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8th April 2015, 00:32 | #28682 | Link | |
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8th April 2015, 00:53 | #28683 | Link | |
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8th April 2015, 03:05 | #28684 | Link |
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From Madshi:
"Strange. Can you still reproduce the problem with the new test build (see above)? Have you tried resetting the kodi specific madVR settings and to reset madVR to default settings? Which settings do you need to change to make the problem appear then? A debug log might eventually help, although I'm not sure..." After I reported this issue here I found out that the problem only happens when: a. NNEDI is enabled (even if no downscale is necessary) b. I have both Kodi and MadVR set to adjust the framerate. By disabling the adjust framerate on Kodi this problem went away, although I also lost the ability to set the proper frame rate when not using DSPlayer/MadVR. (streaming for example). I will check your beta build just in case. But now this is a low priority issue for me. |
8th April 2015, 08:06 | #28685 | Link | ||
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BTW, I think the CPU queue size should have no effect on the issue, so you can keep that high. Quote:
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8th April 2015, 10:16 | #28686 | Link |
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oh hey , sup ryrynz , anyhow ok madshi so ive set gpu queue to 4 even thou huhn recommended against it due to it most likely breaking deinterlacing and introducing dropped frames as well did i reduce prebuffered frames to 3, ok , the OSD lag is noticeably less since aka you now have effectively 4 frames of OSD lag instead of 24 according to huhn , not sure what setting prebuffered frames would do for the OSD lag thou but i set them to 3 as recommended by you anyhow , ill now check for dropped frames , not sure how to check for broken deinterlacing thou ?
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8th April 2015, 10:20 | #28687 | Link |
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As long as you don't get any dropped frames, you'll probably be fine. The good news is that reducing the lag through the settings works for you. Now you just need to find the lowest queue size that plays smoothly for you.
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8th April 2015, 10:37 | #28688 | Link |
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well anything above 4 gpu queue size is noticable in OSD lag so , not sure what exactly to tweak then , say if i now have broken deinterlacing , which i still have no idea how to even notice or have dropped frames , and raising the queue further would fix this logically , but would introduce OSD lag that is noticeable aka anything above 4 frames of lag is noticeable on the OSD, ive tried,the best way to test this is as said, is to quickly go up and down with the volume and the OSD lag becomes very apparent, you can literally see the delay, you must already know this since youve tried
Last edited by sexus; 8th April 2015 at 10:42. |
8th April 2015, 10:51 | #28689 | Link | |
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will need deinterlacing. I've only ever used it a few times since madVR came out, so if you're in the same boat it isn't a deal breaker setting the GPU queue to 4. |
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8th April 2015, 10:53 | #28690 | Link | |
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in my experience a GPU queue of 4 can result in issue with IVTC/decimation or deinterlacing. usually 8 doesn't create any problems at least in my experience. you can use alt + control +shift + d to force deinterlacing on any file the GPU deinterlace has a very easy job with deinteralcing progressive frames but still better than no tests. here an example where it doesn't work with a 4 GPU queue and 2 present 2 frames in advanced: http://abload.de/img/worksbiuph.png at 5 GPU queue it was stable. i added SM always on top and it was still stable. i'm not sure about present or buffered frames in advance. but the GPU queue has clearly an effect on KODI and the OSD from madVR in other players like mpc-hc. 8 or 24 GPU queue is day night. but i don't see a reason where you clearly need more than 8 GPU queue but of course not all system are the same. |
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8th April 2015, 12:18 | #28692 | Link |
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i see thanks for the elaborate explanation and showing the deinterlacing issue, it appears that i have just about 0 high demanding deinterlaced files , maybe someone could upload one for me to test this, so we can further narrow down what gpu queue and backbuffers amount is needed to get 0 delayed and 0 dropped frames
btw my flush settings are set for both window and exclusive to flush flush and wait(sleep) dont flush flush i recon these are correct Last edited by sexus; 8th April 2015 at 12:40. |
8th April 2015, 12:41 | #28694 | Link |
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ok ive just corrected that, btw according to huhn we have to set the gpu queue to atleast 5 in order to have deinterlacing not break on us, he just set his queue to 8 for safe measure, i guess having deinterlacing properly working is of importance as well once we start using madvr for live tv streaming and general streaming such as youtube videos on kodi, can anyone confirm huhns setting of 5 as a minimum requirement to have deinterlacing running stable?
Last edited by sexus; 8th April 2015 at 13:23. |
8th April 2015, 12:50 | #28695 | Link | |
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and i found a new bug in madVR time to investigate i guess. |
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8th April 2015, 12:54 | #28696 | Link |
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a bug related to deinterlacing , dropped frames , delayed frames or OSD lag?
btw that sample screenshot for failed deinterlacing isnt showing me anything noticeable , if you could point out the issue id appreciate it , since i seem to be a noob when it comes to deinterlacing update: sweet mother of god , ive heard about a few frames dropped every so often in a movie but this is madness im getting a ton of dropped frames and delayed frames on that sample youve linked me to, plus a weird small thin black bar at the top left of the screen thats blinking, is this supposed to be like this? , its like about 1100 dropped frames and 250 delayed and counting depending on how long i let it loop , wtf! mind you dont use reclock , so all videos use the refresh of my monitors refresh which is at 60 hz btw changing gpu queue size doesnt affect it either , ive also noticed gpu queue size doesnt affect delayed nor dropped frames whatsoever in a sample movie , alien anthology blueray that ive played , the movie alien, i always have a one or two dropped frames every 3-5 minutes at random, ive only got 1-2 delayed frame thou and 11 dropped frames , by letting it run for 30 minutes, on gpu queue 4, i recon this is good? it seems to be the blueray the way its been encoded itself , maybe someone could upload an acurate delay and loss test and heres a screenshot and about deinterlacing issues ,oldpoem over at kodi suggested to use lavfilters for deinterlacing instead of madvrs, is this a good idea? Last edited by sexus; 8th April 2015 at 14:18. |
8th April 2015, 14:44 | #28697 | Link | ||||
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the black bar in the top left is part of the video. Quote:
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8th April 2015, 15:48 | #28698 | Link |
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madVR v0.87.18 released
http://madshi.net/madVR.zip Code:
* fixed: #181: "deint" tag sometimes didn't work when using profiles * fixed: #277: DVD Navigator: external subtitles displayed incorrectly * fixed: target rects with odd widths/heights resulted in a black border * fixed: SettingsSetBoolean("DebugOSD") didn't take effect immediately * DXVA scaling is done in RGB again for Intel and NVidia * DXVA performance improvement under certain conditions * small performance improvement when movie aspect ratio doesn't match display * 3dlut split screen mode can now supports mouse drag & drop * 3dlut can now be temporarily disable (and reenabled) via keyboard shortcut * some reliability improvements to refresh rate calculation algorithm |
8th April 2015, 16:11 | #28699 | Link | ||||
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heres the link http://forum.doom9.org/attachment.ph...1&d=1428496439 Quote:
Last edited by sexus; 8th April 2015 at 16:14. |
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8th April 2015, 16:23 | #28700 | Link |
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Just installed MadVR v0.87.18. Noticed that MPC-HC (1.7.8) freezes when seeking. This only seems to happen with files that uses Haali.
Edit. Installed earlier version of MadVR and now everything's fine again, so there's certainly something fishy with this new version? Last edited by Digiface; 8th April 2015 at 16:33. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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