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Old 2nd November 2017, 18:56   #47001  |  Link
huhn
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you are not by anychance using d3d11 decode?
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Old 2nd November 2017, 20:46   #47002  |  Link
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Quote:
Originally Posted by aufkrawall View Post
Btw. in case presentation glitches are driving you crazy all of a sudden: There seems to be an issue with the latest Nvidia driver or drivers when polling power sensor with tools like GPU-Z or Afterburner.
I've always had dropped frames with GPU-Z. That's why I use other tools like OpenHardwareMonitor or HWiNFO.
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Old 2nd November 2017, 20:49   #47003  |  Link
Mark Regalo
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@madshi, screenshots scales the cropped image to the encoded video size when a screenshot is taken.

e.g. If a 1920 x 1080 video which is cropped to 1920 x 816 by madVR, the screenshot will scale the 1920 x 816 image to 1920 x 1080 and the screenshot comes out vertically stretched.
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Old 2nd November 2017, 22:01   #47004  |  Link
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MadVR 4K ANIME

This is what I have come up with, so far, for viewing anime (I admit, that I have no issue, with heavily processing anime, for my personal preference).
GTX 1070 + madVR + Samsung KU7500 (65” 4K)
use original source resolution (almost all anime is 720p); 10bit is preferred (smaller file size; enhanced color); NVIDIA control panel (usually, 2160p30); Viewing distance: 7-8’
madVR settings (example, with average quality 720p source):
10bit & above; switch to matching display mode (2560x1440p23)*
artifact removal: reduce banding artifacts (medium/medium), reduce ringing artifacts (yes), reduce compression artifacts (1), process chroma channels, too (yes), reduce random noise (2), process chroma channels, too (yes)
image enhancements: sharpen edges (3.5), crispen edges (no), thin edges (3.5), enhance detail (no), LumaSharpen (0.55), AdaptiveSharpen (0.3), linear light (no), activate anti-bloating filter (50%), activate anti-ringing filter (yes)
chroma upscaling (NGU Sharp, very high quality)
image downscaling (SSIM 2D – strength: 100%), scale in linear light (yes), activate anti-ringing filter (yes, strict), activate anti-bloating filter (no)
image upscaling (NGU Sharp, very high quality), everything else let madVR decide
upscaling refinement: sharpen edges (3.5), crispen edges (no), thin edges (3.5), enhance detail (no), soften edges (1), add grain (no), LumaSharpen (0.55), AdaptiveSharpen (no), activate anti-bloating filter (no), activate anti-ringing filter (yes), SuperRes (no), refine the image after ever 2x upscaling step
use Direct 3D 11 for presentation (yes), present a frame for every Vsync (yes), everything else unchecked
Error Diffusion – option 2, use colored noise (yes), change dither for every frame (yes)
trade quality for performance (all unchecked)
rendering: 34.00+, no dropped or repeated frames
image is very sharp & artifact free
Using, 720p, anime sources, plus, 1440p, resolution, results in, higher image quality, than, using 1080p, sources, or switching to matching modes, 1080p23, or 2160p23. 1440p, is a compromise, allowing better picture quality, than 1080p, while also allowing, madVR enhancements, at very high settings, which is not possible, with 2160p (unable to use some, madVR enhancements, or at least, only at lower settings). Also, for some reason, the Samsung, seems to prefer, upscaling 1440p, vs 1080p (?). MadVR, with higher settings, improves clarity, so much, that it is superior to native resolution, with lower madVR settings. For me, anything more powerful, than a GTX 1070, would not be utilized, for 720p anime, at least (GTX 1080, or 1080 ti, would only help, with, 1080p & 2160p sources). I thought, that using native resolution (2160p), would result in the best image quality: in my opinion, this is not true, with a GTX 1070 & 720p anime.
I also use win10 (customized win7 layout), plus 388.00 Nvidia Drivers & I have had no issues, at all, with win10 (including all updates), or the newest drivers, although I do not use HDR & have not yet calibrated (high on my list). Note: Some of my anime, looks simply awful, without madVR & with it, looks like 4K anime.
In summary:
No issues with win10; No issues with 388.00 drivers; 720p over 1080p anime sources; 1440p over 1080p or 2160p resolution. Any questions, or advice, are welcome.
Thank you, Madashi, for madVR! Best software, ever! Your new, reduce random noise, is really sweet! Is there anything, that I can do, to help?
So, what do you think, I could improve on? Am I missing something important? Anyone?
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Old 3rd November 2017, 00:48   #47005  |  Link
ABDO
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Quote:
Originally Posted by Gopa View Post
Thank you, Madashi, for madVR! Best software
tottly agree with that, Actually no software in the world can do what madvr do, even paid software.

