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#29841 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,716
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But with C-R, the blue robe of "Mangust" is clearly more aliased than with Jinc. |
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#29842 | Link | |
Registered User
Join Date: Oct 2012
Posts: 5,984
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this is not even the same frame i try to fix this. Last edited by huhn; 13th May 2015 at 14:39. |
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#29843 | Link |
Registered User
Join Date: Feb 2013
Posts: 135
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Well in this picture catmull-rom ar is even better than Jinc... Look at the picture on top of the men around the fire. The blue part is blurry with Jinc and Nnedi3.
Edit : Ok I didn't notice you edited your post ![]()
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Windows 8.1 x64 - Intel Core i5-4670K (4.2 GHz) - 8 GB DDR3 - MSI Geforce GTX 1080 8 GB - Sony KD-55A1 Last edited by Werewolfy; 13th May 2015 at 15:04. |
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#29844 | Link | |
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Join Date: May 2011
Posts: 164
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Last edited by kalston; 13th May 2015 at 15:19. |
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#29845 | Link | |
Anime Otaku
Join Date: Oct 2002
Location: Somewhere in Cyberspace...
Posts: 437
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AMD FX8350 on Gigabyte GA-970A-D3 / 8192 MB DDR3-1600 SDRAM / AMD R9 285 with Catalyst 1.5.9.1/ Asus Xonar D2X / Windows 10 pro 64bit |
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#29846 | Link | ||||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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So I'm somewhat torn now: With this PC game, chroma doubling helps, and also Jinc looks "different" to Catmull-Rom. So maybe I should put both chroma doubling and Jinc back in? But with a 4:2:0 source maybe there's no difference at all. However, "upscaling refinement" could result in sharpening the chroma channel so much that doubling after refinement might make a difference, once again. So maybe that's a good argument for putting it all back in? Opinions? Quote:
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#29847 | Link | |
Registered User
Join Date: Dec 2013
Posts: 752
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#29848 | Link | |
Registered User
Join Date: Feb 2013
Posts: 135
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Windows 8.1 x64 - Intel Core i5-4670K (4.2 GHz) - 8 GB DDR3 - MSI Geforce GTX 1080 8 GB - Sony KD-55A1 |
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#29850 | Link | |
Registered User
Join Date: Oct 2012
Posts: 5,984
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upscaling SD to UHD should make the picture very soft with a default scaler and things like chroma doubling may help there a lot. |
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#29851 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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#29852 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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So here are 2 test builds.
@detmek: http://madshi.net/madVR885Haswell.zip Please try them all and let me know which fix the problem, if any. Thanks. @everyone with the D3D11 minimize / Aero Peak problem: http://madshi.net/madVR885minimize.zip Does this one fix the problem? |
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#29854 | Link | |
Registered User
Join Date: Nov 2009
Posts: 1,009
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I don't know if you have a smartTV so sorry if this sounds confusing to you. PD: btw, on your chroma discussion IHMO you should use nnedi3 chroma where you use nnedi3 luma, otherwise you get horrible chroma mismatches on saturated borders. |
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#29855 | Link | |
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Join Date: May 2008
Location: France
Posts: 634
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Here is a log. Hope it will help. I double click the file which opens the player, go into fullscreen, reset stats (Ctrl+R), let the problems occurs (for 1 minute i guess), then pause, exit fullscreen, closes player. http://dl.free.fr/jHUVQcG4y |
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#29856 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Funny, I was thinking exactly the same a couple of days ago...
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#29857 | Link | |
Registered User
Join Date: Sep 2013
Posts: 919
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Quote:
Can we please try a 64 build?
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 13th May 2015 at 17:02. |
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#29858 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Quote:
Do you have any sort of application/service running in the background which might be using/blocking the GPU? Try closing any such application/service, and maybe also your browser. Does that help in any way? Can you please create another log with this build: http://madshi.net/madVRextendedLog.zip Later. |
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#29859 | Link |
Registered User
Join Date: Jun 2006
Posts: 262
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madshi, can you please add the possibility to change the current device's refresh rate from the tray icon menu? Sometimes it's better to watch PAL videos at native 25 Hz, for example SopCast translations, sometimes not. It's easy to change playing speed in ReClock but not the refresh rate with madVR. So sometimes I have to uncheck "treat 25p movies as 24p" setting in madVR and then relauch the player - just to get the refresh rate I need now.
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Magically yours Raistlin |
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#29860 | Link | |
Registered User
Join Date: Aug 2009
Posts: 475
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I don't know if I mentioned before but I don't have dropped or delayed frames or glitches. Its just render queue is not full and frames are presented out of order. The thing is, problem almost desapires if I turn of smooth motion or turn on FSE. It flickers just a 1-2 seconds. With FSE render queue goes full. And that is even with regular build. Without FSE and with Smooth Motion on it flickers all the time.
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Intel Pentium G3220, Asus H81M-K, 4GB DDR3@1600MHz (1333MHz working), LG W1934S, Windows 8.1 Pro x64 Last edited by detmek; 13th May 2015 at 17:52. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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