Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Capturing and Editing Video > VapourSynth
Register FAQ Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
Old 27th July 2018, 07:22   #3121  |  Link
LigH
German doom9/Gleitz SuMo
 
LigH's Avatar
 
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,782
I don't have much experience with editing vector graphics. But the original ingredients used to be just that...
__________________

New German Gleitz board
MediaFire: x264 | x265 | VPx | AOM | Xvid
LigH is offline   Reply With Quote
Old 27th July 2018, 15:16   #3122  |  Link
LigH
German doom9/Gleitz SuMo
 
LigH's Avatar
 
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,782
another ICO

__________________

New German Gleitz board
MediaFire: x264 | x265 | VPx | AOM | Xvid
LigH is offline   Reply With Quote
Old 27th July 2018, 17:48   #3123  |  Link
kolak
Registered User
 
Join Date: Nov 2004
Location: Poland
Posts: 2,843
Looks over-done/complicated for an icon
kolak is offline   Reply With Quote
Old 27th July 2018, 18:23   #3124  |  Link
poisondeathray
Registered User
 
Join Date: Sep 2007
Posts: 5,377
I looks better IMO, but personally , I would go even more transparent for the film. Yellow python dude is not getting exposure

Also the original yellow logo path (I saw this on google images too) , seems to have a problem - the (viewer) right edge of is missing some points or flattened compared to the blue python's rounded border
poisondeathray is offline   Reply With Quote
Old 28th July 2018, 00:39   #3125  |  Link
poisondeathray
Registered User
 
Join Date: Sep 2007
Posts: 5,377
Why is 32x32 required to be supported ? Looking at the wikipedia link, XP supports 48x48. And it seems like XP support is getting phased out everywhere.

https://en.wikipedia.org/wiki/ICO_(file_format)
poisondeathray is offline   Reply With Quote
Old 28th July 2018, 01:55   #3126  |  Link
lansing
Registered User
 
Join Date: Sep 2006
Posts: 1,657
More modification:

lansing is offline   Reply With Quote
Old 28th July 2018, 03:04   #3127  |  Link
videoh
Useful n00b
 
Join Date: Jul 2014
Posts: 1,667
I think this whole concept looks stupid. Vapoursynth deserves much better. IMHO.
videoh is offline   Reply With Quote
Old 28th July 2018, 15:33   #3128  |  Link
Myrsloik
Professional Code Monkey
 
Myrsloik's Avatar
 
Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,555
Quote:
Originally Posted by lansing View Post
More modification:

Nopenopenopenopenope
__________________
VapourSynth - proving that scripting languages and video processing isn't dead yet
Myrsloik is offline   Reply With Quote
Old 28th July 2018, 17:47   #3129  |  Link
poisondeathray
Registered User
 
Join Date: Sep 2007
Posts: 5,377
I think the original python logo and colors (blue/yellow) should be retained, at least in a way that makes it still recognizable - that helps with identification and association with the "python" the programming language

a rough idea - maybe the "film" can be fed through the logo, as if you feed film through a projector ? maybe something like this ?

(256x256 animated gif demo)


at 48x48 you can still see sprocket holes and python "eyes" , so they should still be visible as a 48x48 static ico. But 32x32 would require modifications and reframing - I'm still not sure why 32x32 is required to be supported ?




what characteristics or ideas makes it "vapoursynth" ? I understand python is important aspect, and I see "vaporware" as a tag below, but we know it's real and works , but what other things or ideas do you want in a logo ?

Last edited by poisondeathray; 28th July 2018 at 18:00.
poisondeathray is offline   Reply With Quote
Old 28th July 2018, 19:06   #3130  |  Link
ChaosKing
Registered User
 
Join Date: Dec 2005
Location: Germany
Posts: 1,795
idk why but I immediately thought of this: uuuh yeahhhh, nice infinite ass wipe xD
Maybe it's just my dirty mind
__________________
AVSRepoGUI // VSRepoGUI - Package Manager for AviSynth // VapourSynth
VapourSynth Portable FATPACK || VapourSynth Database
ChaosKing is offline   Reply With Quote
Old 29th July 2018, 00:08   #3131  |  Link
TheFluff
Excessively jovial fellow
 
Join Date: Jun 2004
Location: rude
Posts: 1,100
well, ffms has a toilet paper roll for its logo so the shoe fits
TheFluff is offline   Reply With Quote
Old 29th July 2018, 00:36   #3132  |  Link
Sparktank
47.952fps@71.928Hz
 
Sparktank's Avatar
 
Join Date: Mar 2011
Posts: 940
Quote:
Originally Posted by poisondeathray View Post


I would start using VS if it had a logo like this.

