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Old 1st July 2016, 13:11   #38441  |  Link
SamuelMaki
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Quote:
Originally Posted by Blackfyre View Post
http://imgur.com/OonTMo4

Anyway I still can't do image doubling, as soon as I select double luma resolution and chroma resolution with NEDI, NEDI3, or Super-XBR, the dropped frames begin to happen.
May I ask why you have chosen the integrated Intel one as a processing device instead of the nVidia GPU?
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Old 1st July 2016, 14:51   #38442  |  Link
Blackfyre
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Originally Posted by ryrynz View Post
And that would be because you're maxing out the GPU?
Yes, GPU usage increases from 60% before enabling double luma & chroma resolutions, to 99%+ after enabling them and the dropped frames begin.

That's with SVP running @ 75FPS of course.

EDIT: Note that 720p videos upscaled to 1080p run fine with NEDI double luma and chroma (with GPU @ 93% usage), but 1080p videos drop frames.

Quote:
Originally Posted by SamuelMaki View Post
May I ask why you have chosen the integrated Intel one as a processing device instead of the nVidia GPU?
Because that's for SVP not Madvr. It allows for extra headroom for Madvr to work with.

My HD 4600 Overclocked to 1.5Ghz can assist SVP with GPU acceleration without too much trouble. This allowed my 280X and now my GTX 1070 to have more headroom to work with in Madvr.

Last edited by Blackfyre; 1st July 2016 at 14:55.
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Old 1st July 2016, 17:41   #38443  |  Link
Xaurus
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Originally Posted by Warner306 View Post
What are your maximum settings for 1080p content? Many would be curious.
I haven't finalized the settings yet. But I did a quick comparison with my 980 Ti settings.

You can see it here:
https://docs.google.com/spreadsheets...IdYcnZuIWkQMA/

I also underclock my gfx cards to be 100% silent, meaning no noise from the fans what so ever (I am very picky about noise). So the gfx card speeds are not what you use out of the box.

All in all, very happy with the 1080 for madvr!

edit: I am able to bump the NNEDI3 image doubling from 64 to 128 now with the GTX 1080 for my main 1080p profile of typical 23.976fps content at 4k res.
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Last edited by Xaurus; 1st July 2016 at 17:44.
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Old 1st July 2016, 17:52   #38444  |  Link
jerryleungwh
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I am having problems with the 3D play back. I am using a optimus computer which uses both intel and Nvidia graphic cards and for some reason I can't select the Nvidia for MPC- HC to work on by normal means. I found a workaround online which is making a copy of the exe file of mpc- hc and change 5he name of it then I can choose to use the Nvidia graphic card. However when I play a MVc mkv with it, it immediately crashes my computer and a blue screen pops up saying there is a problem with the intel graphic driver. When I'm using the original one which only uses the intel graphic card, it displays 3D content correctly but with no sound. What can I do to fix it? My set up us to bit stream directly to my AMP but it's not working when it's a 3D video

Last edited by jerryleungwh; 1st July 2016 at 21:01.
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Old 1st July 2016, 20:09   #38445  |  Link
AngelGraves13
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Originally Posted by ryrynz View Post
Still recommend Super-XBR 100-125 for chroma upscaling, also it's a lot less resource hungry than NNEDI3. Would recommend comparing them and deciding for yourself.
100 is great, anything higher is a bit too sharp. Easily noticeable in animation...causes ringing.

Truth be told, I prefer Jinc for all my scaling needs. It has minimal artifacts and is clean without excessive sharpness. You can always super-res it up a bit to get it cleaner.
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Old 1st July 2016, 22:51   #38446  |  Link
leeperry
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Originally Posted by AngelGraves13 View Post
100 is great, anything higher is a bit too sharp. Easily noticeable in animation...causes ringing.

Truth be told, I prefer Jinc for all my scaling needs. It has minimal artifacts and is clean without excessive sharpness. You can always super-res it up a bit to get it cleaner.
AB for SuperRes + SSIM AR allow you to increase the sxbr sharpness, anyway it's all about finding the magical looking combo to your eyes and I sure as hell did with SSIM 2D 100% + sxbr75 + SR@2 LL AB@75%. Not keen on messing with anything anymore as everything looks glorious to me
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Old 2nd July 2016, 01:50   #38447  |  Link
Barnahadnagy
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Originally Posted by jerryleungwh View Post
May I ask why is the intel driver affecting it? I know I have both intel and Nvidia gpu but I've manualy set it to use Nvidia so why does the intel driver need to do anything?
Its not the Intel driver, just Intel made the decoding library. The two are not related in any way.
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Old 2nd July 2016, 02:36   #38448  |  Link
Sunspark
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Hi, maybe this is just a lack of understanding on my part in which case I apologize, but I wonder if the aspect ratio automatically selected for this 16:9 display is wrong.

