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9th August 2005, 15:34 | #41 | Link |
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Mug, if you're just doing stereo stuff with VSTs, there are a couple of options already around for free VST hosts. One of the nicest I've seen is Kristal Audio Engine, which is like a Cubase clone with two VST slots per audio track and then two VST master slots at the end. There are a couple of other free host progs around too if you check on www.kvr-vst.com. I also look forward to John's implementing VST hosting since WW is rapidly turning into an app that ROCKS!!
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9th August 2005, 18:26 | #43 | Link |
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I have uploaded it to daphy's site.... i dont think it will take long before it will be available.
@ ursamtl as i said in the other post, i added an option to do twopass resampling. (use normalize using tempfile + check when clipping) @ Mug Funky vst hosting is somthing i realy want to do, but i think it will take a while. I want to make a solid design, or ill have a hard time maintaining it. @Zyphon Im glad you like it . @all i hope you enjoy the new release, and if you find a serious bug, please post it and ill make a fix asap (probabely within 2 days). And i would like to ask if some of you would like to check if the commandlines used by cb are correct. For this purpose i made a logging window in CB (not ww) so you can see immediately if a setting changes in ww, what the resulting command line will be. You can also look at it in the tiny textbox in ww, but this is obviously not as easy since its very very small. Im not an expert on the usage of the supported commandline programs, so im not 100% sure i did everything correct. To do this: - start up ww and cb. - got to the cb settings in ww and select configure i.e. lame - enable the logging window in cb - check the "message log" radio button on the logging window - make the logging window as wide as possible so you can see the full commandline without horizontal scrolling - now just change the settings in ww and look at the commandline in cb to see if they match up.
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If you have a difficult task, give it to a lazy person -- they will find an easier way to do it. Last edited by johnman; 9th August 2005 at 19:15. |
9th August 2005, 19:44 | #44 | Link |
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uploaded
Questions: -which ac3enc.dll do you use? the one from besweet or the one out of the DA package (I guess this one) if DA, it´s not avaible as single download - maybe we should at it on needfulthings for automated download or generally put inside the package - I am not sure but plz check the finding routine on surcode DVD
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CYA Daphy Last edited by daphy; 9th August 2005 at 19:50. |
9th August 2005, 19:59 | #45 | Link | |
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Quote:
For ac3enc.dll look at the current issues for this version. The routine for finding surcode is not changed, and it works 100% for me. Did you maybe chang the directory name/executable name to something else? (and there is always the option to find it manually)
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9th August 2005, 20:04 | #46 | Link |
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hm, the main problem is for me to find the mentioned file (ac3enc.dll with that date) at all (on the German board I´ve only found one from former times, maybe I missed something )-> I guess most of those guys will try ww with the one from besweet, so no serious bugreport can be expected
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CYA Daphy Last edited by daphy; 9th August 2005 at 21:13. |
9th August 2005, 20:07 | #47 | Link |
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Ok, i couldnt find it either, but DA said it was on the german board in one of the packages. But im not to good in reading german so i might have missed it. Im going to post it in a sec, But i must explicitly mention it is a BETA version.
The one i used, i got by mail, so i dont know where else it is available. Thx for bringing this to my attention
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9th August 2005, 20:20 | #49 | Link |
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Here is a link to a beta ac3encoder dll which will be removed when the attachment is enabled.
edit: removed edit2: newer version (the 12.9 KB one):
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If you have a difficult task, give it to a lazy person -- they will find an easier way to do it. Last edited by johnman; 31st August 2005 at 17:11. |
11th August 2005, 01:23 | #50 | Link |
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Good job Johnman. I make any test with WW v0.52b:
a) wav6 -> aac (aacenc32.exe Nero Fends) - Channel Mapping: Enable (multichannel wav to aac) - Stream manipulation: Disable - Output Format: Wave PCM (Don't work with wav_ex) - Sample Type: Work only with: 16bit int b) wav6 -> ac3 (ac3enc.dll) - Channel Mapping: Enable (ac3 order for SoftEncode or ac3enc) - Stream manipulation: Disable - Output Format: Wave PCM (Don't work with wav_ex) - Sample Type: Work only with: 32bit float IEEE - Notes: Don't work with ac3enc.dll from HeadAC3he v0.24-a13 2004-12-15. Work with ac3enc.dll 2005-08-09 in your previous post. c) wav6 -> ac3 (Soft Encode) - Channel Mapping: Disable (See Configure notes) - Stream manipulation: Enable (Mono Streams) - Output Format: Wave PCM (Don't work with wav_ex) - Sample Type: Work at least with: 16bit int, 32bit int, 32bit float IEEE - Configure notes: 1) Channel config: with L-0, R-1, C-2, LFE-3, LS-4, LR-5 is not necessary enable the ww Channel Mapping (only necesary when you make a re-ordered wav6 to be open directly in SoftEncode) 2) LFE Enable (necessary for 5.1). Then you insert, in SonnicAc3.ini, "UseLFE=On". SoftEncode make a 5.0 ac3, because a bug or a bad chosen name need "UseLFE=Off" to make a 5.1 ac3. I use: Sonic Foundry Soft Encode Version 1.0 (Build 19) Dolby Digital Encoder Version 6.2.2 December 2, 1997 d) wav_ex 6chan <-> 6 mono wav_ex Correct split in 6 mono wav_ex preserving the ChannelMask. Incorrect Merge of 6 mono wav_ex ignoring the ChannelMask. e) wav > 4GB Opened when enable "Ignore invalid wav size". Length limited to 4GB. I think, in this case, the length must be calculated with the file size. I know the problem with the extrachunks at the end of file, but is better to have little clicks at the end, than lose MB of correct data. When split in 6 mono wav only the first 4 GB are converted, the rest are ignored. |
11th August 2005, 02:29 | #51 | Link | ||||
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Thx for your testing report. Its very detailed, which is very helpfull to narrow down those nasty bugs.
