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Old 18th September 2009, 18:03   #341  |  Link
nautilus7
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Thanks for the update. Had to kill the server manually as you describe a few times yesterday, so this is very good. I'll test when my current encoding is complete.
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Old 18th September 2009, 19:23   #342  |  Link
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neuron2 sir, any advice for those of us that are stuck with the program not working on mobile GPUs?
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Old 18th September 2009, 19:36   #343  |  Link
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Maybe if you can tell me the specific chipset you have. Is it supposedly supported according to the table of supported GPUs that I link at my page?
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Old 18th September 2009, 19:37   #344  |  Link
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Quote:
Originally Posted by deets View Post
any chance of having a drop down for resizing, with some presets or some way to enter the info in the prog without having to edit the avs file?
I don't want to implement the resizing in DGxxxIndexNV.
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Old 18th September 2009, 22:02   #345  |  Link
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Speaking of resizing... is there any option to choose what resize algorithm (bilinear, etc) to use? Currently i use Spline36resize() in avisynth and it gives slightly better output (quality wise) than the gpu's.
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Old 18th September 2009, 22:14   #346  |  Link
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No choice.
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Old 18th September 2009, 22:25   #347  |  Link
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OK, i think i can live with that... The difference between these 2 algorithms (spline36 and gpu's bilinear - from 1080p to 720p) is only visible when comparing still frames zoomed @ 200%.
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Old 18th September 2009, 22:49   #348  |  Link
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I agree. Especially for downsizing, I never saw much advantage to use the fancier algorithms.
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Old 19th September 2009, 05:18   #349  |  Link
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Originally Posted by neuron2 View Post
Maybe if you can tell me the specific chipset you have. Is it supposedly supported according to the table of supported GPUs that I link at my page?
I have a G105M. While it's not on the table, it's supposed to be a newer 9300M and I'm also pretty sure it supports VP3. I have the same error as Inspector Gadget: GPU decoder: Failed to create video decoder [100], and I'm running the latest drivers that nVidia has: 186.81.
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Old 19th September 2009, 07:33   #350  |  Link
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Nvidia 190.62 is the latest driver, did you try this one ?
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Old 19th September 2009, 08:10   #351  |  Link
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Nvidia 190.62 is the latest driver, did you try this one ?
That's for desktop cards, the latest for mobile cards is still 186.
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Old 19th September 2009, 13:00   #352  |  Link
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That's for desktop cards, the latest for mobile cards is still 186.
Do the earlier betas work OK (such as beta 4 and before)? If so, I will make available builds that use D3D that should work on the mobile cards as an interim solution.
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Old 19th September 2009, 13:50   #353  |  Link
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Do the earlier betas work OK (such as beta 4 and before)? If so, I will make available builds that use D3D that should work on the mobile cards as an interim solution.
Thanks for your reply. The earlier betas did work ok, I think they starting breaking with Beta 7...
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Old 20th September 2009, 21:09   #354  |  Link
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Quote:
Originally Posted by neuron2 View Post
I agree. Especially for downsizing, I never saw much advantage to use the fancier algorithms.
IMO, in conversion of SD to HD, nVidia GPU resizing is %10 better. I haven't compared 1080 to 720 conversion yet but for the time being some results for SD to HD:


Spline36Resize 576 to 1080:





DG nVidia resize 576 to 1080:





Here are the original ScreenShots:

Spline:



nVidia:




AVS files:

1)

Code:
DirectShowSource("C:\Users\rica\Desktop\How to deal\VTS_08_1.grf", fps=25.000, audio=false)

Spline36Resize(1920,1080) 

ConvertToYV12()
The source graph chain:

MPC MPEG Source > MPC MPEG2 Video Decoder


2)

Code:
LoadPlugin("C:\users\rica\desktop\Tools\DGNVTools\DGDecodeNV.dll")

DGSource("C:\users\rica\desktop\how to deal\DG\VTS_08_1.dgm", resize_w=1920, resize_h=1080)
MeGui preset profile x 264 DXVA HD-HQ has been used for reencoding of both files at 6000/two pass

_ _ _ _ _

Last edited by rica; 21st September 2009 at 01:25.
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Old 20th September 2009, 23:33   #355  |  Link
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The first time i've met such kind of issue; MeGui gives this popup:



Uninstalling-reinstalling MeGui and DGNVTools didn't fix the issue????


_ _ _ _ _ __
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Old 20th September 2009, 23:48   #356  |  Link
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Well, close CUVidServer and then retry opening the script in MeGUI, it will start it for you .. and yes, it's a relatively new "feature", I don't like it very much myself
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Old 21st September 2009, 00:01   #357  |  Link
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Well, close CUVidServer and then retry opening the script in MeGUI, it will start it for you .. and yes, it's a relatively new "feature", I don't like it very much myself
No, i've already given it a go; it doesn't work.

Last edited by rica; 21st September 2009 at 00:23.
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Old 21st September 2009, 00:03   #358  |  Link
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Well, it's a MEGUI thing. Who's coding this stuff nowadays so I can talk to him about it? If we work together on it I'm sure we can get seamless operation.

@rica

When does it happen? Please describe the exact sequence of actions that produces it.
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Old 21st September 2009, 00:18   #359  |  Link
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Originally Posted by neuron2 View Post
@rica

When does it happen? Please describe the exact sequence of actions that produces it.
Please see my edit time on my previous post. I was about to make some trials on converting 1080 to 720 for comparison. But after that time (nothing has been changed) i even never could use the same script; i got the same popup message.
Starting MeGui unless CUVidServer running didn't fix the issue.
So i uninstall-reinstall MeGui, DGTools and nVidia FW drivers but nothing has changed; i don't know what happened???

PS: BTW MPC-HC opens and plays the same avc files while CUVID Server is opened. So this must be a MeGui issue but what is interesting is how it appeared suddenly?

Last edited by rica; 21st September 2009 at 00:55.
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Old 21st September 2009, 00:55   #360  |  Link
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@neuron2: i think Kurtnoise is the man.

@rica: I don't know why it doesn't work for you; the only thing that I suggest you check, is if you have correctly set the path for the DG*NV executables in MeGUI settings, I think that MeGUI uses them to determine the path for CuVIDServer too.
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