madshi always Listen well to madvr users, and Respond to all queries, questions and problems,and he spend alot of time and effot for that for many years since first madvr version.

so we want him to know that we are realy Appreciate his effort and all the time he spend to make number1 and most powerfull software available for video fans like us.

madshi we love you

Last edited by ABDO; 3rd November 2017 at 02:18.
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Old 3rd November 2017, 02:05   #47006  |  Link
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Now madVR has the screenshots feature, but screenshots taken are still pitch-black... Am I missing something? I use Print-Screen. I haven't found any other hot keys associated to taking screenshots within madVR's User Interface - Keyboard Shortcuts section...
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Old 3rd November 2017, 02:15   #47007  |  Link
ABDO
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Originally Posted by XMonarchY View Post
Am I missing something? ...
use ( F5 ) for that.
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Old 3rd November 2017, 03:21   #47008  |  Link
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Originally Posted by ABDO View Post
use ( F5 ) for that.
Thanks!
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Old 3rd November 2017, 03:27   #47009  |  Link
XMonarchY
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The new update is really good!

Last edited by XMonarchY; 3rd November 2017 at 09:12.
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Old 3rd November 2017, 05:11   #47010  |  Link
XMonarchY
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Originally Posted by ABDO View Post
use ( F5 ) for that.

It takes some kind of mirror screenshot... NO amount of rotation makes it like the original image... Is there a way to take normal screenshots that copy the image as is and don't create some mirror copy? I am doing it to a TGA image and the BMP image madVR produces is the mirror image of the TGA image...

EDIT: OK, I can deal with this issue with Paint.NET

I use MPC-HC x64 (latest) and noticed together with madVR DDS images look very different compared to how they look in Paint.NET. Is that due to DDS format?

Last edited by XMonarchY; 3rd November 2017 at 05:23.
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Old 3rd November 2017, 10:15   #47011  |  Link
Devrim
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What would be the recommended setting (Best quality wise) for image downscaling from 4k bluray source material to 1080p? Jinc with "scale in linear light" and anti-ringing filter activated?

Last edited by Devrim; 3rd November 2017 at 10:18.
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Old 3rd November 2017, 12:07   #47012  |  Link
ryrynz
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Nothing wrong with Jinc and yes use 'scale in linear light'. Bicubic 150 and SSIM 2D are other popular options. "Best quality" is subjective, you're asking for opinions nothing more.
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Old 3rd November 2017, 16:39   #47013  |  Link
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I am trying to get the "custom mode" function to work, but I seem to be getting nowhere. When I select the "Optimize" button, it immediately takes me to the "optimize timing parameters" (I have never gotten to the measurement part, which I thought it would do first?!). When I select a timing with "no frame drops/..." and high compatibility, the display seems to sync up, indicating it would work - but what should I do next? Regardless of whether or not I choose to restart pc or "reset gpu" button, the display mode reverts back to what it was before and I no longer seem to have an option to trigger the suggested custom resolution. Where is it supposed to show up? In Nvidia Control Panel, I sometimes get a "PC custom resolution" (though never if I restart the PC, then there are no other than the standard resolutions and refresh rates to choose from), but if I select it and playback a movie, I get the exact frame drops as when I started out (one drop every 5 min). Am I missing something here? How do I actually get MadVR to start the measurement process in the first place?