For a tv file with resolution 1920x1088 and a draw resolution of 1920x1074, 1.79:1 is auto selected. 1920x1088 is 1.77:1 and 16:9 is 1.78:1. If one overrides it to 16:9 it pulls it a tiny bit taller.

Same with a cinema file, draw of 1920x808=2.38:1, 21:9 (2.33:1) is auto selected, file resolution is 1920x816 which is 2.35. Manually selecting 2.35:1 pulls it a tiny bit taller.

The effect of pulling it taller makes circles more round and less squat.

What am I missing here? Thanks.
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Old 2nd July 2016, 03:05   #38449  |  Link
huhn
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if the file is correctly created you don't have to change anything.

1088p and 816p are not a standard but as long as the file is correctly created the result should be fine.
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Old 2nd July 2016, 11:36   #38450  |  Link
jerryleungwh
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Quote:
Originally Posted by Barnahadnagy View Post
Its not the Intel driver, just Intel made the decoding library. The two are not related in any way.
I've installed the driver and if I choose to use Nvidia gpu it still crashes and if I use the intel gpu, 3D image shows correctly but the audio is gone. I usually bit stream the audio but when I'm doing this there's no audio at all
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Old 2nd July 2016, 12:46   #38451  |  Link
chros
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Originally Posted by Xaurus View Post
I haven't finalized the settings yet. But I did a quick comparison with my 980 Ti settings.

You can see it here:
https://docs.google.com/spreadsheets...IdYcnZuIWkQMA/

I also underclock my gfx cards to be 100% silent, meaning no noise from the fans what so ever (I am very picky about noise). So the gfx card speeds are not what you use out of the box.

All in all, very happy with the 1080 for madvr!

edit: I am able to bump the NNEDI3 image doubling from 64 to 128 now with the GTX 1080 for my main 1080p profile of typical 23.976fps content at 4k res.
Thanks for the comparison! There's a significant difference between the 2 cards.
I also like the idea of underclocking (I do it with my laptop as well). What util do you use for that? (I use nvidiainspector.)
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Old 2nd July 2016, 13:29   #38452  |  Link
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Madshi were you still interested in splitting the neuron pass settings up like in MPDN?
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Old 2nd July 2016, 13:34   #38453  |  Link
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Underclocking doesn't make much sense without lowering voltage because power savings are very small. It would make more sense to lower the Powertarget of cards which you can't/don't want to undervolt, when Powertarget is limiting it also decreases voltage along with clock.
Lowering just voltage is not possible for GeForce cards without a modification of the videocard's bios (I assume this is still true for Pascal, but don't know for sure).
With Radeons, you can simply undervolt with any overclocking tool because voltage is basically unlocked.
I personally use MSI Afterburner (also got a MSI R9 390) and I'm very happy with it. I'm not sure Nvidia Inspector already supports overclocking for detailed Pascal Boost 3.0 features, you probably have to use latest Afterburner beta oder EVGA Precision X for this. But it probably is still fine for basic manual clock adjustments.
My undervolting settings:

With AMD GPUs you can often lower voltage by a lot if you slightly decrease GPU clock (that's why I set up -20MHz).
Gives really good power savings, especially with madVR (I'm usually below 900rpm fan speed with custom curve).
Drawback of undervolting is that you have to check stability/corruption with demanding games (Witcher 3 is good for Maxwell, Hitman 2016 good for Hawaii). By just lowering Powertarget, there shouldn't be any stability problems (however can be though if you have a badly tested factory overclocked card).
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Old 3rd July 2016, 02:38   #38454  |  Link
CarlosCaco
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as ive already reported i having weird freeziing after pause a movie on FSE mode, i don t know how this started to happens, but tried everything, rolled back drivers and nothing changes this situation,
i cant pause a video on fullscreen exclusive, if i pauseafter the image freezes and sometimes the sound continues to play, the system stop to responding... and i have do force a restatr on my laptop...
does anyone having similar problem? i an on windows 8.1 x64 latest lav mpc-hc and mpc be and madvr...
nividia 930m
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Old 3rd July 2016, 06:37   #38455  |  Link
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Does madVR support windowless mode?
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Old 3rd July 2016, 06:57   #38456  |  Link
ryrynz
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Quote:
Originally Posted by CarlosCaco View Post
as ive already reported i having weird freeziing after pause a movie on FSE mode
Reset madVR to defaults.
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Old 3rd July 2016, 16:30   #38457  |  Link
050970
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MadVR homecinema control

I was experimenting wit the excellent (IP) remote ability of MadVR (mad homecinemacontrol).

I was asking myself if I could talk directly to this API with my home automation system. (which can communicate with any UDP/TDP socket)

What is really interesting is that to the contrary of my mediaplayer (which uses MadVR) the mediaplayer itself does notpush player status..it has to be polled and further doesn't expose as much information as madvr does.

