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Old 8th June 2007, 06:53   #761  |  Link
Veiga
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@qwerpoi

congratulation for your new version, fantastic work.
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File Type: zip PortuguesBR_140_tranlation.zip (15.3 KB, 141 views)
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Old 8th June 2007, 14:55   #762  |  Link
niiyan
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@qwerpoi
Both problems were solved by the bug fixing file. Thank you!
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Old 8th June 2007, 19:25   #763  |  Link
qwerpoi
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Quote:
Originally Posted by Terranigma View Post
You might encounter it after opening a memory intensive script for preview (mvdegrain2 with dct1 and overlap=8 is an intensive script), Then highlight something from the script with the Left-Mouse button and choose copy. You'd get an error... or you won't. =P
Check out if you have an "avsp_error_log.txt" in your AvsP directory. If so, please post the error message if it has been logged to help me get an idea of what's going on.

Quote:
Originally Posted by Veiga View Post
@qwerpoi

congratulation for your new version, fantastic work.
Thanks for the translastion update, I've updated the links on the first post and download page accordingly.

Quote:
Originally Posted by niiyan View Post
@qwerpoi
Both problems were solved by the bug fixing file. Thank you!
Very cool, I'm glad the bugfix update method works smoothly.
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Old 8th June 2007, 19:32   #764  |  Link
Terranigma
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as you wish.
Code:

[Thu Jun 07 10:11:54 2007]
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
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Old 10th June 2007, 07:50   #765  |  Link
Fizick
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qwerpoi,
please look to this thread:
http://forum.doom9.org/showthread.php?t=94768
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Old 10th June 2007, 21:49   #766  |  Link
Alain2
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French translation updated

Quote:
Traceback (most recent call last):
File "AvsP.pyo", line 1292, in OnUpdateUI
File "AvsP.pyo", line 790, in UpdateCalltip
NameError: global name 'charBefore' is not defined
Traceback (most recent call last):
File "AvsP.pyo", line 1355, in OnSetFocus
File "AvsP.pyo", line 790, in UpdateCalltip
NameError: global name 'charBefore' is not defined
Traceback (most recent call last):
File "AvsP.pyo", line 1292, in OnUpdateUI
File "AvsP.pyo", line 790, in UpdateCalltip
NameError: global name 'charBefore' is not defined

Last edited by Alain2; 10th June 2007 at 22:13.
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Old 11th June 2007, 12:20   #767  |  Link
zemog
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@qwerpoi
Thanks for the update.
Attached Files
File Type: rar Spanish translation v1.4.0.rar (14.9 KB, 64 views)
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Old 11th June 2007, 15:26   #768  |  Link
check
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Hi qwerpoi, I'm playing around with building an x264 encoding frontend that is launched from avsp. Are there any problems with directly creating new wxpy frames (aka windows) and loading them as though it was a normal python environment? I've uploaded a sample GUI model here for you to test with: http://paste.animeneko.net/389
At this stage I am planning to launch the options configurator in the AvsP environment, and then to launch a separate process that will be what interacts with x264 (so you don't need to leave AvsP open for the duration of encoding).

As you can see I'm pretty early into the coding, so all thoughts from all - even thoughts about major redesigns of the system - will be graciously accepted
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Old 11th June 2007, 16:14   #769  |  Link
~bT~
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AVSp should be integrated into MeGUI
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Old 11th June 2007, 19:10   #770  |  Link
qwerpoi
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Quote:
Originally Posted by Terranigma View Post
as you wish.
Code:

[Thu Jun 07 10:11:54 2007]
Traceback (most recent call last):
  File "AvsP.pyo", line 1292, in OnUpdateUI
  File "AvsP.pyo", line 801, in UpdateCalltip
UnboundLocalError: local variable 'iArgPos' referenced before assignment
Hm, this bug was fixed with the last bugfix, it doesn't seem to be the same bug you're reporting. If you ever manage to activate the memory-intensive bug, check the log files again, see if you get any new messages. Otherwise, it may not be directly related to AvsP, I'll try and investigate the matter further.

Quote:
Originally Posted by Fizick View Post
qwerpoi,
please look to this thread:
http://forum.doom9.org/showthread.php?t=94768
Interesting discussion, it seems the [* *] syntax is favored at this point. It means I would have to change things a bit in AvsP (mainly the syntax highlighting code), I don't think it would cause any major compatibility issues. I'll look into it some more thought, though.

Quote:
Originally Posted by Alain2 View Post
French translation updated

Traceback (most recent call last):
File "AvsP.pyo", line 1292, in OnUpdateUI
File "AvsP.pyo", line 790, in UpdateCalltip
NameError: global name 'charBefore' is not defined
Thanks for the translation update. The bug you reported occurs when you have "Frequent calltips" turned off, sorry about that. This bug will be fixed in the next version, but in the meantime you can download AvsP_bugfix2_v1.4.0.zip, which contains a single file named AvsP.pyo. Close AvsP, put AvsP.pyo in the same directory as AvsP.exe (replace any older ones if you downloaded any earlier bugfix), start up AvsP and the new bug should be fixed.

Quote:
Originally Posted by zemog View Post
@qwerpoi
Thanks for the update.
Thanks for the translation update, I'll update the links when the attachment is approved.

Quote:
Originally Posted by check View Post
Hi qwerpoi, I'm playing around with building an x264 encoding frontend that is launched from avsp. Are there any problems with directly creating new wxpy frames (aka windows) and loading them as though it was a normal python environment? I've uploaded a sample GUI model here for you to test with: http://paste.animeneko.net/389
At this stage I am planning to launch the options configurator in the AvsP environment, and then to launch a separate process that will be what interacts with x264 (so you don't need to leave AvsP open for the duration of encoding).
Interesting stuff, I'll take a closer look at it when I get some time. As far as I know there shouldn't be any problems creating new wxp frames from AvsP, but running the encoder in a separate process may have some issues, I'll look into that as well.

