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24th January 2013, 16:15 | #17162 | Link | |
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24th January 2013, 16:16 | #17163 | Link |
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It's also a good idea to make sure the various related items in Windows' Power Options are set properly - it was impossible for me to get smooth playback in MadVR on my new laptop until I did this. The two big ones are Multimedia Settings -> When Playing Video and Intel Graphics Settings (when applicable).
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24th January 2013, 16:28 | #17165 | Link | |
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madVR and VideoClock don't "work together". VideoClock asks madVR about which refresh rate it has measured. That's the only thing where they talk to each other. I don't know the exact design of VideoClock. You'd have to ask the JRiver guys about that. |
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24th January 2013, 16:28 | #17166 | Link | |
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24th January 2013, 16:34 | #17167 | Link |
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On my System the stuck window is always clearly stuck in Fading away (window is semi transparent).
And I can most of the time unstuck the window, if I do the following: 1. Right click on taskbar and start the taskmanager. 2. Clicking at least twice on the Taskmanager Icon (so that is minimized and restored at leat once) 3. with Taskmanager restored, close it. Most of the time then also the stuck window disappears too (sometimes after 2-3 seconds). Sometimes I have to do this more then once to unstuck the windows. |
24th January 2013, 17:08 | #17168 | Link | |
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So you would expect some clock deviation if Videoclock is correcting for a refresh rate error right? When I play a .vob I get a clock deviation of .0022% and a repeat rate in days. When I play the DVD the clock deviation converges on zero and I get a much higher error rate. Seems MC is not enabling Videoclock for DVD. |
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24th January 2013, 17:11 | #17169 | Link | |
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24th January 2013, 17:22 | #17170 | Link | |
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24th January 2013, 17:59 | #17172 | Link |
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Weird thing:
After some time I'm getting framedrops when I play this video: http://www.oc-burner.de/ftp/Videos/j...dertest_60.mp4 Display is at 60.02 Hz, so it is higher than video fps. Any idea why framedrops do occur? Already played around with buffer sizes etc. |
24th January 2013, 18:44 | #17174 | Link | ||
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using cpu everything is fine and the full power of the gpu is used
max power state all fine cpu decoing = http://s3.imgimg.de/uploads/cpu130a761fpng.png using cp or native results in frame drop. because the gpu runs at 400 mhz max native = http://s3.imgimg.de/uploads/nativeb0ed5fedpng.png copy back = http://s3.imgimg.de/uploads/copyback4e8ec518png.png i'm posting this to show that using dxva ist stopping the gpu from entering max power state with is bad for madvr that is all by the way cp works a lot better in this case and that doesn't make sense at all. Quote:
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i simple use my cpu and every thing is fine is not like this can be changed anyway tl;dr dxva max 400 mhz cpu max 850 that's all |
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24th January 2013, 18:47 | #17175 | Link |
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Playing a R1 DVD (same soft telecined DVD as earlier) @50Hz using MC I get a reported clock deviation of 0%, but very few drop/repeated frames (none in a few minutes). The "x repeat frames every.." line is completely missing from the OSD. Does this make sense? If I play a 24p mkv I get >4% clock deviation, which is more what I would expect. But with no clock deviation and such a big frame rate/refresh rate difference shouldn't we be seeing frames repeated like crazy? And where has the "x repeat frames every" line gone?
Last edited by Jong; 24th January 2013 at 19:35. |
24th January 2013, 22:19 | #17177 | Link | ||
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It's not really a bug. You mentioned it here and here.
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25th January 2013, 00:11 | #17178 | Link |
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thanks a lot madshi for the new release
now frame skipping will not make mpc stuck for 2-3 sec but when using frame skipping (many frames together) the image don't move until i remove my finger from the skipping key Last edited by yahyoh; 25th January 2013 at 00:14. |
25th January 2013, 00:14 | #17179 | Link | |||
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v0.85.8 should at least make madVR behave similar to other renderers, when using IVTC with a 60Hz display mode. The "final" solution for 24fps @ 60Hz is still some time away. But other renderers don't have a real solution for this right now, either. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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