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30th July 2019, 12:47 | #56981 | Link |
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No, not the same person.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
30th July 2019, 13:37 | #56982 | Link | |
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Windows update KB4505903 (build 18362.267) eliminated ALL of the described problems. In the meantime I´ve watched 4 full length movies, 0 drops, 0 repeats, 0 presentation glitches (after the initial ones at movie start), stable audio clock. At the same time DPC latency for ntoskrnl.exe dropped from up to 60ms down to <1ms. Everything is working now as expected and like Windows 10 1809. In the future I will postpone the major functional Windows updates and wait for feedback from others. |
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30th July 2019, 13:51 | #56983 | Link | |
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
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30th July 2019, 16:02 | #56984 | Link | |
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
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30th July 2019, 19:00 | #56985 | Link | |
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HDR support is better too, but Calman still does not support creating a HDR 3DLUT for madVR, unlike DisplayCAL/Argyllcms.
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madVR options explained |
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30th July 2019, 19:29 | #56986 | Link | |
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K Last edited by Manni; 30th July 2019 at 19:35. |
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30th July 2019, 20:21 | #56987 | Link |
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I suppose it depends on how recent is "recently". I thought it was Calman 2019 that had an update that improved the integration? The first version I used could only assign a 3DLUT to BT.709, you could create any 3DLUT but I needed to rename the 3DLUT and manually assign it in madVR or it would just overwrite the same 3DLUT everytime. Maybe it was an update sometime in 2018 and I am misremembering it.
DisplayCAL and madVR really do work well together though, Argyllcms keeps getting better and better too so that is a very good workflow now. Thanks for getting Calman to fix that dll!
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madVR options explained |
30th July 2019, 21:07 | #56988 | Link | |
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K |
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31st July 2019, 07:14 | #56990 | Link |
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Well done, Manni, and thanks for the insight!
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
31st July 2019, 08:10 | #56991 | Link | |
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Sent from my MI 8 using Tapatalk |
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31st July 2019, 08:28 | #56992 | Link | |
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Regarding specifically madVR support, Lightspace is the worst of the three, by far. LS has many bugs that Steve refuses to correct, for example it happily uses the wrong levels for a 3D LUT (madVR requires video levels LUTs, LS will happily generate PC levels LUTs for madVR which are simply invalid). Neither Calman nor displayCAL allow this because unlike LS they follow the madVR specs. Worse, because of this bug, you have to manually apply one of four video filters (it depends on your setup which one is the correct one) every single time after generating each LUT because Steve refuses to correct this, or at least allow the user to select which filter to apply automatically, given that it will always be the same filter if you don't change the video chain/levels. Even after I reported the issue, and madshi confirmed the issue to Steve, this has not been corrected, and it was a year ago! LS also has a poor interface with madVR, forcing you to manually enable/disable the LUT in madTPG (after manually disconnecting the link between LS and madTPG, and re-enabling it afterwards!). You never know if a LUT is enabled or not in the software itself, etc. Sure, you can reset a LUT, but if you want to check an existing calibration, it’s just really cumbersome and error-prone, vs the simple enable/disable LUT checkbox in Calman. LS doesn’t remember the madTPG IP address either, so you have to specify it every single time, eventhough it’s the same one (Calman not only saves it but, like DisplayCAL, it detects it automatically on the network if not saved). LS also has the steepest learning curve, in general and regarding madVR specifically due to all these bugs/issues/quirks/poor interface. It’s extremely easy to get a poor madVR calibration with LS if you’re not aware of all the steps you have to perform manually to get good results. I hope it will change, but as many madVR users seem happy to use invalid LUTs generated by Lightspace or go through an incredibly convoluted process to generate valid ones, it’s unlikely to happen. Everytime I report an issue with madVR to Steve, I’m told I’m the only one with that issue, and it’s