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Old 21st December 2018, 14:23   #101  |  Link
Groucho2004
 
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Ah, and about opencl, i should have said : To build with it, it seems that i need to install in the build environement some others third party things i don't know about, so, too much bother for something from my point of view is not worth it.
I use a pretty vanilla MingW from here and I can build x264 with OpenCL support without any additional "things".
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Old 21st December 2018, 14:39   #102  |  Link
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Updated the benchmark. I got higher resutls on vlan build so I did a second run to average results, tmod was getting lower results so disabled progress and now it's on par with the other two.
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Old 21st December 2018, 15:35   #103  |  Link
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Updated the benchmark. I got higher resutls on vlan build so I did a second run to average results, tmod was getting lower results so disabled progress and now it's on par with the other two.
Thanks for the comparison. The FPS drop in 10-bit encoding is pretty significant; ouch.
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Old 21st December 2018, 19:08   #104  |  Link
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I build with a pretty generic MSYS2 / MinGW environment which is kept up-to-date by the media-autobuild_suite. If OpenCL is enabled for ffmpeg, I suppose it is enabled for x264 as well.

And my H is capital.
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Old 21st December 2018, 21:13   #105  |  Link
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And my H is capital.
Ok fixed!
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Old 20th March 2019, 19:28   #106  |  Link
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Hi, is there any updated build patched with fade-compensate (last was jpsdr's x264 t_mod r2932)? Thanks
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Old 21st March 2019, 10:06   #107  |  Link
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In a few days, if everything goes well...
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Old 21st March 2019, 10:11   #108  |  Link
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In a few days, if everything goes well...
Great
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Old 21st March 2019, 20:17   #109  |  Link
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I'm also working, nice and slow, to implement almost all the t_mod patches to the real r2969 version, not the "special" version i'm using for now.
Almost, because there is two patches i'll not implement : the avi output and the audio support. These patches are big and very difficult, but the most critical issue, is that they are using deprecated ffmpeg functions, needing a too old version of ffmpeg not compatible anymore with actual real r2969 version.
And i have no idea/skill/knowledge for updating these patches which need to be rewritten with actual ffmpeg functions.
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Old 21st March 2019, 20:56   #110  |  Link
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I'm also working, nice and slow, to implement almost all the t_mod patches to the real r2969 version, not the "special" version i'm using for now.
Almost, because there is two patches i'll not implement : the avi output and the audio support. These patches are big and very difficult, but the most critical issue, is that they are using deprecated ffmpeg functions, needing a too old version of ffmpeg not compatible anymore with actual real r2969 version.
And i have no idea/skill/knowledge for updating these patches which need to be rewritten with actual ffmpeg functions.
Nice, lots of thanks again for your work!
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Old 10th April 2019, 20:34   #111  |  Link
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I've finsihed implemening all the patches (even the "audio" and "avi ouput") of the tmod version on the last real r2970 version, avaible on my github on t_mod_New, builds are in progress, release soon.
Quick test seems ok, but i'm not using all the tmod features (the "audio" part for exemple, i'm not using it, so not tested...).
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Old 12th April 2019, 17:53   #112  |  Link
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Done, i've released builds of the t_mod_New version, it's avaible on my github.
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Old 3rd May 2019, 21:12   #113  |  Link
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Done, i've released builds of the t_mod_New version, it's avaible on my github.
What exactly is the difference between t_mod and the vanilla x264? I noticed there are at least some new AQ modes, what do they improve upon and what kind of content are they for?
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Old 4th May 2019, 10:23   #114  |  Link
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I don't know what vanilla has, you'll have to compare the patch applied.
About the new AQ, i think you refers to the TriAQ patch, wich add aq2 and aq3 mode. The original author of this patch made it most for anime purpose. Even if nothing prevent you to use them on something else than anime, for the few i've understood from aq3 mode, its purpose is mostly for anime "kind" video.
After, aq2 mode may be a more generic use.
Unfortunately, there was almost no information on this patch...
But my real advise would be to try.
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Old 14th May 2019, 16:53   #115  |  Link
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I don't know what vanilla has, you'll have to compare the patch applied.
About the new AQ, i think you refers to the TriAQ patch, wich add aq2 and aq3 mode. The original author of this patch made it most for anime purpose. Even if nothing prevent you to use them on something else than anime, for the few i've understood from aq3 mode, its purpose is mostly for anime "kind" video.
After, aq2 mode may be a more generic use.
Unfortunately, there was almost no information on this patch...
But my real advise would be to try.
aq-mode 3 is the same as aq-mode 2 but with a bias to lower QPs in the low luma range. If anything, it's most useful for film sources where quantization or banding in grain cause issues in shadow detail.
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Old 15th May 2019, 08:51   #116  |  Link
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Don't mix aq-mode (2 or 3) with aq2-mode or aq3-mode ! They are absolutely not the same thing.
aq2-mode and aq3-mode are others aq modes added by the TriAQ patch, as i've said.
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Old 15th May 2019, 23:34   #117  |  Link
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Don't mix aq-mode (2 or 3) with aq2-mode or aq3-mode ! They are absolutely not the same thing.
aq2-mode and aq3-mode are others aq modes added by the TriAQ patch, as i've said.
Oh, right, thanks.

I think some renaming is in order!
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Old 16th May 2019, 00:39   #118  |  Link
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Some info. MixAQ = aq2, OreAQ = aq3. After that MixAQ+OreAQ=TriAQ(+ some additional updates).
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Old 4th August 2019, 10:15   #119  |  Link
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FWIW:
https://artifacts.videolan.org/x264/

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Hi, all.

Here is URL for new x264 binaries: https://artifacts.videolan.org/x264/
Binaries of old x264 versions still can be downloaded from: http://download.videolan.org/pub/x264/binaries/
https://mailman.videolan.org/piperma...ly/012705.html

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Old 25th June 2020, 11:51   #120  |  Link
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I build with a pretty generic MSYS2 / MinGWAnd my H is capital.
Would you please tell me the differences between your builds and the "official" ones?

Would it be possible to have some ICL ones to test too?
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