If this was going to be a movie studio logo before the picture, I can see this turning around to project on the silverscreen: "aVAPOURSYNTHproject"
__________________
Win10 (x64) build 19041
NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4)
NTSC | DVD: R1 | BD: A
AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
Sparktank is offline   Reply With Quote
Old 29th July 2018, 00:38   #3133  |  Link
HuBandiT
Registered User
 
Join Date: Dec 2017
Posts: 12
(apologies for concepts only and no artwork)

concept #1: the python dudes (as image content) within one very visible film frame

concept #2: python dudes in reduced size in lower right corner of icon (as customary when an icon references a technology employed), with blue python dude's eye shining white (read: consider making "white" darker in other areas of the icon) as it is projecting (with some kind of visible light rays) an image onto one frame a film strip which occupies the main area of the icon; if enough space available, show three (or 0.5 + 1 + 0.5) frames of the film strip, top frame already has a fully formed image, middle frame (where blue dude is projecting with his eye) is forming, bottom frame blank (awaiting to be imaged)

Last edited by HuBandiT; 29th July 2018 at 00:47.
HuBandiT is offline   Reply With Quote
Old 29th July 2018, 07:13   #3134  |  Link
foxyshadis
Angel of Night
 
foxyshadis's Avatar
 
Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,559
Quote:
Originally Posted by poisondeathray View Post
(256x256 animated gif demo)
This is the first thing that ever made me wish Windows supported animated file icons.
foxyshadis is offline   Reply With Quote
Old 29th July 2018, 14:14   #3135  |  Link
LigH
German doom9/Gleitz SuMo
 
LigH's Avatar
 
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,782
There is indeed an ANI file format. But hardly compressed, only a stack of DIBs, I believe. It was mainly intended for animated mouse cursors.
__________________

New German Gleitz board
MediaFire: x264 | x265 | VPx | AOM | Xvid
LigH is offline   Reply With Quote
Old 30th July 2018, 21:33   #3136  |  Link
poisondeathray
Registered User
 
Join Date: Sep 2007
Posts: 5,377
Quote:
Originally Posted by HuBandiT View Post
concept #2: python dudes in reduced size in lower right corner of icon (as customary when an icon references a technology employed), with blue python dude's eye shining white (read: consider making "white" darker in other areas of the icon) as it is projecting (with some kind of visible light rays) an image onto one frame a film strip which occupies the main area of the icon; if enough space available, show three (or 0.5 + 1 + 0.5) frames of the film strip, top frame already has a fully formed image, middle frame (where blue dude is projecting with his eye) is forming, bottom frame blank (awaiting to be imaged)
Like austin powers / dr. evil - sharks with fricken laser beams attached to their heads!

"visible light rays" can be done as volumetric lights, but it's difficult to retain as an ico or small logo. A colored light example in the video below. And I don't think you'd be able to fit all that in a small ico.

Also why only blue python with fricken laser beams? It seems yellow python gets no love

But you can have different graphics for the logo (e.g. something that you put on a webpage, or use in a video), vs the ico . But I think they should share some themes and traits. eg. Python dudes with their official colors at least. I like them better than Lord Mulder's cute green guy


Quote:
Originally Posted by Sparktank View Post
If this was going to be a movie studio logo before the picture, I can see this turning around to project on the silverscreen: "aVAPOURSYNTHproject"
Maybe something like this, with the python symbol/logo as the "o" some people misspell "vapOursynth". Not suitable for an ico , but an example of how you might use a possible logo. Colored light projection/ volumetric rays
https://www.youtube.com/watch?v=GKELqibwR8A

I don't like the text. But you need something that is synonymous with "vapoursynth". I also apologize for the font, its myriad pro, but I don't know what the official "font" is. Python uses Flux Regular "core.text" uses Terminus but it's an ugly font.



Quote:
Originally Posted by ChaosKing View Post
idk why but I immediately thought of this: uuuh yeahhhh, nice infinite ass wipe xD
Maybe it's just my dirty mind
maybe it was that ffms2 logo's subliminal effect ? or something Freudian

gives new meaning to "clean python code"
https://s22.postimg.cc/4s2tzj6vl/clean_python_code.jpg
poisondeathray is offline   Reply With Quote
Old 5th August 2018, 13:29   #3137  |  Link
hajj_3
Registered User
 
Join Date: Mar 2004
Posts: 1,126
It would be nice if you could add support for Python 3.7
hajj_3 is offline   Reply With Quote
Old 5th August 2018, 23:17   #3138  |  Link
ObenS
Registered User
 
Join Date: Jul 2018
Location: Desert
Posts: 1
Quote:
Originally Posted by hajj_3 View Post
It would be nice if you could add support for Python 3.7
r45 will support Python 3.7
ObenS is offline   Reply With Quote
Old 10th August 2018, 12:35   #3139  |  Link
Wolfberry
Helenium(Easter)
 
Wolfberry's Avatar
 
Join Date: Aug 2017
Location: Hsinchu, Taiwan
Posts: 99
Documentation Update

Internal functions like Binarize() Deflate()/Inflate() Median() Minimum()/Maximum() work in float in R44, but the doc still says they can only work in interger, I think this will confuse some users.

Also, MakeDiff() and MergeDiff() behave differently in float, the output is identical to "x y -" and "x y +" instead of "x y - 0.5 +" and "x y + 0.5 -" that one will normally expect.

Is this the intended behavior? I had implemented some workaround in my script due to this issue.
__________________
Monochrome Anomaly
Wolfberry is offline   Reply With Quote
Old 10th August 2018, 17:30   #3140  |  Link
Myrsloik
Professional Code Monkey
 
Myrsloik's Avatar
 
Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,555
Makediff is kinda up for debate. The only reason it's offset in integer is to have zero in the middle. With float there are no concerns like that. Discuss!
__________________
VapourSynth - proving that scripting languages and video processing isn't dead yet
Myrsloik is offline   Reply With Quote
Reply

Tags
speed, vaporware, vapoursynth


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 15:17.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.