On a side note, the only thing that has changed for me when trying to get this to work, is that I can no longer choose 2160p24 in the Nvidia Control Panel (only 23 Hz, 25, 30 etc shows up in the scroll menu...). It does however show up under Nvidia's "add custom resolution" though, but this still gets me the 1 drop every 5 min. I am running latest MadVR with a Geforce 1080 Ti. Nvidia Drivers are the ones that still work with HDR (so not the latest but from about a month ago). I am running everything through a Marantz AVR, connected to both an OLED display and a projector. Could it be the AVR that messes things up?
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Old 3rd November 2017, 17:08   #47014  |  Link
jkauff
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Did you maybe forget to list the modes madVR is allowed to auto-switch to? If your new custom resolutions are 23hz and 50hz, for example, do you have "2160p23, 2160p25" in the box on the first tab?
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Old 3rd November 2017, 17:52   #47015  |  Link
DragonQ
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Originally Posted by DragonQ View Post
I find it hard to believe it'd be throttling harder than a mobile chip in a laptop but I'll try to get someone with admin rights to help me out. Probably difficult though since all of these monitoring programs require administrator rights to run, not just install.
No luck on the monitoring tools yet but I've managed to get the drivers updated to latest and that didn't help. What I have noticed though is that the machine only has one RAM stick - as I understand it the performance of iGPUs rely heavily on RAM bandwidth so could this be the culprit?

One thing I have changed is the VRAM allocation, increasing it from 32 MiB to 256 MiB. Doesn't seem to have improved much.
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Last edited by DragonQ; 3rd November 2017 at 18:22.
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Old 3rd November 2017, 18:46   #47016  |  Link
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Originally Posted by DragonQ View Post
One thing I have changed is the VRAM allocation, increasing it from 32 MiB to 256 MiB. Doesn't seem to have improved much.
Is there a maximum limit? Because that's your problem right there. Add 3dlut to the mix and 1 GB might not be enough.
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Old 3rd November 2017, 19:12   #47017  |  Link
Blackwalker
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Quote:
i have some iussue...

my htpc start and its already in HDR mode (my tv is a LG 65B6V) and it ok.

So i start to play the movie and it stay in hdr mode (i see the "hdr on" message), but when i double click on mpc-hc and it go to full screen not always stay in HDR mode, i mean the hdr mode go away....and i have to switch to full screen/windows mode several times, double cliccking, before i see "hdr on" in full screen mode....wondering why!
someone please?
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Old 3rd November 2017, 20:39   #47018  |  Link
DragonQ
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Originally Posted by YxP View Post
Is there a maximum limit? Because that's your problem right there. Add 3dlut to the mix and 1 GB might not be enough.
I think 512 MiB is the maximum. I won't be using anything fancy like 3dluts at all, just basic scaling with smooth motion. This is just increasing the amount of DRAM that can be used by the iGPU though so I'm sure bandwidth is important also. I also ran madNV12Test on the system and got these results:

Quote:
Windows 7 x64 Service Pack 1
Intel(R) HD Graphics 530

D3D9 Surface StretchRect:
D3DFMT_R8G8B8: creating GPU texture failed
D3DFMT_A8R8G8B8: lossy (1-255)
D3DFMT_X8R8G8B8: lossy (1-255)
D3DFMT_A8B8G8R8: lossy (1-255)
D3DFMT_X8B8G8R8: creating GPU texture failed
D3DFMT_A2R10G10B10: lossy (1-255)
D3DFMT_A2B10G10R10: lossy (1-255)
D3DFMT_A16B16G16R16: lossy (1-255)
D3DFMT_A16B16G16R16F: lossy (1-255)
D3DFMT_A32B32G32R32F: StretchRect failed

D3D9 Surface VideoProcessor:
D3DFMT_R8G8B8: creating GPU texture failed
D3DFMT_A8R8G8B8: lossy (0-255)
D3DFMT_X8R8G8B8: lossy (0-255)
D3DFMT_A8B8G8R8: lossy (0-255)
D3DFMT_X8B8G8R8: creating GPU texture failed
D3DFMT_A2R10G10B10: lossy (1-255)
D3DFMT_A2B10G10R10: lossy (1-255)
D3DFMT_A16B16G16R16: VideoProcessBlt failed
D3DFMT_A16B16G16R16F: VideoProcessBlt failed
D3DFMT_A32B32G32R32F: VideoProcessBlt failed