Listening to the right port I do get :

(first lines taken out on purpose)
(...) P+wsLDwnJycXQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADb29sk3t7eh8bGxtCoqKj0r6+v8MPDw
8mzs7OEoKCgGwAAAAAAAAAAAAAAAAAAAAAQAAAAEAAAAAEAAABAAAAA8A8AAMAHAACAAQAAgAEAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAEAAIABAADgBwAA8A8AAA== mad.?(XmadVR i
hellomvrVersion=0.90.20.0 gpuName=Intel(R) HD Graphics 5500 monitorN
ame=Lenovo LP125WF2-SPB2 mad.=€X store:Chapters„{Gc@Q…‚@Hz
“@

Chapter 01Chapter 02Chapter 03Chapter 04mad.7^v9ˆX
store:Streamsvids€8›&€mFϴ€_l€mFϴ€_lauds€8›q,€mFϴ€_lŸXVοUYZauds€8›,€mFϴ€_lŸXVοUY‡&kK™441ž#™•CNu7}/=–7C;
}/=–7C;•41ž#™•CNu/;1#@@€(@~-@##!‚ € €eng# VobSub index file, v7 (do not modify this line!)
#
# This index block was generated by MakeMKV v1.9.10 win(x64-release
# which has no relation to VobSub software. The first

# line above is present for compatibility reasons.
#size: 720x576
org: 0, 0
alpha: 100%
smooth: OFF
fadein/out: 50, 50
align: OFF at LEFT TOP
time offset: 0
forced subs: OFF
langidx: 0
palette: ffffff, 6b6b6b, 1f1f1f, e63f07, 7e7e7e, bebebe, 14be
f3, ea12eb, faff1a, 000070, 067506, 731f03, 095f78, 750975, 7c950b, ffffff
#
# end
fre# VobSub index file, v7 (do not modify this line!)
#
# This index block was generated by MakeMKV v1.9.10 win(x64-release)
# which has no relation to VobSub software. The first # line above is present for compatibility reasons.
# size: 720x576
org: 0, 0
alpha: 100%
smooth: OFFf
adein/out: 50, 50
align: OFF at LEFT TOP
time offset: 0
forced subs: OFF
langidx: 0
palette: ffffff, 6b6b6b, 1f1f1f, e63f07, 7e7e7e, bebebe, 14bef3, ea12eb, faff1a, 000070, 067506, 731f03, 095f78, 750975, c950b,
ffffff
#
# end
undNo subtitlesV: English [eng] (mpeg2 main, yuv420p, 720x576)A: Stereo [eng] (ac3, 48000 Hz, stereo, 192 kb/s) [default]A: Stereo [fre] (ac3, 48000 Hz, stereo, 192 kb/s)S: English [eng] (vobsub) [default]S: French [fre] (vobsu
b)S: No subtitlesmad.;ŽXstore:GraphStateRunning


The information pushed out by MADVr is excellent and could be so helpfull for home automation purposes (feedback and control).

I was also experimenting how I could "send commands" to madvr. Clearly using the Mad homecinema pop-up I can change language, subtitles, play/pause....it would be excellent if one could adress these commands directly with a UDP/TDP command string.

As I'm PC savvy but a complete programming noob I'm maybe asking for something impossible right now.

It would be really excellent if the mad homecinemacontrol api could be elaborated further...it's potential is really huge

Last edited by 050970; 3rd July 2016 at 17:11.
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Old 3rd July 2016, 19:14   #38458  |  Link
Ironclad
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Any progress on Vapoursynth integration? Being able to add motion interpolation and other scripts after upscaling would be awesome!

Currently, using SVP exponentially increases the workload on your GPU which makes using it alongside NNEDI3 and image doubling through madVR only possible on the very latest graphics cards. However most quad core CPUs could handle OpenCL based svpflow interpolating upscaled FullHD frames well above 60 fps, so it's obvious applying motion interpolation after upscaling would be more efficient for the vast majority of users. The only scenario where it would be worse I figure is with an extremely low end CPU, but even a 6 year old i3 can handle interpolating 1080p@24 fps videos to 60fps with a basic graphics card.
https://www.svp-team.com/wiki/FAQ#Wh...ter_for_SVP.3F
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Old 3rd July 2016, 22:12   #38459  |  Link
nevcairiel
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Originally Posted by Ironclad View Post
Any progress on Vapoursynth integration? Being able to add motion interpolation and other scripts after upscaling would be awesome!
Having to copy the image in high-bit-depth from the GPU to system memory and back after processing will take a significant part of the performance, so don't expect too much free magic.
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Old 4th July 2016, 02:02   #38460  |  Link
CarlosCaco
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Originally Posted by ryrynz View Post
Reset madVR to defaults.
that the only thing that i forgot to do, and works! thanks! so simply and i getting headaches for that...
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