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Old 4th April 2020, 10:50   #59001  |  Link
ryrynz
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Thread derailed. RIP.
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Old 4th April 2020, 17:51   #59002  |  Link
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I think, given that this software has not been developing at all for almost two years now.
And the author of the program spoke quite definitely about of the future free version.
There are fewer and fewer who do not believe that MadVR is DeadVR

In my opinion:

1) Of course, the Madshi business plan, which hopes to sell for $10K that costs $ 0, is complete nonsense.
Moreover, even after two years, his product is still not ready.
And when it is ready, the world will have time to change to such an extent that it will not be ready to buy such solutions

2) The death of MadVR - in my opinion, this is a very nice event

3) Because, firstly, frankly, closed software is arbitrarily wonderful,
behind which there is only one person - it is always very bad.
Relatively speaking.
Imagine the only author of the program falls under the tram.
This also completely ends the life of its software.
Is this a good, reliable at all?

Secondly, technologically MadVR - lagged behind real modern hardware capabilities for a long time.
It has not been developing at all for two years now, in that area where even one month is a whole revolution!

4) I hope the current situation with MadVR and the lessons we learned from this whole story,
will be a very serious incentive for the development of alternative projects.
It's time to understand, realize and accept: MadVR - is no more.
It`s died.
There were wonderful for 10 years, everyone is very grateful to the author.
But this times are over.

5) Of course, it strikes me that the whole world, the whole huge planet Earth, with a population of 8 billion people.
for 10 years, there was only one crazy programmer who made such a solution.
Of course, 90% of it consisted of another people`s algorithms made under opensource.
He was basically impossible to sell it

6) Now that the industry, in direct terms, bought the creator of MadVR and blocked his work.
It's time to start a serious project that can significantly surpass the previous solution in terms of quality and capabilities.
We can do something a lot. Much better.
It is important not to repeat the fatal errors of the MadVR project initially

Last edited by HauteTension; 4th April 2020 at 18:02.
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Old 4th April 2020, 17:58   #59003  |  Link
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Quote:
Originally Posted by HauteTension View Post
It is important not to repeat the fatal errors of the MadVR project initially
What do you mean with that?
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Old 4th April 2020, 18:14   #59004  |  Link
HauteTension
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Fundamental, fatal, errors of "MadVR Project" are:

- Completely closed code
- One and only developer
- Any development of the project always depended on the goodwill of one person

Now the whole huge community is reaping the fruits of these, originally laid down in the project of hidden pits.
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Old 4th April 2020, 19:51   #59005  |  Link
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Isn't it amazing that it is only people who have never spoken or helped or contributed to a project are always the ones that come in later and make demands and claims and start "the sky is falling" talk?

I mean 5 posts and you are now an authority on madVR and it's development?

Please...

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Old 4th April 2020, 19:57   #59006  |  Link
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[QUOTE=
It's time to start a serious project that can significantly surpass the previous solution in terms of quality and capabilities.
[/QUOTE]

cant wait to see what you have in store for everyone.
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Old 4th April 2020, 23:03   #59007  |  Link
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Parasites are all the same
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Old 4th April 2020, 23:09   #59008  |  Link
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Quote:
Originally Posted by Blackwalker View Post
look, I just asked what happens, I don't want to feed anything, stay calm. Since I haven't connected for a long time, reading the last comments I asked what happens, thats all!
My response wasn't directed at you. It was directed at all the people who think their "speculative opinion" is fact and present it as such. I've no issue with what you asked at all.
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Old 4th April 2020, 23:10   #59009  |  Link
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Originally Posted by HauteTension View Post
I think, given that this software has not been developing at all for almost two years now.
Sorry, but this isn't even remotely true.
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Old 5th April 2020, 01:17   #59010  |  Link
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Madshi has obviously done a tremendous amount of work over the last year or two. However, we on this forum are no longer his testers. The new ones are on the AVSForum, and generally have expensive projector-based home theater systems. They test madshi's amazing HDR tone mapping work, among other new features.

The people here who have such systems have moved to the other forum. We feel abandoned because we have no new features to test.

However madVR development goes, we still have a stable 0.92.17 release that does magical things. For free.
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Old 5th April 2020, 01:30   #59011  |  Link
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Quote:
Originally Posted by HauteTension View Post
It's time to understand, realize and accept: MadVR - is no more.
It`s died.
If you knew Madshi well, then you will knew that it is not that kind of people at all. If his project had died, he would have said that so frankly and clearly
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Old 5th April 2020, 02:20   #59012  |  Link
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1) I suppose he himself is in serious throwings.
Therefore, so far has not given a direct answer.
However, we see the facts.
They are such that the development of MadVR in its usual form has long been stopped.
Algorithms do not develop. There is no support for new formats.
It is not known how long the code will work until the next update of WIN or video drivers
turn it into a useless set of zeros and ones.