Quote:
Originally Posted by bEnGaLi tHuG View Post
AVSp should be integrated into MeGUI
I'm certainly not opposed to the idea, but since I don't really use MeGUI myself, it would fall on someone else to actually carry through with the idea. If anyone wants to try, let me know if I can be of help .
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Old 11th June 2007, 20:32   #771  |  Link
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Quote:
Originally Posted by qwerpoi View Post
The bug you reported occurs when you have "Frequent calltips" turned off, sorry about that. This bug will be fixed in the next version, but in the meantime you can download AvsP_bugfix2_v1.4.0.zip, which contains a single file named AvsP.pyo. Close AvsP, put AvsP.pyo in the same directory as AvsP.exe (replace any older ones if you downloaded any earlier bugfix), start up AvsP and the new bug should be fixed.
That was quick! Thx for the fix, it was unusable before and it works fine now
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Old 12th June 2007, 02:42   #772  |  Link
check
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Quote:
Originally Posted by qwerpoi View Post
Interesting stuff, I'll take a closer look at it when I get some time. As far as I know there shouldn't be any problems creating new wxp frames from AvsP, but running the encoder in a separate process may have some issues, I'll look into that as well.
Hmm, I've had a think about this new issue you brought up but I can't see where the problem is at all. Could you spend a few lines explaining?

Quote:
I'm certainly not opposed to the idea, but since I don't really use MeGUI myself, it would fall on someone else to actually carry through with the idea. If anyone wants to try, let me know if I can be of help .
It's probably somewhat difficult as meGUI runs in .NET. I guess you could run it through ironpython, but to me at least it's getting to more trouble than it's worth. There are also a whole bunch of other questions about how to integrate it into the workflow, but I'm sure those could be hammered out.
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Old 13th June 2007, 06:31   #773  |  Link
qwerpoi
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Quote:
Originally Posted by check View Post
I've uploaded a sample GUI model here for you to test with: http://paste.animeneko.net/389
At this stage I am planning to launch the options configurator in the AvsP environment, and then to launch a separate process that will be what interacts with x264 (so you don't need to leave AvsP open for the duration of encoding).
I've played around a bit with your sample, very impressive stuff (puts my avs2avi dialog to shame ). I'm not really familiar with x264, so I can't give very specific feedback, but in general I would say you may want to take some options from the main tab and put them into a third tab (I'm not positive, but I'm guessing the average user wouldn't tweak b-frame, m.e., quant matrix options very frequently). Also, I always did like presets, back in the day I thought enc did a decent job with them.

Quote:
Originally Posted by check View Post
Hmm, I've had a think about this new issue you brought up but I can't see where the problem is at all. Could you spend a few lines explaining?
It was just me overthinking the matter. Basically it would be problematic if you went the route I did with the avs2avi dialog, where AvsP was communicating with the avs2avi process to update the dialog's progress bar, allow the user to cancel, etc. If you don't need that kind of graphical feedback, then there shouldn't be any issue at all.
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Old 13th June 2007, 08:52   #774  |  Link
check
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Heh, yeah, I'm planning on producing system where the layout of subsections is customisable so others don't complain about my layout choice (which is basically to fit as much onto one page as possible). As for presets, I downloaded enc and found it's much the same as what I'm planning to create :^)
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Old 13th June 2007, 11:19   #775  |  Link
Veiga
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Sorry qwerpoi and users that download the first translation for v.140. I make a mistake when interpretation (fold) term.
Now I thing best.
Attached Files
File Type: zip PortuguesBR_140__translationV2.zip (15.3 KB, 66 views)
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Old 14th June 2007, 09:24   #776  |  Link
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Asterisk on the title bar in the undocked preview window doesn't disappear when I save the script. That's, until I refresh the window of course. It's been like that since forever but since no one reported it, I will. I guess it's by design but it can be pretty misleading when script window is hidden under the preview. Cheers
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Last edited by krisq; 14th June 2007 at 13:39.
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Old 22nd July 2007, 22:04   #777  |  Link
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I just wanted to report that there still seem to be some unicode bugs in the latest version. I right-click a file and choose to open with avsp; if the filename or path contains a unicode character, avsp will fail to open it.
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Old 23rd July 2007, 05:57   #778  |  Link
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I find this editor very useful when experimenting (I am only just starting with Avisynth) with scripts.

I have been trying to change the white background on the script window and after changing every background color to a more eye friendly color that suits my eyes I still have been unable to get rid of the white.

Some people seem to love white but I hate it, even with my Monitor set to sRGB (a low color temperature) I still find it very difficult to look at.

Is there any way that I have missed to change it?
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Old 23rd July 2007, 18:52   #779  |  Link
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Quote:
Originally Posted by Zarxrax View Post
I just wanted to report that there still seem to be some unicode bugs in the latest version. I right-click a file and choose to open with avsp; if the filename or path contains a unicode character, avsp will fail to open it.
I tried it out, couldn't reproduce the error on my laptop. Could you tell me the exact error reported by AvsP? It should be saved in the avsp_error_log.txt.

Quote:
Originally Posted by RedDwarf1 View Post
I have been trying to change the white background on the script window and after changing every background color to a more eye friendly color that suits my eyes I still have been unable to get rid of the white.
No, it seems there currently isn't a way to do it. I'll very likely release a small bugfix update soon, I'll try and add this fix to the update as well.
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Old 25th July 2007, 04:14   #780  |  Link
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I hope so, thanks. I look forward to it as it is the only thing I dislike about it. Otherwise it is a fantastic tool which makes AVIsynth scripting so much easier.
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