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#9801 | Link | |
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Join Date: Mar 2011
Posts: 60
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#9803 | Link |
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Join Date: Jun 2011
Posts: 288
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madshi hasn't posted on Doom9 since 6th of September (~2 weeks ago):
http://forum.doom9.org/showthread.ph...75#post1524275 I hope everything is OK? :O
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SETUP: Win 10/MPC-HC/LAV/MadVR HARDWARE: Fractal Design Node 804 | Xeon E3-1260L v5 | Supermicro X11SSZ-TLN4F | Samsung 2x8GB DDR4 ECC | Samsung 850 EVO 1TB | MSI GTX 1650 Super | EVGA G2 750 |
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#9804 | Link |
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Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,348
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He did say that he will take a break from madVR development for a while to attend some other work.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#9806 | Link |
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Join Date: Mar 2009
Posts: 3,650
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That's already been discussed in this thread please use the search.
If your taking snaps in exclusive mode there are two popular options FRAPS but MSI Afterburner. It's either that or switch to windowed mode and use the Print Screen key. Last edited by ryrynz; 20th September 2011 at 07:44. |
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#9807 | Link |
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Join Date: Oct 2009
Posts: 930
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Hi!
So I bought a more modern graphics card and I was thinking of disabling exclusive mode. Are there any drawbacks? So far I only noticed that the presentation glitches line is missing. So is it missing because there's no way to monitor it in windowed mode or it can't happen? |
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#9808 | Link |
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Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,348
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Its not possible to monitor it in windowed mode.
If playback is smooth for you, Windowed mode is also fine. However, why do you prefer windowed mode, anyway?
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#9811 | Link |
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Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,348
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People are way too focused on seeking. Watch the movie already, stop seeking around in it.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#9812 | Link | |
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Join Date: Oct 2009
Posts: 930
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In overlay mode with potplayer I can actually can have the same gui as normally, while staying in exclusive mode. Last edited by mzso; 20th September 2011 at 14:21. |
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#9813 | Link | |
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Join Date: Jun 2011
Posts: 288
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SETUP: Win 10/MPC-HC/LAV/MadVR HARDWARE: Fractal Design Node 804 | Xeon E3-1260L v5 | Supermicro X11SSZ-TLN4F | Samsung 2x8GB DDR4 ECC | Samsung 850 EVO 1TB | MSI GTX 1650 Super | EVGA G2 750 |
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#9815 | Link | |||
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Join Date: Jul 2011
Location: BW, Germany
Posts: 380
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All it does it disadvantages: 1. Slower fullscreen switch time, 2. ugly status notification at the top left, 3. ugly seek bar, 4. unable to take screenshots easily. Quote:
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
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#9816 | Link | |
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Join Date: Jun 2011
Posts: 288
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I can do this without problems with print-scr... screenshot in fullscreen mode
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SETUP: Win 10/MPC-HC/LAV/MadVR HARDWARE: Fractal Design Node 804 | Xeon E3-1260L v5 | Supermicro X11SSZ-TLN4F | Samsung 2x8GB DDR4 ECC | Samsung 850 EVO 1TB | MSI GTX 1650 Super | EVGA G2 750 |
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#9817 | Link | |
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Join Date: Oct 2009
Posts: 930
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#9818 | Link | |
Registered User
Join Date: May 2011
Posts: 164
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I actually like the barely visible, sleek seek bar (I rarely use it anyway). Dunno about the screenshots I've never tried and some people say it works. The main advantage is better performance (in my case it reduces the rendering times slightly and the presentation times GREATLY). Not saying I see a difference but it can't hurt, can it? Also being sure that nothing will get in the way of playback (although windowed with "always visible" toggled should work just fine) is a plus. Last edited by kalston; 20th September 2011 at 19:15. |
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#9819 | Link | ||||
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Join Date: Jul 2011
Location: BW, Germany
Posts: 380
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
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#9820 | Link |
Registered User
Join Date: Oct 2009
Posts: 930
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I've be testing my new card with madvr and LAV CUVID. My CPU usage was higher than I expected. (based on what I remember with my old card and dxva) So I looked at the threads with process explorer. Got something like this.
![]() I didn't expect madvr to generate significant cpu usage, since it works with shaders and all. Is this normal? (I also didn't think splitting with LAV would count for 13% cpu usage either) |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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