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19th April 2006, 13:40 | #41 | Link |
Angel of Night
Join Date: Nov 2004
Location: Tangled in the silks
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Soulhunter is so secretive with his/his friends' filters. =p I'd love to see the sources, or at least algorithms, when they do something significantly different. Is it mostly based on the fractal denoising/compression literature out there or have you done a lot of tweaking and research yourself?
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19th April 2006, 15:40 | #42 | Link | ||
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Bye Last edited by Soulhunter; 19th April 2006 at 15:50. |
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19th April 2006, 17:16 | #43 | Link |
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Update: FRFun3b rev3 with float thresholds and separate chroma param
Btw, I think the frfun stuff should be moved/copied to a separate thread, heh!? Bye Last edited by Soulhunter; 19th April 2006 at 17:53. |
19th April 2006, 19:09 | #44 | Link |
Moderator
Join Date: Nov 2001
Location: Netherlands
Posts: 6,364
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I'm not sure which posts to move to a new thread without spoiling this thread. Why don't you create a new one about FRFun3b?
Just curious, did you develop it yourself, or is it developed by prunedtree? |
19th April 2006, 19:54 | #45 | Link | ||
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