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14th November 2003, 18:27 | #521 | Link |
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RVX will be RV9 + EHQ?
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14th November 2003, 21:52 | #522 | Link |
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Not too sure. I had the privelage of coming across Karl's roommate in a random IRC chat one day, so I got a bit of a personal Q&A. I asked about RV10 and Karl said they weren't really focused on it yet because RV9 with EHQ was so much better and almost like a completely different codec.
It's anybody's guess I suppose :] |
15th November 2003, 08:21 | #523 | Link |
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There seems to have been an update allowing for EHQ in milestone 8.
https://distribution.helixcommunity....ginated_page=4 [edit]scratch that, the update was just karl's twopass updates. Stevemc screwed up :P[/edit] |
15th November 2003, 08:31 | #524 | Link |
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yes, updates made too late at night without enough communication can sometimes result in not very useful results. Producer M7 + VBR fix is still the recommended encoding combination.
EDIT: i created another erv4 (RV9) encoder DLL to replace the patch, that remaps and corrects the complexity levels such that M8 complexity notation -> M7 complexity notation high -> very-high medium -> normal low -> fast in this way, Milestone 8 with this patch, now allows for both the latest 2-pass VBR improvements + very high encoding complexity. Notes: without this patch, the complexity levels in M8 are like this high (default) -> normal medium -> fast low -> fast
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This information is provided "AS IS" with no warranties, grants no rights, and reflects my personal opinion. Last edited by karl_lillevold; 15th November 2003 at 10:10. |
15th November 2003, 13:51 | #525 | Link | |
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Quote:
Considering that there are other little improvement hopefully karl said b4 that is coming up. I belive Rv9 still has some time b4 it goes. To me, i am very happy with my anime rips with VBR fix and EHQ at my current bitrate. And with some of the upcoming enhancement i believe Rv9 's best has yet to be seen. ( And with Gabest ' MPC and Mkv format Rv9 is simply the best. ) |
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19th November 2003, 00:25 | #526 | Link |
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When encoding using producer.exe i get the error
"Warning: Channel 0 clips moderately." What does that mean and how can I stop it from happening? Thanks. @Sirber: Is there a link to the most current binary of SurrealUI.exe because the link at http://sirber.no-ip.com/~sirber/SurrealUI.exe seems to be down. |
19th November 2003, 00:39 | #527 | Link | |
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Quote:
Those messages are warning from one of the audio checks producer does. We call these audio watchdogs. You can find more information about the audio watchdogs in the Producer help page by typing 'producer -m' and looking at the "-daw" option and reading about the 4 audio watchdog checks that producer does. In particular, it looks like your audio signal is too loud and is clipping.
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19th November 2003, 02:08 | #529 | Link |
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IIRC, sound goes out if it'S range, like if you normalize too much.
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19th November 2003, 02:14 | #530 | Link |
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clipping is a well known digital audio problem when the levels are too loud. Imagine a nice smooth sine wave getting clipped off, ending up with square form instead. This sounds very bad. As long as you are encoding from a file, don't worry about this warning, especially, when it's only "moderate". Producer has a gain control pre-filter with a high quality limiter, if you need to reduce the input levels before compression.
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22nd November 2003, 05:53 | #531 | Link |
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ICL 7.1
in other news, upcoming RV9 encoder DLLs (erv4.dll) will be compiled with the Intel Compiler (ICL) version 7.1, which we have now finally fully integrated in our build system. Previously, only certain files were compiled with this compiler, since MSVC 6.0 did not support the required inline asm code.
Since all CPU intensive code is already fully assembler optimized, the improvement is around 5%. Still, worth including, just by changing the compiler (anything to switch from [...]) There is also some good news about the RV9 encoder speed on new hyper-threaded CPUs from Intel, but more about that later.
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3rd December 2003, 05:42 | #532 | Link |
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[joke]
Any news about AMD 3DNOW implementation? [/joke] I can't wait to try it
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3rd December 2003, 20:12 | #533 | Link |
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No specific AMD improvements, but since AMD without SSE2 is slower in EHQ mode than a P4, this improvement should be very useful:
RV9-EHQ with fast 1st pass : http://forum.doom9.org/showthread.php?s=&threadid=66132
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5th December 2003, 01:21 | #534 | Link |
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OGM --> RMVB bug
Hi
the splitter from the first pass isn't closed, so there is 2 splitter loaded in the second pass. [edit] With RealAnime, I can't encode 2-3 OGM in a row. Producer IDLE coz old splitter are still active.
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9th December 2003, 13:56 | #535 | Link |
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Bug report
producer fail to encode a file with "&" in it's name
[edit] about the last OGM bug, I'll use AVISynth so everything will be ok.
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21st December 2003, 02:44 | #537 | Link |
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@Karl
Could it be possible to have settings for: 1) Force "keep high freq" 2) Force minimal bitrate Thanks!!!
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22nd December 2003, 23:09 | #538 | Link |
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@Sirber: that's a good suggestion... I will maybe not add exactly those settings, but perhaps a new "high bitrate" mode, where the codec's adaptivity is less aggressive, specifically for B frames, and choice of quantizers. This adaptivity was previously tuned for medium to low bitrates.
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1st February 2004, 15:09 | #539 | Link |
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Producer 10 doc
128 Kbps Stereo Music - RealAudio 10 raac 0 44.1 kHz RealPlayer 8
64 Kbps Stereo Music - RealAudio 10 raac 0 44.1 kHz RealOne Player Might be a bug, cause Codec Flavor is the same for 2 different setting...
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2nd February 2004, 20:43 | #540 | Link |
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Originally posted by Sirber
producer fail to encode a file with "&" in it's name i think it's normal since producer.exe is a cmdline soft no? when i launche producer i use " in my cmdline "c:\producer\producer.exe" -i "c:\test;avs" -o "c:\test.rmvb" ....
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