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23rd September 2008, 01:53 | #321 | Link | |
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Thank you for pointing this out! http://neuron2.net/dgavcdec/dgavcdecnv100a3.zip Last edited by Guest; 23rd September 2008 at 02:43. |
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23rd September 2008, 11:59 | #326 | Link |
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Great work neuron2! Its people like you who motivate me to do great work.
My setup consists of a q6600 cpu, 8500gt, and 2gb of memory. Tests where run on a raid array. I'm using Vista 32bits and such got rid of nvapi.dll and nvcuda.dll compared vs ffdshow filter (my usual method). Video is 1080p from a bluray with no post processing . C:\Program Files\megui\tools\x264>x264.exe --pass 1 --bitrate 10345 --stats "tes t.stats" --level 4.1 --keyint 14 --min-keyint 2 --bframes 2 --direct auto --filt er -1:-1 --subme 2 --partitions none --ipratio 1.1 --pbratio 1.1 --vbv-bufsize 1 4475 --vbv-maxrate 24000 --qcomp 0.5 --me dia --merange 12 --threads auto --thre ad-input --progress --no-psnr --no-ssim --output NUL "E:\output\test\test4.avs" --mvrange 5 avis [info]: 1920x1080 @ 23.98 fps (3431 frames) x264 [info]: using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64 x264 [info]: slice I:328 Avg QP:12.01 size: 86392 x264 [info]: slice P:1900 Avg QP:12.93 size: 67376 x264 [info]: slice B:1203 Avg QP:14.08 size: 33267 x264 [info]: consecutive B-frames: 35.1% 27.0% 37.9% x264 [info]: mb I I16..4: 70.0% 0.0% 30.0% x264 [info]: mb P I16..4: 38.0% 0.0% 0.0% P16..4: 19.2% 0.0% 0.0% 0.0% 0 .0% skip:42.9% x264 [info]: mb B I16..4: 6.2% 0.0% 0.0% B16..8: 18.9% 0.0% 0.0% direct: 21.7% skip:53.2% L0:32.7% L1:38.5% BI:28.8% x264 [info]: final ratefactor: 17.07 x264 [info]: direct mvs spatial:93.6% temporal:6.4% x264 [info]: kb/s:10978.1 encoded 3431 frames, 17.10 fps, 10980.39 kb/s first pass went from 14.04 to 17.10 a 22% increase C:\Program Files\megui\tools\x264>x264.exe --pass 2 --bitrate 10345 --stats "tes t.stats" --level 4.1 --keyint 14 --min-keyint 2 --bframes 2 --direct auto --filt er -1:-1 --subme 2 --partitions none --ipratio 1.1 --pbratio 1.1 --vbv-bufsize 1 4475 --vbv-maxrate 24000 --qcomp 0.5 --merange 12 --threads auto --thread-input --progress --no-psnr --no-ssim --output "E:\output\test\test.264" "E:\output\tes t\test4.avs" --mvrange 511 --aud --nal-hrd avis [info]: 1920x1080 @ 23.98 fps (3431 frames) x264 [info]: using cpu capabilities: MMX2 SSE2Fast SSSE3 Cache64 x264 [info]: slice I:328 Avg QP:12.43 size: 78128 x264 [info]: slice P:1900 Avg QP:13.51 size: 61252 x264 [info]: slice B:1203 Avg QP:13.97 size: 35959 x264 [info]: consecutive B-frames: 35.1% 27.0% 37.9% x264 [info]: mb I I16..4: 70.1% 0.0% 29.9% x264 [info]: mb P I16..4: 35.1% 0.0% 0.0% P16..4: 21.9% 0.0% 0.0% 0.0% 0 .0% skip:43.0% x264 [info]: mb B I16..4: 6.3% 0.0% 0.0% B16..8: 20.3% 0.0% 0.0% direct: 22.5% skip:51.0% L0:28.8% L1:34.0% BI:37.2% x264 [info]: direct mvs spatial:86.1% temporal:13.9% x264 [info]: kb/s:10357.0 encoded 3431 frames, 22.07 fps, 10363.72 kb/s second pass went from 11.77 to 22.07 a 88% increase Last edited by ReferenceDivx; 23rd September 2008 at 12:15. Reason: source video format |
23rd September 2008, 13:44 | #327 | Link |
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MeGUI is NOT supported. Read the whole thread to find out why.
