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24th March 2018, 11:52 | #49781 | Link | |
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K Update - I have narrowed the settings down that show the differences using the OS HDR toggle. Using Dsplayer Kodi (last build), if I set to use Full Screen in system settings, and set MadVR to either windowed or FSE, it looks the same as using the OS HDR toggle off and use MadVr to send metadata. However, if I set use FullScreen window in Dsplayer, and set Madvr to FSE, using the OS HDR toggle, Madvr OSD reports Windowed mode, and I get vastly improved clarity and tone mapping. Perhaps if anyone else if using Kodi, they could validate my observations? Last edited by oldpainlesskodi; 24th March 2018 at 12:39. |
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24th March 2018, 11:54 | #49782 | Link |
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an EDID has nothing todo with luck...
https://docs.microsoft.com/en-us/win...-monitor-edids |
24th March 2018, 11:59 | #49783 | Link | |
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I tested this with mine and it doesn't. So instead of saying that Nev's suggestion doesn't work, I'm saying that there must be an element of luck that makes it work with some displays and not others.
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24th March 2018, 13:52 | #49785 | Link |
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he never said he uses an edid override. he just uses a screen with no 12 bit support. and why would you trust an external device to do such a thing.
a blind guess a displayport device. that can do 60Hz UHD 10 bit since ages. the part of the edid with a bit deep information should be block 167. my windows 10 doesn't care about the extend edid block so i couldn't bring it to override this block yet and it'S a freaking pain to do it "by hand" in windows 10... 167 is this block: Code:
00 FF FF FF FF FF FF 00 34 A9 96 A2 01 01 01 01 00 19 01 03 80 80 48 78 0A DA FF A3 58 4A A2 29 17 49 4B 20 08 00 31 40 61 40 01 01 01 01 01 01 01 01 01 01 01 01 08 E8 00 30 F2 70 5A 80 B0 58 8A 00 BA 88 21 00 00 1E 02 3A 80 18 71 38 2D 40 58 2C 45 00 BA 88 21 00 00 1E 00 00 00 FC 00 50 61 6E 61 73 6F 6E 69 63 2D 54 56 0A 00 00 00 FD 00 17 3D 0F 88 3C 00 0A 20 20 20 20 20 20 01 21 02 03 4D F0 57 10 1F 05 14 20 21 22 04 13 03 12 07 16 5D 5E 5F 62 63 64 61 60 66 65 23 09 07 01 78 03 0C 00 10 00 38 3C 2F C8 8A 01 02 03 04 81 41 01 9C 06 16 08 00 18 00 67 D8 5D C4 01 78 80 03 E2 00 4B E3 05 1F 01 E4 0F 00 00 78 56 5E 00 A0 A0 A0 29 50 30 20 35 00 BA 88 21 00 00 1A 66 21 56 AA 51 00 1E 30 46 8F 33 00 BA 88 21 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 85 |
24th March 2018, 14:03 | #49786 | Link | |
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If this works to make NVIDIA offer a 10-bit mode depends on a few unknown factors apparently. But then I don't really have a use for it because my Sony TV supports 12-bit input properly.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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24th March 2018, 15:05 | #49788 | Link | |
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D3D11 FSE is a no go for me, because everytime i right click or need to exit fullscreen the display flickers and goes black, and even sometimes goes out of range and I have to unplug and plug back the HDMI cable. Even though I need to toggle the OS HDR at the display settings before watching an HDR movie, I still find it less anoying. (my opinion) I'll wait for madshi's input on this. Maybe the NV HDR D3D11 windowed 10 bit's banding it's something that he could work on his side.
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24th March 2018, 16:47 | #49790 | Link | |
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Quote:
https://forum.kodi.tv/showthread.php?tid=229692
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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24th March 2018, 16:48 | #49791 | Link | |
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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24th March 2018, 16:49 | #49792 | Link | |
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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24th March 2018, 17:17 | #49793 | Link | |
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As to why? good question, hence my post. I think you are on the Kodi forum, so perhaps you could try, as above, and see if you notice any difference on your setup? K |
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24th March 2018, 17:33 | #49794 | Link | |
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To add to the 8bit/10bit discussion, don't confuse FSE with windowed fullscreen. Double clicking the player window takes it out of FSE but is not the same thing as windowed fullscreen. This is always going to render 8bit. HDR is fine windowed or FSE. Makes no difference. 4:2:2 has an 10bit selection yes and would be wonderful except it's limited only, not full. Nothing is going to trigger Windows HDR and advanced color switch on and off as needed. This is why we use madVR with private API's. They do. In the future, Windows update is promising an HDR calibration tool. I imagine this means the HDR switch in Windows will be able to remain on all the time and allow us to calibrate the desktop to a reasonable usable view while providing calibration for video. I suppose drivers will need to update so that 8bit limit in Windows desktop with HDR will still allow native 10bit of HDR titles. How any of this will affect using madVR private API's vs Windows on all the time HDR will probably be slight since our recent tests show there is little or no difference between O/S HDR or GPU HDR except currently one is manually turned on and the other is automated. In the future, the automation should be moot if the calibration ability is worth a damn. How madshi will react, if at all, is a mystery but the tests we are doing now should be fuel for his interest as it is ours. I want to add, going by memory, there is some difference between O/S HDR and GPU HDR. One you might notice: Look in your panels brightness and contrast setting when selecting madVR to use the private API's and pass it through. Then look at the display settings when you use the O/S HDR. This may be why some claim big differences. GPU HDR passing through evokes the display to calibrate. O/S HDR isn't evoking the display to calibrate, rather producing a set look hence why windows desktop looks like junk. Metadata isn't in use. I could be wrong about some or all of this. MADSHI! WHERE YOU IS?
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W Last edited by brazen1; 24th March 2018 at 18:14. |
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24th March 2018, 18:16 | #49795 | Link |
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Madshi is dead...
EDIT: He is on another forum... and posted a new test release. http://madshi.net/madVRhdrTest3.rar Last edited by foozoor; 24th March 2018 at 22:39. |
24th March 2018, 18:18 | #49796 | Link |
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Nah. I'm fairly certain, well no, positive he's lurking. And his main perception is: Until moral improves, the beatings will continue.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
24th March 2018, 18:22 | #49797 | Link |
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Stop pestering madshi expecting ETAs for new releases or immediate reactions.
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24th March 2018, 18:33 | #49798 | Link |
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Lighten up. No one in recent history has made any demands of the sort.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
24th March 2018, 19:56 | #49799 | Link | ||
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HDR: Color Volume SDR (BT.1886): Color Volume Quote:
I said linearity was less important, not that linearity was unimportant.
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madVR options explained Last edited by Asmodian; 24th March 2018 at 20:01. |
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24th March 2018, 21:54 | #49800 | Link |
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I have a nvidia gfx card, LG OLED and am using madVR to pass through HDR to the display and seems to be working properly
BUT normally I have the PC input assigned as a PC on the television. Changing this input to "home theatre" or anything else changes the colour tone of HDR content dramatically. eg on "home theatre" Mad Max is very orange but leaving it on PC makes it more normal looking - not washed out or faded, just normal Which is the right setting? |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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