Since a and b seem to work im going straigth to c. Quote:
2)If i understand you correctly, you are saying i have to set the UseLFE to off to enable it? Im checking it out myself to see whats going on. Quote:
I am thinking about an option to manualy set the mask, and give a hint based on the existing masks. Quote:
Quote:
Are you sure you had enough diskspace?
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If you have a difficult task, give it to a lazy person -- they will find an easier way to do it. Last edited by johnman; 11th August 2005 at 02:33. |
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11th August 2005, 10:58 | #52 | Link | |||
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Quote:
Quote:
Quote:
The same file is separated by BeSplit with correct length (but with a error in the BlockAlign field, keeping the wav_ex header with a incorrect Channelmask corresponding to the wav_ex 6 chan.). The file is a wav_ex generated by Faad with only 4.2 GB (130 min., 48 KHz) and the mono wav extracted have exactly 4/6 = 0.666 GB (124 m. 16 sec., 48 KHz). The two erroneous fields in the wav_ex 6chan (RIFF_chunk_size and data_chunk_size) have values corresponding to the excess over 4 GB (aprox. 6 min., 48 KHz). Without extrachunks at the end of file. The only check options in ww Preferences are: - Ignore invalid wav size - Save output - Analyse files inmediately - Stream manipulation -> Mono streams - Output format -> Wave PCM Thanks. |
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11th August 2005, 12:29 | #53 | Link |
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Im just guessing here, but it might be that the size is vallid. If the size is set to 4 GB ww will not use the full file. That is also why ww sets the size to 0. A way to test this is to unselect ignore invallid size, and then to drop the file. If it accepts it, then the size is vallid.
Im going to solve this "bug" by adding the options - always ignore the size and - automaticaly ignore the size when its larger then 2gb/4gb If this is not the problem, it might be handy if you could post the first 100 bytes of the wav. Then ill can experiment with it myself. it would look something like this: Code:
52 49 46 46 44 CB 36 83 57 41 56 45 66 6D 74 20 10 00 00 00 01 00 06 00 44 AC 00 00 30 13 08 00 0C 00 10 00 64 61 74 61 20 CB 36 83 01 00 01 00 01 00 01 00 01 00 01 00 FF FF FF FF FF FF FF FF FF FF FF FF 01 00 01 00 01 00 01 00 01 00 01 00 FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EDIT 2 and i got the same verion of surcode as you
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If you have a difficult task, give it to a lazy person -- they will find an easier way to do it. Last edited by johnman; 11th August 2005 at 12:46. |
11th August 2005, 17:51 | #54 | Link |
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I've uploaded ww v0.53 to needfullthings.
No real changes, only a couple of bugfixes - option to invert includeLFE flag in cb (default is to switch the flag) - new options to ignore size in header - and 3 other minor issues. - the channelmask is still set to 0 when merging/stitching file. This will be changed when i add an config option for settig the channelmask on all wavs created. please check the new version tebasuna51
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If you have a difficult task, give it to a lazy person -- they will find an easier way to do it. Last edited by johnman; 11th August 2005 at 18:01. |
11th August 2005, 17:57 | #55 | Link |
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Sorry. I mistake my precedent comment. WW don't stop at 4 GB, stop at the invalid length.