not corrected. It also took me months to get Steve to replace the fixed madVR .dll in the Lightspace installation package, because “no one complained about corrupted DCI-P3 LUTs before”. Unbelievable! I don’t know how many madVR users use Lighspace, and who beta tests for Lighspace re madVR use, but the least I can say is that I’m not impressed. Again, there has been zero improvement in madVR support in Lightspace since the initial implementation years ago, so I have given up on seeing any progress in this area. Finally pre-cal and post-cal reporting in LS is abysmal, especially compared to Calman which is miles ahead of it in this area. Even if I used LS to generate a LUT, I would still use Calman (or any other software) to do pre and postcal measurements, as would most other users. This is especially the case if I want to share the measurements with non-Lightspace users. As long as it stays as it is, I won’t recommend LS for madVR use when DisplayCAL and Calman do as well or better results-wise are so much easier to use with madVR. LS is a very good 3D LUT generation tool, and if you know all the quirks re madVR use you can get excellent results with it, but it’s definitely the last software I’d recommend at this stage for madVR use due to all these issues, especially given the price.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K Last edited by Manni; 31st July 2019 at 13:36. |
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31st July 2019, 10:13 | #56993 | Link | |
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Quote:
Many thanks for your detailed advice
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Livingroom: Ryzen 7 1700@3.9ghz - Win Insiders Fast Ring - MSI RTX 2700 Gaming - Philips 65OLED803 | Bedroom Ryzen 3 1200 - Win 8.1 - GTX1060 - LG OLED EG920V 55" > All with MadVR latest test build |
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31st July 2019, 10:24 | #56994 | Link |
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Nvidia 10bit support is coming !
Quote: Nvidia has reported on Siggraph that it is now bringing support of 10-bit per color channel under OpenGL with the new Studio Driver 431.70 WHQL to its Geforce and Titan series graphics cards.
just read it on hardware.info
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Livingroom: Ryzen 7 1700@3.9ghz - Win Insiders Fast Ring - MSI RTX 2700 Gaming - Philips 65OLED803 | Bedroom Ryzen 3 1200 - Win 8.1 - GTX1060 - LG OLED EG920V 55" > All with MadVR latest test build |
31st July 2019, 10:28 | #56995 | Link |
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And noone here cares, because Direct3D has had 10-bit support for years, and madVR does not use OpenGL at all.
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LAV Filters - open source ffmpeg based media splitter and decoders |
31st July 2019, 10:29 | #56996 | Link |
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Oh ..my bad
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Livingroom: Ryzen 7 1700@3.9ghz - Win Insiders Fast Ring - MSI RTX 2700 Gaming - Philips 65OLED803 | Bedroom Ryzen 3 1200 - Win 8.1 - GTX1060 - LG OLED EG920V 55" > All with MadVR latest test build |
31st July 2019, 10:37 | #56997 | Link |
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madVR is directx which even supports 16 bit rendering.
BTW. about 3d LUTs there are still bugs no one want to fix about it forcing me to use a custom shader to do it myself. argyllCMS 3d LUT can'T deal with out of gamut values but they don'T clip them but madVR creates a lot of out of gamut values when chroma scaling that's totally fine BTW. but neither madshi nor displaycal wanted to fix that issues. if you want to read about it: http://bugs.madshi.net/view.php?id=424 BTW: the last time i check it was stated that a 3d LUT shouldn't get out of gamut values and madshi thinks a 3d LUT should be able to handle them. |
31st July 2019, 13:11 | #56998 | Link |
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It seems to me that it's a madVR issue, and it should not be very difficult to fix. As you say, it has been stated that this is how 3D LUTs work, and you have already seen that it is solved simply by clamping the values.
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31st July 2019, 15:08 | #56999 | Link | |
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- basically, since both of your Philips 65OLED803 and LG OLED EG920V TV are HDR capable, you want to passthrough the HDR content to them - meaning you can't use external 3dlut with hdr content! - you can only use external 3dlut with SDR content I'm not sure whether recent Calman (autocal) supports Philips TVs for creating 3dlut (I'm sure it won't support the older LG), so that means you can go for DisplayCal straight away, the process is easy. PS: and I'll send you a PM.
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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31st July 2019, 19:07 | #57000 | Link |
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What's the use case for the "tone map HDR using external 3DLUT" madVR option, then?
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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