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11th September 2010, 22:19 | #2602 | Link | |
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12th September 2010, 03:13 | #2604 | Link |
German doom9/Gleitz SuMo
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Now I wonder if DGAVCDecDI might have a similar issue. Trying the batch encode with ivfenc on an AviSynth script which uses DGAVCDecDI instead of DGDecNV (I have only a 6800 GS at home), I get pseudo-crashes too (as described in the former report - just analoguely).
ED_0360_700_ivf.bat Code:
E:\Programme\ivfenc\ivfenc.exe --codec=vp8 --passes=2 --pass=1 --fpf=ED_0360.stats --best --threads=1 --token-parts=1 --end-usage=0 --target-bitrate=700 ED_0360_DI.avs ED_0360_700.ivf E:\Programme\ivfenc\ivfenc.exe --codec=vp8 --passes=2 --pass=2 --fpf=ED_0360.stats --best --threads=1 --token-parts=1 --end-usage=0 --target-bitrate=700 ED_0360_DI.avs ED_0360_700.ivf E:\Programme\MKVtoolnix\mkvmerge.exe -o ED_0360_700.webm -w ED_0360_700.ivf ED.ogg Code:
LoadPlugin("E:\Programme\DGAVCDecDI\DGAVCDecodeDI.dll") DGSource("ED_1080_CRF06_DI.dgi") Spline36Resize(640, 360) |
12th September 2010, 03:18 | #2605 | Link | |
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12th September 2010, 07:54 | #2606 | Link |
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This version fixes the virtualdub crash problem jobs i've reported. Thanks.
As soons as i can, i'll check if it fixes the crash with SetMTMode(5) under MT avisynth. Edit : SetMTMode(5) apparently now works. Last edited by jpsdr; 12th September 2010 at 11:26. |
12th September 2010, 13:03 | #2608 | Link |
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Yes.... but... my test crash at around 50% of a 100 frames video with a kernell32 error... on QTGMC with SetMTMode(5,6) (and SetMTMode(2) just after DGDecodeNV and before QTGMC) (with avisynthx64).
Nevertheless, maybe 3GB of memory is not enough for doing 6 thread on a 1080i video with QTGMC... |
12th September 2010, 19:39 | #2611 | Link |
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Quick report on SetMTmode(5) ...
Yes, with 2026 it generally works. That's a big and important improvement! The only drawback seems to be that it somehow uses more memory. It's not the "private bytes" and not the "working set" in Taskmanager, those values are about the same. It's the "virtual memory" which seems to be ~200 MB bigger, compared to using mpeg2source. Now, 200MB is not quite trivial ... I assume that's the reason why some scripts with SetMemoryMax(bigvalue) still crash, though they work with mpeg2source: private bytes and working set are sufficiently below 2GB, but the virtual memory could exceed. (Though, I never saw that value actually exceed ... the crashes came earlier, while the memory value was increasing quickly.) Edit: Some more toying-around reveals it is related to the number of instances of DG[Multi]Source. Each single instance is using a good bunch of memory. (The above numbers happened to be with 3 source calls present.) With a script like this: Code:
SetMTMode(5,6) SetMemoryMax(1024) v1 = DGsource(...) # or mpeg2source, respectively v2 = ... v3 = ... ...etc... v1 + v2 + v3 + ... SetMTMode(2) TGMC_b2(1,1,1) return( last ) Trying with 1, 2, 4, 6, 8, 10 source calls, TaskManager shows the following numbers for "virtual memory" of VirtualDub 1.9.9 : Code:
source mpeg2source DGSourcce calls 1 1'186'116 1'250'288 2 1'209'072 1'320'428 4 1'252'808 1'454'332 6 1'297'636 1'584'588 8 1'342'396 1'716'780 10 1'385'896 1'845'544 It's very good news that SetMTMode(5) finally works. Now, if you could find a way to minimize allocation of virtual memory, it would be even better.
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- We´re at the beginning of the end of mankind´s childhood - My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!) Last edited by Didée; 12th September 2010 at 21:34. |
12th September 2010, 23:04 | #2612 | Link | |
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An addition to my earlier comment. I tryied to index the said file (along with another one from a very different Bluray but with the same situation under 2026) with older DGIndexNV versions. I tested with all the versions on your website at the present : from 2020 to 2026. From 2021 to 2026, the DGIndexNV log showed a different frame count than eac3to. BUT! 2020 popped up the correct frame number. So, I searched around the web for more and came across DGDecNV 2012 and tried that as well. Yet again, the correct number of frames. It would seem that the problem started with 2021. Do let me know, what I might do to help pinpoint this possible issue. Warmly, Crasus P.S. : For reference, Win7 x64 with GT 240 (258.96 driver) and the latest eac3to. Last edited by crasus; 12th September 2010 at 23:33. |
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13th September 2010, 03:39 | #2613 | Link |
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cuvid server
I noticed the recent versions of dgavcnv don't come packed with the cuvid server. I was always just overwriting the old files so all my old ones were kept so I didn't notice up till now. Is it not required anymore ?
if it was discussed before apologies in advance. |
13th September 2010, 03:40 | #2614 | Link |
Mr. Sandman
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cuvid is not needed anymore with recent DGNVTools.
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! |
13th September 2010, 16:14 | #2616 | Link | |
Drazick
Join Date: May 2003
Location: Israel
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Something like hq3dnd (Or whatever the NR Plug IN is called) would be a killer feature. I would buy it instantly. |
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14th September 2010, 03:24 | #2618 | Link | |
Mr. Sandman
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@neuron2: sorry for the delay. im really busy and we're also in the process to release a new megui stable build, so ill upload the clips as soon as i find 10 minutes to do that...
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! Last edited by Sharktooth; 14th September 2010 at 04:19. |
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14th September 2010, 06:54 | #2619 | Link |
Acid fr0g
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Little OT (please Neuron2 don't ban me, simply delete this post if needed, it comes from the hearth =P)
It's a pleasure to see here great programmers like you, Didee and Sharktooth "work" for us, completely free. Thanks, guys.
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