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#101 | Link |
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Join Date: Nov 2009
Posts: 1,009
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I own a 4670K so didn't use the Broadwell build only x64 of winthread. Not sure if my earlier tests were wrong I just ran another test both in 8 and 10bit for 7000 frames and LigH's is slightly faster 2%. Maybe different content yields different speeds. I read the speed from the last line when encoding finishes I assume means average.
Source: 1080p@60fps 8-bit CRF: 24 preset: slow tune: touhou 8-bit tmod 111.92fps 107.45fps 117.62(--no progress) LigH 113.54fps 116.83fps vlan 117.05fps 116.57 LigH 121.68fps (--opencl on GTX1070) vlan 121.26fps (--opencl on GTX1070) 10-bit tmod 65.64fps LigH 66.10fps On a different note I get worse results in 10-bit for the same target bitrate (same settings) and even worse quality with x265 also 10-bit, makes no sense, would like to see some quality benchmarks out there. Last edited by Dogway; 21st December 2018 at 21:13. |
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#102 | Link | |
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Join Date: May 2005
Posts: 1,372
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Gorgeous, delicious, deculture! |
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#103 | Link | |
Fossil
Join Date: Mar 2006
Location: A wretched hive of scum and villainy
Posts: 4,470
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#106 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 5,964
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I build with a pretty generic MSYS2 / MinGW environment which is kept up-to-date by the media-autobuild_suite. If OpenCL is enabled for ffmpeg, I suppose it is enabled for x264 as well.
And my H is capital. |
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#111 | Link |
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Join Date: Oct 2002
Location: France
Posts: 1,764
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I'm also working, nice and slow, to implement almost all the t_mod patches to the real r2969 version, not the "special" version i'm using for now.
Almost, because there is two patches i'll not implement : the avi output and the audio support. These patches are big and very difficult, but the most critical issue, is that they are using deprecated ffmpeg functions, needing a too old version of ffmpeg not compatible anymore with actual real r2969 version. And i have no idea/skill/knowledge for updating these patches which need to be rewritten with actual ffmpeg functions.
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#112 | Link | |
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Join Date: Jul 2004
Posts: 196
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#113 | Link |
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Join Date: Oct 2002
Location: France
Posts: 1,764
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I've finsihed implemening all the patches (even the "audio" and "avi ouput") of the tmod version on the last real r2970 version, avaible on my github on t_mod_New, builds are in progress, release soon.
Quick test seems ok, but i'm not using all the tmod features (the "audio" part for exemple, i'm not using it, so not tested...).
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#116 | Link |
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Join Date: Oct 2002
Location: France
Posts: 1,764
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I don't know what vanilla has, you'll have to compare the patch applied.
About the new AQ, i think you refers to the TriAQ patch, wich add aq2 and aq3 mode. The original author of this patch made it most for anime purpose. Even if nothing prevent you to use them on something else than anime, for the few i've understood from aq3 mode, its purpose is mostly for anime "kind" video. After, aq2 mode may be a more generic use. Unfortunately, there was almost no information on this patch... ![]() But my real advise would be to try.
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#117 | Link | |
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Location: Portland, OR
Posts: 2,984
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#118 | Link |
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Join Date: Oct 2002
Location: France
Posts: 1,764
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Don't mix aq-mode (2 or 3) with aq2-mode or aq3-mode ! They are absolutely not the same thing.
aq2-mode and aq3-mode are others aq modes added by the TriAQ patch, as i've said.
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#119 | Link | |
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Location: Portland, OR
Posts: 2,984
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I think some renaming is in order! |
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