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25th March 2016, 16:03 | #37161 | Link | |
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25th March 2016, 16:08 | #37162 | Link |
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right on time, for the new build.
anyway, just ran more tests today: -AR is pointless for SR as it doesn't ring to begin with -AB is also pointless for SR as feeding a blurry picture to SSIM looks ugly -the best results for me are with both chroma & luma SR@1 + NNEDI3 doubling + 0.7 enhance detail + SSIM 2D 25% with 75% AB. It retains SSIM's attention to details without looking digital, yay! -my only gripe is that this setup makes NNEDI3's supremacy very obvious as in comparison NEDI looks blurry and sxbr25 artificial, but maybe spicing up the latter with some AB would straighten things out somehow |
25th March 2016, 16:16 | #37163 | Link | |
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Maybe the GUI could also show an indication of the (worst case) memory requirements for a given queue size. That should help users to avoid too large queues. Assume the largest of the available display devices. Assume smooth motion is on, and whatever else may increase memory usage. Show estimate for common input sizes. GPU queue size: 8 (requires up to xxx MB for 1080p and xxxx MB for 4K)
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MPC-HC 2.2.1 |
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25th March 2016, 17:43 | #37165 | Link |
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Super-xBR has been improved to another level, IMO.
Somehow, unlike some others in the thread, I prefer SSIM 1D than 2D for 576p -> doubler -> 1080p chain, 1D seems more neat for my taste. Will upload comparison when I get home. |
25th March 2016, 20:00 | #37166 | Link | |
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There are also problems with 1080p 60fps upscaling to 1440p fullscreen/borderless without Afterburner ever started when DXVA2 copyback is used (in borderless queues stop filling at some point and with FSE, queues get almost completely emptied once after exactly 5 minutes of playback). It doesn't occur with 1080p 30fps. I have the vague feeling that something's simply broken or at least very shaky with the Hawaii decoder for 1080p 60fps in general. Maybe there's some weird overhead or stupid bug that can trigger this behavior, dunno. With software playback, it's completely fine. Well, that makes me a bit more hopeful regarding the situation with future GPUs, Hawaii always had some video decoding problems (e.g. always crashed with bsod when decoding 4k). |
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25th March 2016, 21:44 | #37169 | Link |
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If you use OneDrive in Windows 10, there is a setting to automatically save screenshots in the OneDrive -> Pictures folder. This saves the step of having to paste the image into an image editing program.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
25th March 2016, 21:45 | #37170 | Link |
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Could someone post a screenshot comparison of super-xbr100 with anti-bloating enabled?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
25th March 2016, 21:47 | #37171 | Link |
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You need to use really high values. SuperSampling is not great for that reason alone. Image enhancements applied to a 1080p source will do more to improve the image.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
25th March 2016, 21:49 | #37172 | Link | |
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image downscaling: bicubic150 (AR + LL) image upscaling: jinc (AR) upscaling refinement: superres3 (no AR, maybe anti-bloating 50-75%)
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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25th March 2016, 22:02 | #37173 | Link |
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I should say i have zoom small black bars away so a 1.85.1 film fills the screen (so not technically 2x supersampling but close). However the upscaling enhancements have zero effect, no matter what i set them to, and render times do not change. Reverting back to .15 and it works fine, render times go up and image changes.
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25th March 2016, 23:59 | #37174 | Link |
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I have made an album with some comparisons of chroma and doubling algos. By now I have uploaded just 4 images and they are based on a DVD release of the movie Howl's Moving Castle.
The link of the album is: http://imgur.com/a/eRXn8 My intention was to compare the new SXBR with NNEDI3 which is considered the best algorithm. Please feel free to comment! Last edited by fedpul; 26th March 2016 at 00:42. |
26th March 2016, 01:17 | #37175 | Link |
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Join Date: Mar 2016
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Problem playing 3d bluray
I cannot deal with playing 3D bluray content. I have a i7 4700mq with Intel HD4600 and dgpu Nvidia GTX765M with optimus. When playing 3d I cannot use the nvidia GPU due to the HDMI port is attached to the HD4600 card.
I am using MPC-HC with LAV filters and MADVR, always the latest nightly builds of them. The problem is that even setting madvr to the lowest settings (nearest neighbor in chroma and the rest deactivated), the player (MPC-HC) unexpectly stop and back me to desktop after 30 sec of playing without more information. I have used DVXA copy-back, native and Intel Quicksync without a successful result. MADVR with and without FSE and with D3D11 and D3D9, all possible combinations. Do you have any sugestion or solution? PD: no problem with powerdvd. Thank you so much in advance. |
26th March 2016, 02:49 | #37176 | Link | |
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26th March 2016, 11:02 | #37177 | Link | |
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I found out how. For me, ET + ES + AB150 + AR will eliminate aliasing that WAS there. Here is the trick: If I am rendering to a 1080 screen, I must use either upscaling refinement if the video is under 1080 OR image enhancements if the video is 1080. Upscaling refinement takes significantly longer to process (rendering time) because I have it set to apply after every 2X step, but produces perfect results. Same can be said about image enhancements, if used only when video is already the same resolution as display. At such high values, there will be *small* distortion, but it still better than without those algorithms. There are anime that are already over-smooth, and those would be distorted. On this same note, I seriously think that the reason I like ET + ES + AR + AB at such high values is that I personally have either bad encodes, or anime that were drawn too fuzzy for these resolutions. I checked with some more, especially new anime, and it works magic for half, while it distorts the other half, inducing aliasing and distorting objects. @madshi Is there any possibility of inducing an aggressive anti aliasing algorithm?
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Visual Novels! https://www.facebook.com/seventh.heart.studios/ https://audiophile-heaven.blogspot.com/ https://www.youtube.com/watch?v=27VWU3ydRY8 |
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26th March 2016, 11:12 | #37178 | Link | |||
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Madshi, have you seen my edited post regarding to this? http://forum.doom9.org/showthread.ph...45#post1761445 Tell me if you need a debug log or anything else.
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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