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15th October 2017, 18:49 | #46582 | Link | |
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15th October 2017, 19:01 | #46583 | Link | ||||||
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Haha, I didn't expect people to notice the website change so quickly. I was in the process of uploading v0.92.7, so I already updated the website, but then had to change something again. Upload coming "soon". The real version announcement is always in this thread. If it's not announced here, it's not up yet. Quote:
Yes, have been for quite a while already. The original owner was very nice when I contacted him. He transferred the domain to me without any hassle whatsoever. Quote:
Well, I suppose he should ideally answer himself. |
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15th October 2017, 19:10 | #46584 | Link | ||
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@madshi
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says I am in window mode. In window mode 10 bit is also possible? Quote:
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15th October 2017, 19:13 | #46585 | Link |
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madVR v0.92.7 released
http://madshi.net/madVR.zip Code:
* added experimental deblock option "don't reduce texture detail" * added experimental AdaptiveSharpen option "linear light" * added new lowest "reduce compression artifacts" strength * revisited "reduce random noise" strength levels, now from 1-12 * updated AdaptiveSharpen to latest igv version 2) Would be extra nice if you could also compare the new AdaptiveSharpen to the old one (v0.92.4 and older). 3) "reduce random noise" has new strength levels from 1-12. The very lowest setting doesn't seem to do much, if anything at all. Does anybody find it useful? If nobody says he wants to keep it, I'll drop it in the next build. I think strength level 2 will probably be the best starting point? 4) I've added a new lowest "reduce compression artifacts" strength, the other strength settings got moved up one. But to be honest, the new lowest strength 1 doesn't seem to do much, so I'm not sure if it's really useful. What do you think? 5) There's a new option called "don't reduce texture detail", which activates a slightly modified "reduce compression artifacts" algorithm. The original algo included some random noise reduction over the whole video frame. The modified algo tries to do noise reduction only near edges. The difference is not overly dramatic, though. Which option do you like more? I think I'm going to switch to the "don't reduce texture detail" algo variant and remove the option in the next build, but wanted to give you the chance to compare first. |
15th October 2017, 19:27 | #46586 | Link | |
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I think I managed to depict this using screenshots and adding position markers. Here are 4 different subtitles, with the 'move to bottom' feature and without the 'move to bottom' feature: Subtitle 01 || with move-to-bottom || without move-to-bottom Subtitle 02 || with move-to-bottom || without move-to-bottom Subtitle 03 || with move-to-bottom || without move-to-bottom Subtitle 04 || with move-to-bottom || without move-to-bottom You can see that there are 6 different horizontal line positions in the "with move-to-bottom" screenshots but only 2 fixed positions (one for each line) in the "without move-to-bottom" screenshots. Do you see what I mean? |
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15th October 2017, 19:31 | #46587 | Link | |||
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15th October 2017, 19:38 | #46588 | Link | |
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- Nvidia 10/12 bit, madVR 10 bit to - Nvidia full RGB 8 bit, madVR 8 bit MadVR was correctly showing "D3D11 fullscreen windowed (10bit)" while testing 10/12 bit. I think I tried all available 10/12bit modes. (RGB, 4:2:0, 4:2:2, 4:4:4) and RGB 8 bit still had the best distinction between the different grayscale steps. With 10/12 bit there were always some steps bunched together as if they were just one color. Also I just played this 10-bit pattern through usb using the TV's internal mediaplayer and it looked worse than madVR's dithered 8-bit. I have to say this isn't surprising, as LG Oled TVs are known to have color banding issues. |
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15th October 2017, 19:48 | #46589 | Link | |
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Here's a sample SRT file with the same 4 lines I used above: test.srt You can change the timestamps in it to fit your needs. Thank you! |
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15th October 2017, 19:49 | #46590 | Link |
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Wow, some high-compressed videos really need as strong deblock as like 8, to get a nice result.
Didn't notice any difference between "don't reduce texture detail" on and off with real-life content. Edit: Also I found that the NGU-AA is not as good as NGU Soft with the deblock algorithm, NGU Soft 4x doesn't do any better than NGU Soft 2x. Edit2: With stronger as far as 9, the "don't reduce texture detail" did result in better quality. It's okay for me to become the default algorithm. Last edited by Anima123; 15th October 2017 at 22:00. |
15th October 2017, 19:57 | #46591 | Link | |
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@madshi
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here is the screenshot: http://s1.toldacuccot.hu/letoltes?si...creenshot1.png thank you! |
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15th October 2017, 21:12 | #46593 | Link |
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1) Checked, because without linear light it produces/accentuates too much artifacts near the edges.
