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12th July 2016, 15:57 | #38661 | Link | ||
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12th July 2016, 16:20 | #38662 | Link | |
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12th July 2016, 19:02 | #38663 | Link |
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I'm trying to use the debug mode to find out what's preventing me from using D3D11 exclusive mode but I don't quite understand what the log says. These two lines seem significant though
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00006286.019 Window blocking WM_NCACTIVATE 00006289.356 Render prevented Direct3D from setting display mode 0x0, 0 Hz, progressive |
12th July 2016, 19:12 | #38664 | Link | |
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12th July 2016, 19:17 | #38665 | Link | |
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The adaptive sharpen shader has been updated, thought I'd mention it since it's used under the upscaling refinement and image enhancements options.
http://forum.doom9.org/showthread.php?t=172131 Quote:
Last edited by burfadel; 12th July 2016 at 19:22. |
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12th July 2016, 19:45 | #38666 | Link |
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is there any difference in motion clarity when using NNEDI instead of SuperXBR?
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Intel i5 6600, 16 GB DDR4, AMD Vega RX56 8 GB, Windows 10 x64, Kodi DS Player 17.6, MadVR (x64), LAV Filters (x64), XySubfilter .746 (x64) LG 4K OLED (65C8D), Denon X-4200 AVR, Dali Zensor 5.1 Set |
12th July 2016, 23:28 | #38667 | Link |
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That's impossible, there can be no difference between scaling one frame seperated or many in a row with the same algorithm.
If you want best motion clarity, let madVR feed a display that supports black frame insertion with the correct refreshrate without smooth motion. |
12th July 2016, 23:32 | #38668 | Link |
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Looks good, a bit too much sharpness and aliasing but likely you were using a different luma upscaler. I never got the impression SuperRes really helped much at all and have never enabled it. Might actually look at it when this updated version makes it way into madVR.
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12th July 2016, 23:47 | #38670 | Link | |
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13th July 2016, 05:51 | #38675 | Link | |
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Even if the GPU is doing 2.5-6 times as much work, that's not comparable to the difference in speed between RAM and VRAM. https://en.wikipedia.org/wiki/List_o...-access_memory Oh of course that's why already high framerate videos are no issue! The only solution would be if the interpolation is done entirely by a GPU. I guess using DDR4 will help somewhat. I'll see what the SVP developers think but I'm guessing it would require completely rewriting the filter. Last edited by Ironclad; 13th July 2016 at 07:41. |
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13th July 2016, 20:59 | #38676 | Link |
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Looks like HDR processing in .22 is kinda broken or maybe it's just me? LG Chess and Sony Camp videos play absolutely fine with hdr processing turned on and picture looks like it should but this Samsung demo and files from this post look totally wrong. HDR processing option turned on produces color shifted image. Playing with any of the options doesn't help and only turning it off helps. Using .20 or older produced no such issues, I skipped .21 and updated straight to .22 from .20 tho
samsung hdr demo: hdr processing turned on: hdr processing off: sony camp: hdr on: hdr off: |
13th July 2016, 23:02 | #38678 | Link | |
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350 nit display (madVR set to 400 nits HDR on, preserve hue on) |
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13th July 2016, 23:15 | #38679 | Link |
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Is it possible for MadVR to have more controls than the seek bar in exclusive mode? (like next/previous chapter buttons for example)
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(i have a tendency to drunk post) Last edited by mastrboy; 13th July 2016 at 23:18. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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