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Old 17th November 2022, 20:16   #61  |  Link
rgr
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25fps->50fps conversion + image enhancement (from youtube).

First Chronos, then Artemis Low Quality -- or vice versa?
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Old 19th November 2022, 21:11   #62  |  Link
Emulgator
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Might be source dependent.
I go vice versa, first enhance/upscale then upfps.
Takes longer, but gives... better butter.
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Old 23rd November 2022, 21:40   #63  |  Link
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Emulgator, what do you think about a madVR-plugin? would be cool. Found some screenshots from huh'n https://forum.doom9.org/showthread.p...09#post1967409
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Old 27th November 2022, 14:10   #64  |  Link
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ATM I see VEAI and other AI algos rather as a choice of offline reconstruction algos.
Once AI gets so cheap that it an be performanced realtime, maybe.
But I think that guessing at content (to such extent and in effect repainting it) is not what a renderer should do.
A few years later my today's opinion may well be overridden by development ;-)

To continue Topaz discussion:
I can not get any enlightening out of Version 3 so far up to 3.0.4:
Slower, clumsier behaviour,
(continues rendering costly preview threads under the hood, every time I have to untick something),
the two screens are not updated in realtime but stutter around (worked in 2.6.4),
still Deinterlacing can not do what I am inclined to believe it could,
"Ugly face syndrome" still unsolved
(while calcuating Proteus on them, if faces happen to be below a certain pixel size they degrade to ugly grimaces).

I haven't even tried to get the output options tested for better parameters.
And from this month on I would have to shell out the yearly price again to be updated...
So it is 2.6.4 for me still.
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Old 27th November 2022, 19:51   #65  |  Link
ognirats
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Quote:
Originally Posted by toot367 View Post
There are no jagges, artifacts, or flickering.
Doubt
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Old 30th November 2022, 12:04   #66  |  Link
James_b
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Quote:
Originally Posted by Emulgator View Post
ATM I see VEAI and other AI algos rather as a choice of offline reconstruction algos.
Once AI gets so cheap that it an be performanced realtime, maybe.
But I think that guessing at content (to such extent and in effect repainting it) is not what a renderer should do.
A few years later my today's opinion may well be overridden by development ;-)
Hello Topaz master
I meant the other way around, mad vir in Topaz. super-xbr is pretty good. In Topaz one can not change the upscaler? as far as i concern. Only the clean up algos. Do you know what they use?

So back to the 2.6.4. And when speaking of 264, the x264-out have some what shallow dynamics, or is it only me? kicks of from 30.

And when playing some of my old avi i get 0-255 dynamics in many players, almost HDR (in dynamics). But the very good ProRes output from 16 black. Standard yes, but dynamics is not so much Enhance.
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Old 30th November 2022, 20:01   #67  |  Link
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Quote:
the x264-out have some what shallow dynamics, or is it only me? kicks of from 30.
Yes, depending on footage shadow values tended to brighten up a bit.
Could well have been a straight mismatch implemented while piping into ffmpeg x264.
Back then in a good number of cases I inserted a "lowering shadow values" gamma curve after Topaz (SmoothAdjust16),
but these days I am telling 2.6.4 to render into ProRes to lift further processing chain into 10bit precision.

super-xbr: I haven't tried seriously any other than VEAI after I got ridiculous and still watchable 450%..900% 4K upscales working, just for fun. But maybe I should someday...
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