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12th October 2014, 00:51 | #181 | Link | |
.NET Web App Dev
Join Date: May 2010
Location: USA
Posts: 291
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Is dxva2n support missing or did I set things up wrong? Using this with LAV filter (testing right now), Video decoder says "DXVA2 (native)" is "Available". (DX 10.1, Win 8.1, NV 660).
EDIT: Just found my answer - "MPDN isn't written with using DXVA at any stage in mind", well that is a performance bummer. Anyway, some suggestions, Going to "File" then "Open" brings up a dialog which then brings up a Windows dialog. After choosing a file in the Windows dialog, the MPDN dialog remains and you have to close it. Four clicks. Suggestion, "Open" should bring up Windows dialog directly then when I choose a file in the Windows dialog, it should start playing the file. Two clicks. Ease of setup, Can you include subtitle renderer as part of MPDN (I fathom this is a legal question)? Requiring separate download and install is a negative in my opinion. Options, Some questions that the options menu can answer: (1) "What is faster?" (2) "What this does?" (3) "What is this options recommended for?" Quote:
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Intel i7 5820k / 16 GB DDR4 / NV 970 / 4K ASUS Windows 8.1 Last edited by Hera; 12th October 2014 at 01:08. Reason: Answered my own question so provided feedback instead. |
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12th October 2014, 02:21 | #182 | Link |
Registered User
Join Date: Oct 2012
Posts: 7,926
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it's not rare that DXVA uses more power than normal software decoding making it pretty useless for normal content like a BD on system with a dedicated GPU.
and this is closed software. for a reason the creator knows but didn't want to tell us. Last edited by huhn; 12th October 2014 at 02:21. Reason: removed quote |
13th October 2014, 05:06 | #183 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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@Hera
Quick Open File menu added in v2.6.1. A setup package will be used some time in the future when I get some time to do it. If someone wants to do a write up for the options, I'd be happy to assist and post the link on the OP but I don't want to clutter the options page further. .NET native won't make a difference to MPDN's performance (GC will still be present and like I said before, performance critical parts are in ASM). And you do know it's not available for desktop apps yet, don't you? |
17th October 2014, 00:46 | #188 | Link | |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
MPDN has Catrom but does not do LL scaling (my understanding is that LL only benefits in extreme downscaling of >= 400%). To get catrom, use bicubic with sharpness of 100 (this is equivalent to catrom mathematically). I'm not a big fan of smooth motion (that's an understatement ) but SVP is readily available as a postprocessing filter. |
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17th October 2014, 01:37 | #189 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Can't confirm, it shows 23,97xHz in player OSD in D3D10 FSE on a Geforce 9600 GT.
I meant the tool CRU, not Nvidia driver custom resolution tool: http://www.monitortests.com/forum/Th...on-Utility-CRU It's important to untick the extension block checkbox and to do a restart after setting up resolutions. Or are you referring to some command line switches for auto resolution change, since I can't find that functionality in the MPDN GUI. |
17th October 2014, 02:35 | #190 | Link | |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
I tested with both CRU and nvidia custom res. While in windowed mode, MPDN shows my custom refresh rate. But once I go into FSE mode, MPDN's display rate rapidly changes to approach the new rates (which is the default rate). What driver version are you using anyway? I'd love to get D3D10 to work on my 9600GT too, especially since it fully supports 10-/16-bit output mode. MPDN doesn't do auto res change, so if refresh rate changes when going into FSE mode, then it's the driver doing it. I'll give it another try with CRU but your screen shot doesn't show manual timing? I had to set manual timing to get close to 23.976Hz (my TV reports 23Hz mode properly so I only need CRU to set the card up via manual timing to get closer to my audio ref clock). Last edited by Zachs; 17th October 2014 at 02:38. |
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17th October 2014, 18:00 | #193 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Quote:
I'm using a LCD monitor with bypass panel and with my usual timings (which are said to have more frequent vblank) I can't hit 23.976 very precisely, neither with LCD standard. Driver is plain 340.52 and OS is Windows 8.1. Hopefully I'll have a GM204 card again next week. |
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19th October 2014, 22:50 | #194 | Link |
Registered User
Join Date: Oct 2012
Location: Akron, OH
Posts: 491
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Downloaded the latest MPDN last night and tried it for the first time. For 1080p, it's as good as or better than madVR (nothing touches madVR on doubled SD). Nice work!
I have one feature request. Please add "resume playback at last position" to the General Options. Quick Open File and Recent Files are less useful without it. |
19th October 2014, 23:30 | #195 | Link |
Troubleshooter
Join Date: Feb 2014
Posts: 339
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MPDN possible future feature(s)?
I don't know if its been previously mentioned in the thread (I did a quick search, but didn't turn it up), but I think a useful feature for the MPDN player somewhere down the line would be the play next in folder option (and possibly a loop at end of of folder) that is common in quite a few other players.
Edit: Just wanted to add a note about how impressed I am with the current version of MPDN. Back in late September I posted about problems I had with what was then version x64_2_1_0_1424. With the current version x64_2_6_3_1912 I have none of those problems. Before I couldn't run in fullscreen using Direct3D 10.1 render mode now I have no problem running in that mode (as long as I don't put a check in the Use new windowed mode rendering path when possible box). I can't credit my gpu (dated 9/18/2014, so it hasn't changed), so I credit the changes made to MPDN during that time. Given its very good image quality, fast render times, 0 dropped frames, 0 presentation glitches, and smooth video playback (smooth video during panning/scrolling scenes) it is currently my preferred media player. I'd use it all the time if it had a few more basic features (like noted above). I'd find that useful as well. As far as I know that's something lacking in a lot of video players (including MPC).
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 20th October 2014 at 01:39. Reason: added update about playback experience |
20th October 2014, 06:53 | #196 | Link | ||
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
Quote:
Just a heads up, MPDN v2.7.0 has been released and features 12- and 16-tap Lanczos and Jinc. It's also massively faster. First time I've been able to use Jinc 16-tap (or its equivalent) on my GTX560 without it sounding like a plane taking off! |
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20th October 2014, 11:50 | #199 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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There's actually a few reasons for MPDN to have its own player but the technical one is .NET isn't exactly DirectShow filter friendly. MPDN needed a lot of tricks to get .NET to play nice, it's going to be quite difficult to make it into a pure DirectShow renderer.
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20th October 2014, 22:36 | #200 | Link |
cosmic entity
Join Date: May 2011
Location: outside the Box
Posts: 258
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Do you plan shader support in future releases?
i really like this player so far, it has so much less performance impact on my system, finally i can watch movies with madvr but without having teh gpu at 60% all the time... i do really miss shader support.... greetz BetA |
Tags |
direct3d, mpdn, nnedi3, opencl, reclock |
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