I decode a 130m12s.aac with Faad v2.1b to 6faad_ex.wav, and with Foobar2000 v8.3 to 6Foobar.wav. The two wav are open like Type: Unknown with Ignore invalid wav size Disabled. With Ignore invalid wav size Enabled can split them in mono wav. I report the data in WW (I add the first line, aac, to compare length), and the wav headers of two wav 6 channel. Code:
Filename Size Length Channels SampleRate Type 130m12s.aac 112.028 KB 2:10:12.459 6 48000 aac 6faad_ex.wav 4.394.508 KB 2:04:16.540 6 48000 Wav Ext. 6faad_ex_ch1_R.wav 699.051 KB 2:04:16.540 1 48000 Wave PCM 6Foobar.wav 4.394.508 KB 05:55.918 6 48000 Wave PCM 6Foobar_ch1.wav 33.367 KB 05:55.918 1 48000 Wave PCM ------------------------------------------------------------------------- Offset 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 6faad_ex.wav ------------ 0000 52 49 46 46 00 FF FF FF 57 41 56 45 66 6D 74 20 RIFF.ÿÿÿWAVEfmt 0016 28 00 00 00 FE FF 06 00 80 BB 00 00 00 CA 08 00 (...þÿ.._»...Ê.. 0032 0C 00 10 00 16 00 10 00 3F 00 00 00 01 00 00 00 ........?....... 0048 00 00 10 00 80 00 00 AA 00 38 9B 71 64 61 74 61 ...._..ª.8>qdata 0064 00 FF FF FF B9 FF 00 00 00 00 00 00 00 00 00 00 .ÿÿÿ¹ÿ.......... FileSize: 4.499.976.260 = 0x10C383044 RIFF_chunk_size = FileSize - 8 = 0x10C38303C Invalid: 0xFFFFFF00 data_chunk_size = FileSize - 68 = 0x10C383000 Invalid: 0xFFFFFF00 ------------------------------------------------------------------------- Offset 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 6Foobar.wav ----------- 0000 52 49 46 46 24 30 38 0C 57 41 56 45 66 6D 74 20 RIFF$08.WAVEfmt 0016 10 00 00 00 01 00 06 00 80 BB 00 00 00 CA 08 00 ........_»...Ê.. 0032 0C 00 10 00 64 61 74 61 00 30 38 0C B9 FF 00 00 ....data.08.¹ÿ.. FileSize: 4.499.976.236 = 0x10C38302C RIFF_chunk_size = FileSize - 8 = 0x10C383024 Invalid: 0x0C383024 data_chunk_size = FileSize - 44 = 0x10C383000 Invalid: 0x0C383000 I think if FileSize > RIFF_chunk_size + 8, the Length can be calculated with FileSize - 8 - Offset_data_chunk (ignoring possible extrachunks at the end of the file). Thanks for your interest. |
11th August 2005, 18:54 | #56 | Link |
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Thx again for your detailed report. I managed to pinpoint the exact problem, and im pretty sure it is fixed in v0.53. The problem was that there are multiple chunks, which each have their own size . The RIFF chunk is the filesize -8, and because the riffchunk was wrong ww did not accept the file. But the data chunk size was "correct". It is to small, but only a size that's to big, or a size of 0 would be rejected. Since ww sets the size to 0 if an sizeoverflow occures, it will reject the size, but other programs just set the size to an invallid number, so the size was not rejected.
Anyway, if you use the new version and select "ignore the size in the header" you're ok. And to check if the problem is fixed, you only need to drop the wav into ww. If the length is displayed correct (2:10:12.459) , then it should run fine.
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If you have a difficult task, give it to a lazy person -- they will find an easier way to do it. Last edited by johnman; 11th August 2005 at 19:10. |
13th August 2005, 00:38 | #57 | Link |
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Although i doubt im going to get any help, im gonna ask it anyway
I just finished a chunk analyser to show all the chunks in the wav, and i would like to test it a little, so again i need some testfiles. If anyone know a site like this with some example files i would like to get a link. And here is a little screenshot: And since im posting anyway, im thinking about letting ww also show all the data of other RIFF formats like avi. Both avi and wav's have the same basic RIFF structure, so it wouldnt be that much works (i think). But this doesnt really fits into ww so im only doing this if there isnt any other tool that can do this. So.... anyone wants to comment about this? Should ww be able to analyse avi's?
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If you have a difficult task, give it to a lazy person -- they will find an easier way to do it. Last edited by johnman; 13th August 2005 at 00:49. |
13th August 2005, 19:34 | #58 | Link |
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I think is enough with the examples in this site. Of course can have many types with obsolete compression and different kinds of parameters and extrachunks, but for me is not necessary.
About the avi I think is a bit more complex. Do you know abcAVI Tag Editor? http://abcavi.tk/ |
14th August 2005, 04:54 | #59 | Link | |
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I decided to support it, since im also thinking about letting ww demux whatever audio is present in the avi (although ww can only use the audio itself if its wav ofcourse)
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14th August 2005, 11:46 | #60 | Link | |
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Regards Michael. |
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