You can call it a “project frozen” or something else.
But the facts remains.


2) Actually for MadShi personally, it`t not so bad "businessplan".
As I understand, he got some sort of venture funding for "Envy project" and some share in "madVR Labs, LLC".

It brought enough money so that for about two years not to engage in any other work.
At the same time, without releasing any finished product to the market

Are there any real market prospects for this device?
Why, in an era when high-end projectors will rapidly die out under the onslaught of WALL`s, capable of showing real HDR,
someone in this market will need a video processor sharpened for HDR to SDR conversion?
And with a single HDMI-input?
Will they be able to sell more than one or two dozens of these devices?

Who cares?

3) Suppose, after another year or two, it will become obvious that the Envy project has suffered a complete commercial failure.
Everyone in "madVR Labs, LLC" had a good time, but sooner or later the funds will run out.

Will this be a reason to suddenly resume work on MadVR ?
In the free version, after all, it is unlikely.

Perhaps madVR will return as paid software?
But even here the prospects are misty.
Selling "millions copies" and earning 50-100 million euros will definitely not work here
On his own site, madshi talks about "hundreds of thousands of madVR users world-wide."
Suppose there are 500 thousand . But these are those who use the program for free.
Usually, only 1-2% of the user base are ready to switch to the paid version.
This is only 5000 people
Theoretically, even this tiny base is enough to feed one developer, although this will not turn him into a millionaire.
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Old 5th April 2020, 02:45   #59013  |  Link
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So back in the realm of actual MadVR questions. For "10-bit" displays that are actually 8-bit + 2-bit FRC, what should I set the native display bitdepth to in the properties section? EDID info shows 8-bit for bitdepth but I'm wondering if I should force it to 10-bit (particularly for HDR content) because it is capable of displaying more colors with FRC tricks.
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Old 5th April 2020, 03:33   #59014  |  Link
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No, 10 bit is not important, even for HDR. Keep using 8 bit to save yourself from extra complications for no benefit.
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Old 5th April 2020, 13:11   #59015  |  Link
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Quote:
Originally Posted by mykillk View Post
So back in the realm of actual MadVR questions. For "10-bit" displays that are actually 8-bit + 2-bit FRC, what should I set the native display bitdepth to in the properties section? EDID info shows 8-bit for bitdepth but I'm wondering if I should force it to 10-bit (particularly for HDR content) because it is capable of displaying more colors with FRC tricks.
There's no such thing as 2 bit frc, it's either 8 bit or 10 bit.

the 10 bit can be achieved by 8 bit + frc or 8bit+ High-frc

You don't need to worry about this. Madvr output looks like 10bit even on 8bit.

the 10bit engine on the TV usually doesn't work well or works poorly, while 8-bit support is typically ubiquitous and stable.
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Old 5th April 2020, 14:07   #59016  |  Link
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Just watched a video news about Nvidia's DLSS 2.0 https://www.youtube.com/watch?v=YWIKzRhYZm4
And I've been very wondering - can it be used to play old low-res 480p videos in mediaplayer? If in games it's a matter of fps - here it's a moon landing of upscaling (if I understand this right)
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Old 5th April 2020, 14:56   #59017  |  Link
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it seems to be hilariously bad:

https://i.imgsli.com/images/3f4bc0c7...31d0013c45.png
https://i.imgsli.com/images/f5ee702b...ee0cda82cb.png
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Old 5th April 2020, 21:22   #59018  |  Link
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Usually most of quite new games are playable on low end gpus. Its enough to turn off vsynch, antialiasing (especially MSAA and variations) and start with all quality on medium which is enough visual quality in today's game engines.
DLSS and Variable Rate Shading are teqniques for reducing quality. That is buisness move. Instead making games even faster on low end gpu, make them look worse, hah.

Keeping to game technologies, I would rather look at something called DSR. Upsample first, then downsample to native screen resolution leaving all aliasing away. Watching 4k movies (samples ) on my screen i get aliased power lines and fences and any other thin long lines. I am still about to find fast 4K to HD good quality image scaler.
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Old 5th April 2020, 22:07   #59019  |  Link
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madshi has made available for download and testing more than 100 builds of MadVR since September 2018 and since the last official release.

Last edited by claw; 5th April 2020 at 22:10.
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Old 5th April 2020, 22:15   #59020  |  Link
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a cheap downscaler is bicubic 150.
madVR doesn't seem to be using convolution(or what's called) that'S why it can go terrible wrong but it's super cheap even with convolution.

you can try it with convolution in mpcVR.
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