EDIT: Donald! Matroska specifications: http://www.matroska.org/technical/index.html. Also check out http://haali.net/mkv.
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On Discworld it is clearly recognized that million-to-one chances happen 9 times out of 10. If the hero did not overcome huge odds, what would be the point? Terry Pratchett - The Science Of Discworld Last edited by Inventive Software; 23rd September 2008 at 13:47. |
23rd September 2008, 13:52 | #328 | Link |
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Your error appears to indicate that you aren't finding the DLLs. Make sure that nvcuvid.dll is in the right directory for Vista 64. It's been mentioned several times in the thread how to get things working in Vista 64.
But anyway, once you find the DLLs, MeGui will crash. I need to post in the MeGui development thread about that. |
23rd September 2008, 14:25 | #329 | Link |
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@Inventive Software, the latest version does in fact support MeGUI I believe. neuron2 finished the multi instancing so you can use it properly with MeGUI.
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You can't call your encoding speed slow until you start measuring in seconds per frame. |
23rd September 2008, 14:26 | #330 | Link |
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I was under the impression that MeGUI still had quirks that prevented it from working properly.
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On Discworld it is clearly recognized that million-to-one chances happen 9 times out of 10. If the hero did not overcome huge odds, what would be the point? Terry Pratchett - The Science Of Discworld |
23rd September 2008, 14:28 | #331 | Link |
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The quirks were the fact that MeGUI opens a file several times to check for various parameters. In the case of AVCSource(), it didn't like being called multiple times before.
I believe this was changed, but I could be wrong.
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23rd September 2008, 14:28 | #332 | Link | |
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I'll repeat it all again: Yes, AVCSource() now supports multi-instance. But MeGUI does not play nice and crashes. All other apps I have tried work fine. I don't know why MeGUI crashes and I don't plan to try to debug it. Someone needs to report it to the MeGUI developers. Last edited by Guest; 23rd September 2008 at 14:35. |
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23rd September 2008, 14:32 | #334 | Link |
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So I'm not going nutso then! Good to know.
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On Discworld it is clearly recognized that million-to-one chances happen 9 times out of 10. If the hero did not overcome huge odds, what would be the point? Terry Pratchett - The Science Of Discworld |
23rd September 2008, 14:52 | #335 | Link |
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im the only "active" dev... but i already said i cant debug coz i havent a CUDA enabled videocard.
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
23rd September 2008, 15:11 | #337 | Link |
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c#... managed code... exactly what you hate...
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
23rd September 2008, 16:58 | #338 | Link |
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+1 vote for MKV support, since I'll be using that for all my TV shows this season. I hope you will bring it to the non-NVIDIA version as well, so my laptop can use it too.
Also, you said that you would be able to support VC-1 as well. Will this be fairly simple to add, or will you need to go through a lot of the trial and error stuff you went through getting DGAVCIndex as far along as it is today? I know the decoding part will be easily handled by the CUDA drivers, but I know there's a lot that goes into the indexing as well. No big rush as far as I'm concerned, since the only place I get VC-1 files is from Blu Rays, and I usually don't need to do frame accurate editing on those. Thanks again for all your hard work! Matt |
23rd September 2008, 17:18 | #339 | Link | |
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23rd September 2008, 17:28 | #340 | Link |
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Yes, of course.
The VC-1 is defined as an available codec in the cuda header files, too. I haven't tried it yet but will soon. Theoretically, the CUDA interface is the same for all video types, so if it works it should not be hard to integrate. |
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