2) Not tested. 3) Is it working ? levels 1-2 do nothing (?) and 3 way too much. Not a setting for me I think. 4) It is already doing a lot at strength 1 without the "don't reduce texture details" checked. 5) With the "don't reduce texture details" option checked, there are a lot of very ugly compression artifacts left in the image that are not processed at all. Why not keep this option ? Just a test I did (Source / RCA@2 with the option enabled / RCA@2 with the option disabled) : And zoomed : It is quite obvious if you switch from one image to another. For instance on the chin of the guy in the left side, on the books behind him and on his shirt. Thank you for letting us test this. Last edited by Neo-XP; 15th October 2017 at 21:15. |
15th October 2017, 21:45 | #46594 | Link | |
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The PDB-s I got from the mpc-hc download page, which had an identical folder structure to the main program, and included LAV PDBs. So I copied all to the program folder. (I just checked and the names are right.) So I don't have any idea why wouldn't it work. (Whatever it's supposed to be doing.) So what now? Edit: Anyway, I made some new ones (#8-11) with lates madVR, maybe (if unlikely) it helps. Last edited by mzso; 15th October 2017 at 21:56. |
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15th October 2017, 21:49 | #46595 | Link | |
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form the bottom of my heart thank you madshi for this stunning work |
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15th October 2017, 22:25 | #46596 | Link | ||||||||||
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Which media is that? Have you tried another one, e.g. MPC-HC/BE? Quote:
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15th October 2017, 22:53 | #46597 | Link | |
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Here's the OSD screenshot: https://i.imgur.com/s2tMJWk.png Edit: It might be a RAM-related issue. I noticed that RAM only ever increases while playing a video. That explains why restarting the video player fixes the problem temporarily. I'm not sure what to try next, though... Edit2: Resetting madVR to default settings did seem to alleviate the issue (I was able to play a 20 minute video with no frame drops) but if the issue is RAM-related, then that may just be because the default settings are less RAM intensive. Edit3: For chroma upscaling, I had been using Recon-soft with SuperRes 3. Turning off SuperRes seems to fix the issue -- I need to do more testing to see if this is a true fix or not. Last edited by thewildsun; 16th October 2017 at 18:24. |
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15th October 2017, 23:10 | #46598 | Link |
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1) unchecked,with linear light it reduce Sharpen effect.
2) New AdaptiveSharpen better than the old one, the old did ahuge sharpen edges with visible artifacts, so i never used it, but the new one do enhance detail very nice and sharpen it with no visible ringing in the same time. 3) Not tested. 4) I agree strength 1 doesn't do much. 5) as @Neo-XP notice, With the "don't reduce texture details" option checked, there are some compression artifacts left in the image that are not processed. Source RCA 10 with the option disabled RCA 10 with the option enabled edit: it seem (don't reduce texture detail ) option save some texture detail in normal life content, and it give good result to the whole picture. look to the pullover line detail Source RCA 7 with the option disabled RCA 7 with the option enabled @madshi could you please keep this option for us, seem good for 3d content, and not to 2d cartoon. Last edited by ABDO; 16th October 2017 at 02:29. |
15th October 2017, 23:38 | #46599 | Link | |
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@madshi
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I have problems with "3D" profile rule as well. Could you please have a look at this: Code:
if (3D) "3D" else if (srcWidth > 1920) and (not 3D)"2160p" else if (srcWidth <= 1920) and (srcHeight > 1080) and (not 3D) "2160p" else if (srcWidth > 1280) and (srcWidth <= 1920) and (not 3D) "1080p" else if (srcWidth <= 1280) and ((srcHeight > 720) and (srcHeight <= 1080)) and (not 3D) "1080p" else if (srcWidth > 960) and (srcWidth <= 1280) and (not 3D) "720p" else if (srcWidth <= 960) and ((srcHeight > 540) and (srcHeight <= 720)) and (not 3D) "720p" else if (srcWidth <= 960) and (srcHeight <= 540) and (not 3D) "SD" I would really appreciate your help. Last edited by mparade; 15th October 2017 at 23:53. |
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16th October 2017, 00:33 | #46600 | Link |
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Madshi, what is the order of artifact removal algorithms, if over one single options have been used?
Well, as the order of them might have impacts on the final quality of the processed image sequences, will you plan to open the setting order selection for us, or you have a way to determine which order is optimal in most cases? |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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