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#142 | Link |
Registered User
Join Date: Oct 2001
Posts: 156
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Back from Christmas
![]() Sorry for the problems with geocities. Thanks to some space given by my ISP i have setup a new permanent website. It's located here ! I have received some bug reports (mainly lockup problems), and will look into them. OGO |
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#143 | Link |
Anime Otaku
Join Date: Oct 2002
Location: Somewhere in Cyberspace...
Posts: 437
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The latest versions of AC3Filter support PCM 24bit and PCM Float as output but ReClock does not support this. Ogo, can you add this modes to ReClock?
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AMD FX8350 on Gigabyte GA-970A-D3 / 8192 MB DDR3-1600 SDRAM / AMD R9 285 with Catalyst 1.5.9.1/ Asus Xonar D2X / Windows 10 pro 64bit |
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#144 | Link |
Registered User
Join Date: Nov 2001
Location: Finland
Posts: 73
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OK, I just solved the ReClock locking up problem with TV-out enabled. The solution was to enable ONLY the TV-out. The lockup occured only when both monitor and TV-outs were enabled.
However, other problem emerged, ReClock locks when DirectVobSub is enabled.
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niktheblak |
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#145 | Link |
Registered User
Join Date: Oct 2001
Posts: 156
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Yes there are some reports of lockups :
- with DirectVobSub - with ZoomPlayer beta 3 - with some media files I'm looking into these problems. I'm currently scratching my head on a "case" here ![]() I have not included support for PCM24 or PCM float now. They are really a hassle to add. Do you REALLY think it would be useful ? In which case ? I have also been asked to add AC3 SP/DIF support which i think would be more interesting. I could add it but i'm quite sure there will be synchronisation issues with video, and i don't have a hardware AC3 decoder in my hands to test (however i have sp/dif on my soundcard). Someone is making some tests for me. Anyway Gabest or Valex could you give me some hints on how to add SP/DIF support in the renderer (the media type is not the problem, i just need info for the playback part) ??? Thanks |
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#146 | Link |
Registered User
Join Date: Oct 2001
Posts: 1,459
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Sorry, I have absolutely no idea about how to output anything using dsound
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gabest.org |
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#147 | Link |
Registered User
Join Date: Oct 2001
Posts: 156
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Christmas, Christmas ...
A new version is available (0.98c). It fixes a lockup problem (no new features) Gabest> Got some infos about AC3. dsound is pure s... cause i must use Waveout to get AC3 working ... It means rewritting some stuff ![]() ![]() |
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#148 | Link |
what's this for?
Join Date: Apr 2002
Location: Berlin, Germany
Posts: 993
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Hi ogo,
first of all thanks for your ds_filter. Keep up your good work! I've tried it and it work very well - but, yes a little but ![]() I think it's due to your filter because after uninstalling everthing was as expected, I mean I could hear all of it. It is a very short clip and I've uploaded it, so maybe you can test it and afterwards tell me that I'm dumb or find out that it's really due to your filter. Thanks in advance Sill test clip = (856k)
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latest mix sets: http://soundcloud.com/sill Last edited by sillKotscha; 28th December 2002 at 02:35. |
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#149 | Link |
Registered User
Join Date: Apr 2002
Posts: 66
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Feature Request
This filter seems interesting, but the pitch shifts are murder to those of us with perfect pitch (or in my case, near-perfect pitch). Since (according to your readme) you won't do true audio resampling, could you provide persistant Media Adaptation Speed settings so I can at least force the framerate to the video's original speed?
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#150 | Link |
Registered User
Join Date: Oct 2001
Posts: 156
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sillKotscha> This cutted sound is due to the preload time of reclock which is much longer than the preload time of the directsound audio renderer (500ms versus maybe 50-100ms). Such a big latency is necessary to allow smooth pitch changes of the sound. Maybe i'll provide a setting to allow lower latency in future versions, but for now i can't do nothing for that
Xenoproctologist> The audio speed MUST be changed in order to stay in sync with the video. There is no way to go around this. So resampling is mandatory. You can use "hardware resampling" if it works fine with your soundcard. This will give you original quality sound. To my knowledge no human being can hear pitch differences as low as 10hz ![]() If you want a constant pitch sound, just disable clock correction. You will loose the accurate clock (which is what reclock was made for), and reclock will just act as a framerate changer for your media (ie 23,976->25 fps adaptation for example). But this is a way to use it i really don't recommend. |
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#151 | Link | |
Registered User
Join Date: Apr 2002
Posts: 66
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Quote:
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#155 | Link |
Registered User
Join Date: Oct 2001
Posts: 156
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Hi !
First of all happy new year ![]() Version 0.99 of ReClock is out. This version have a LOT of changes, including some experimental support for AC3 pass through, and DVD frame rate detection. ![]() I'll submit version 1.0 to Doom9 when it will be ready, but for now it's a bit too early Thanks for reporting any problem ![]() |
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#156 | Link |
what's this for?
Join Date: Apr 2002
Location: Berlin, Germany
Posts: 993
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Hi ogo,
concerning my 'problem' above I can tell you... now it works like a charm ![]() thanks very much and happy new year to you as well ![]() Sill
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latest mix sets: http://soundcloud.com/sill |
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#157 | Link |
Registered User
Join Date: Feb 2002
Location: Under the grey sky
Posts: 146
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xbox dvd playback
Hi I didnt test reclock much since last time sorry;-)
but reading ogo's readme, I was wondering if xbox (or other game consoles) dvd playback was expected to be a bit jerky as well (as xbox is basically a small pc)? Ogo have you got an idea on the question? I recently got one (XBOX), I didnt test dvd playback much yet (no much time in christmas period) but I ve watched some episodes of ER (japanese zone2) and its not really what i call smooth video... maybe it's because I'm in UK (25Hz) and ER comes from US (29.97Hz) ... but if it is the reason it should be jerky on any dvd standalone player right? Can someone else with xbox at home could tell me if dvd playback is always smooth (and what kind of format is usually played, PAL NTSC ..?) (sorry the post may be not completly related with reclock but as its partially I thought it would be ok to post it here)
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#158 | Link | |
Registered User
Join Date: Oct 2001
Posts: 800
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Quote:
Please add an override button, in case detection is wrong...before I could watch my ntsc-movies fine on pal tv by setting it to 23.976, it then got speed up to 25 and all was fine. Now it wrongly detects 29.97 and I am stuck. BTW: I just saw new Zoom Player beta has the following feature: * New "UseSystemClock" function for Graph Building scripts. This function tells Zoom Player to create a System Clock and use it to keep Sync. It may help with microstutter issues but may also cause Audio Desync. Is this something like what ReClock does? Maybe it's not as sophisticated as ReClock...we don't know what from Blight creates the clock or what he syncs it with...or is it something different? Should the two be used together or not??? Please test it, as you are into this stuff...as far as I got it, you have to add 'UseSystemClock' to your manual graphs...see sample graphs with latest ZoomPlayer 3.00 beta 4 Last edited by Chibi Jasmin; 31st December 2002 at 16:45. |
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#159 | Link |
Registered User
Join Date: Oct 2001
Location: Lands of confusion
Posts: 1,217
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I checked V. 0.99 . Unfortunately there is still no improvement about work under Win 98. It still locks WMP. I deinstalled all filter, and used only DivX 3.11, but it locked all the time.
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#160 | Link |
Registered User
Join Date: Oct 2001
Posts: 1,459
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ogo: Isn't that Win16Mutex/Win16Lock causing the lockup problem? I don't know if it also affects dsound or reclock, but when a dx surface is locked any gdi call from other threads will halt.
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