was different as I was trying to see if I could save some bucks on AWS by running c6g.2xlarge instances (8c/8th 16GB of RAM) powered by a Graviton 2 ARM host instead of using the c6i.2xlarge instances (8c/8th 16GB of RAM) powered by an Intel Xeon 8375C x86_64 host. $0.3648 (x86) - $0.2918 (ARM) = $0.073 per hour which corresponds to a 20% saving / reduction. So, if the ARM version manages not not be 20% slower in encoding it will save some pennies on my Avisynth farm. |
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#3345 | Link | ||
...?
Join Date: Nov 2005
Location: Florida
Posts: 1,478
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Quote:
Clearly one of the libraries in the DevIL dependency chain has issues even when you use -T v141_xp to build all of them. Quote:
Not to mention whether it applies to a library loading other libraries (like AviSynth+ and its relation to its plugins) vs. an application loading a library (like FFmpeg loading the AviSynth+ core) is something I don't think I've seen a definitive answer to. What I remember of the tests I attempted is that it didn't work in either case, but that was sometime between July-October of last year. |
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#3346 | Link |
Registered User
Join Date: Jul 2018
Posts: 1,328
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While testing different SIMD versions of processing functions some feature of SetMaxCPU() found with VirtualDub: It does not switch CPU type if 'reload (F2)' script. To really switch CPU type and SIMD functions, full VirtualDub process restart is required.
I do not not know how it works with other editors with avisynth.dll loading like AVSpmod. Test script: Code:
SetMaxCPU("something") version Info() Last edited by DTL; 11th May 2025 at 18:10. |
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#3347 | Link |
Registered User
Join Date: Oct 2001
Location: Germany
Posts: 7,651
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As a side note: It really is annoying that sometimes default plugins are in plugins/plugins+/plugins64/plugins64+ when using files_only.
(I ended up loading those plugins manually from a separate folder, to not having to check where the plugins are located on the release.) => I'm fine, but not to confuse others, maybe just stick with 'plugins' and that's it. |
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#3349 | Link |
Acid fr0g
Join Date: May 2002
Location: Italy
Posts: 2,950
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Is there any good samaritan to build AVS+ version of DFTTest2?
I've asked WolframRhodium who kindly refused. Wouldn't be so bad to have a GPU accelerated version of DFTTest. @pinterf? @anyone? Thanks for any effort.
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#3350 | Link | |
...?
Join Date: Nov 2005
Location: Florida
Posts: 1,478
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Quote:
Only 3.5.0 deviates from the norm concerning the plugins[+|64|64+] naming, and given this post from shortly after release, it appears that I hadn't prepared a filesonly package for 3.5.0, so it was added after the fact, presumably by pinterf. GitHub seems to have done something to the file timestamps for anything before mid-December 2021, so I can't see exactly when in relation to the release that the 3.5.0 filesonly was uploaded. All of the other release filesonly archives follow the same pattern, because I just copy the contents of the Output/ directories MSVC creates directly into an AviSynthPlus_VERSION_DATE-filesonly directory, under the relevant build architecture (x64, x64-xp, x86, x86-xp). There have been a couple of times the architecture name differed (3.4.0 used 'amd64' and 'i686', 3.7.0 used a slightly more verbose 'x86-64|-32[_xp]'), but that was it. arm64 test builds were present in the packages for 3.7.0, 3.7.1, and 3.7.2, but was skipped in 3.7.3, IIRC because it was languishing with virtually zero discussion around it (logical, because it was *only* in the filesonly package and did not have an installer). arm64 returned in 3.7.4 and 3.7.5 once we actually did introduce an installer, but - as I've mentioned in other posts - part of that mainlining of the WinARM installer was changing how we build for that platform, so the arm64 directory on 3.7.4 and 3.7.5 is laid out completely differently from the earlier test builds. |
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#3351 | Link |
Banana User
Join Date: Sep 2008
Posts: 1,134
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One script had me scratching my head for half an hour because it was producing unexpected, weird effects, all due to a missing dot...
Why this doesn't produce error, it ignores everything on the line after missing dot and outputs RGB: Code:
BlankClip() m=BlankClip().trim(0,-1)ConvertToY8 m Code:
m=BlankClip().trim(0,-1)ConvertToY8 m Code:
BlankClip().trim(0,-1)ConvertToY8
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#3352 | Link |
Formerly davidh*****
Join Date: Jan 2004
Posts: 2,666
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IIRC, if the parser runs into something that otherwise be unexpected, it assumes it's the start of a new statement.
So your first code is equivalent to: Code:
BlankClip() # implicit last m=BlankClip().trim(0,-1) ConvertToY8 # this converts the implicit last cliip m Code:
m=BlankClip().trim(0,-1) ConvertToY8 # no implicit last; error m Code:
BlankClip().trim(0,-1) ConvertToY8 Code:
a=1b=2 foo=3bar=10foo a=1a2a Last edited by wonkey_monkey; 18th May 2025 at 22:54. |
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#3354 | Link | ||
Avisynth language lover
Join Date: Dec 2007
Location: Spain
Posts: 3,442
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Quote:
To clarify, 'unexpected' here means a character that cannot legally continue the current statement. Quote:
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#3355 | Link |
Registered User
Join Date: Jul 2015
Posts: 886
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Has avisynth been permanently removed from ffmpeg?
https://github.com/FFmpeg/FFmpeg/com...5b75147eac79ec |
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#3359 | Link | |
Registered User
Join Date: Jul 2015
Posts: 886
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Quote:
https://github.com/HomeOfAviSynthPlu...orks/releases/ https://github.com/HomeOfAviSynthPlu...76b7a4ec60b850 Modified ffmpeg? Probably yes. |
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