DXVA Surface StretchRect:
D3DFMT_R8G8B8: creating GPU texture failed
D3DFMT_A8R8G8B8: lossy (1-255)
D3DFMT_X8R8G8B8: lossy (1-255)
D3DFMT_A8B8G8R8: lossy (1-255)
D3DFMT_X8B8G8R8: creating GPU texture failed
D3DFMT_A2R10G10B10: lossy (1-255)
D3DFMT_A2B10G10R10: lossy (1-255)
D3DFMT_A16B16G16R16: lossy (1-255)
D3DFMT_A16B16G16R16F: lossy (1-255)
D3DFMT_A32B32G32R32F: StretchRect failed

DXVA Surface VideoProcessor:
D3DFMT_R8G8B8: creating GPU texture failed
D3DFMT_A8R8G8B8: lossy (0-255)
D3DFMT_X8R8G8B8: lossy (0-255)
D3DFMT_A8B8G8R8: lossy (0-255)
D3DFMT_X8B8G8R8: creating GPU texture failed
D3DFMT_A2R10G10B10: lossy (1-255)
D3DFMT_A2B10G10R10: lossy (1-255)
D3DFMT_A16B16G16R16: VideoProcessBlt failed
D3DFMT_A16B16G16R16F: VideoProcessBlt failed
D3DFMT_A32B32G32R32F: VideoProcessBlt failed

D3D9 Surface speed test:
NV12: upload 269 fps, download 11 fps, trick download failed
YV12: upload 123 fps, download 18 fps, trick download failed
A8R8G8B8: upload 115 fps, download 5 fps, trick download failed

DXVA Surface speed test:
NV12: upload 249 fps, download 10 fps, trick download failed
YV12: upload 123 fps, download 18 fps, trick download failed
A8R8G8B8: upload 113 fps, download 5 fps, trick download failed

A8R8G8B8 Texture speed test:
default: upload 188 fps, download 96 fps
dynamic: upload 162 fps, download 5 fps, trick download 94 fps
A lot of the "download" FPS figures are horrific but I am not sure what they would typically be for such a low-end GPU.
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Last edited by DragonQ; 3rd November 2017 at 20:49.
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Old 3rd November 2017, 21:58   #47019  |  Link
Snowknight26
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madshi, any chance of adding a method of changing the OSD font size? Playing/Paused in the upper left are fine, but on a 2160p 65" screen, the duration and progress times on the FSE progress bar in the bottom right are almost impossible to read from a reasonable distance.
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Old 3rd November 2017, 23:58   #47020  |  Link
Polopretress
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@madshi
Thank you so much for all these great things added.
I have multiple remarks and questions and it is sometime difficult to search for similar topics in all the previous pages that go very fast to be filled !

I have tried the custom modes. It works fine but i had 2 minors troubles with it :
1. we do not know really if an optimization is in progress when we wait for , at least, 30 minutes, to check the result. Is it possible to add a flag on the screen to show that optimization is on process ?
2. once , an optimization is done (but not done correctly , for example , during only 5 minutes), it seems impossible to clear the first result and go for an other optimization. Again it is not clear in case of a second optimization launched, if it is really launched and will replace the first one.
I did not found where these datas are stored on the computer. Could you give more information how to clean an optimization ? (because if the custom mode is removed and created again from scratch, the result of previous optimization is re-used and displayed)

For the 0.92.8, i have tested the modification done on "reduce compressions artefact" and "reduce random noise".
For RCA, it is better because the adjustement is more precise.
At the opposite, the RRN seems too much heavy compared to 0.92.7. (even at 1)

For Adaptive sharpen, the option LL is not clear because it removes the sharpen added by the algo itself. In fact, i do not understand this option and maybe i miss something about the added value of this new option. Is there a section where the LL behaviour is explained ?

And the last :
On this post https://forum.doom9.org/showthread.p...17#post1271417, it is explained how to configure profile rules but i do not know how to use it to switch between 1 profil done for bt2020 and the other one done for bt709 since it is not present in the "Supported boolean values" list.
Is it done using "hdr" ?

Thank you !

Last edited by Polopretress; 4th November 2017 at 00:04.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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