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Old 17th January 2018, 21:42   #1381  |  Link
von Suppé
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As it happens I too have been struggling with the Avatar subtitles. It's one of the 3D movies why I asked r0lZ in my earlier post for a feature in the XY coordinates-processing in one of his tools.
The standard SUPs are displayed way to high, IMO.
Man, have I been busy. OCR-ing the SUPstreams, edit/correcting text, timings, exporting to ASS, adding fonts, creating ASS styles, exporting to SUP. From SUP to XML/PNG. Then cloning positions, remuxing again... pfffff. Lot of work!! And for two languages, that is. I can almost word-for-word say each line perfectly

hubblec4 said:
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Originally Posted by hubblec4 View Post
So many issues with all the BDSup2Sub editions, nobody there who will write a better SUP-Tool?
I agree fully, I'd also welcome a handy knife that will let you do whatever you want with SUP or XML/PNG files, for that matter. A real-time preview screen during editing/creating is a must.

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But note that if you restrict the tool to work only for the X coordinates, the (rare) subtitles that are on the top of the screen in the guide will not be moved. That may and probably will be a problem.
Well, I always keep an eye out for subtitles that are placed on top of the screen. Then, ASS comes in handy as you can use a style to these specific lines. Vertical alignment is specified by your wishes and only applied to the lines with that style.

On the other hand, it is possible to output & OCR SUP lines that only are in the lower half of the picture. So I can imagine SUP lines that are only in the upper half can be output also. If one wants, those 2 SUP files can be processed separately. After you have your separate, wanted SUP- or XML/PNG files (one for the lower and one for the upper half) you would have to merge them, of course. I don't know if that is possible, but I would be very happy if merging SUP- and/or XML/PNG files would be possible.
As you have maybe read my Avatar subtitle experience, you can imagine that such a tool would be very much appreciated.

Last edited by von Suppé; 18th January 2018 at 12:14. Reason: addendum
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Old 18th January 2018, 13:11   #1382  |  Link
r0lZ
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Quote:
Originally Posted by von Suppé View Post
As it happens I too have been struggling with the Avatar subtitles. It's one of the 3D movies why I asked r0lZ in my earlier post for a feature in the XY coordinates-processing in one of his tools.
I understand your wishes, but Avatar is probably the bad example for the need to move the subtitles. The original 3D subtitles are carefully placed on screen so that they do not enter in the objects or characters in the foreground. The depth of an individual subtitle has been defined for the precise position of that subtitle, and if it is moved elsewhere, chances are that it will not be in a gap between the foreground objects, and you will ruin the 3D effect. This is especially true if you move the subtitles globally down, as usually, there are more objects in the bottom of the foreground.

IMO, restricting the displacement of the subtitles in a specific direction should be used only when the original subtitles are always on the same horizontal line and are only moved to the left or right to avoid to enter in some foreground objects. In that case, grabbing the position of new subtitles from that stream without restricting the Y may give the impression that the subtitles are not correctly aligned along the Y axis.
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I agree fully, I'd also welcome a handy knife that will let you do whatever you want with SUP or XML/PNG files, for that matter. A real-time preview screen during editing/creating is a must.
A good wysiwyg subtitle editor is Aegisub, but it works with SSA/ASS subtitles only, and it has no support for the 3D depth.
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Old 20th January 2018, 17:51   #1383  |  Link
frank
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Attention!
MKVToolNix (used in BD3D2MK3D) has removed features.
Quote:
# Version 20.0.0 "I Am The Sun" 2018-01-15

* Feature removal: several deprecated features have been removed:
...
* all command line tools: support for the deprecated, old, proprietary format
used for option files
...
Now the __MUX_3D_OPTIONS file must be in JSON format. Don't update MKVToolNix files, or you have to change BD3D2MK3D.

Last edited by frank; 20th January 2018 at 17:53.
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Old 20th January 2018, 19:50   #1384  |  Link
r0lZ
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Damn! Thanks for the hint!
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Old Today, 05:39   #1385  |  Link
Rexian
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Hi r0lZ, do you have any plans to add an option in future BD3D2MK3D version to avoid re-encoding and build the frame-packed MKV just with the frames available in the original ISO (AVC+MVC)? I don't know if it's possible for frame-packed but makemkv seems to have found a way to do it for their mkv. I tried an mkv out of makemkv and m2ts out of tsmuxer of the same BD3D on my LG E6's internal player and it was able play those in 2D so the file generated is backward compatible and I could play both of them in 3D using mpc-hc so 3D works as well in the players that support them. Thanks!
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Old Today, 11:06   #1386  |  Link
r0lZ
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I have to analyse the possibilities of MakeMkv. But if it's only the latest version that can do that, I will not be able to use it, for the reason highlighted by Frank here. (I may change later the format of the MUX_OPTIONS files to be compatible with Mkvtoolnix v20+, but it's not currently in my todo list.)

Also, since you want to just remux the ORIGINAL AVC + MVC streams as a (big) MK3D, you can already use MakeMKV for that job. It does that very well, and it is still free if you use the key offered regularly here. Just add the MVC stream in the list of streams to mux (as it is disabled by default) and let it do its job.

So, if I implement AVC+MVC support in BD3D2MK3D, it should be with the possibility to re-encode the AVC and MVC streams. But that's a big job, so don't expect that soon! And note that only a few Windows players support that format. I'm not really interested in implementing it while no standalone player or TV can play it.
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