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16th April 2015, 22:28 | #29021 | Link |
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I agree, and in addition, I wonder if it ever applied to anything, even on XP. I think madshi was just being overly cautious by making clear that the clock needs to be high quality for SM to work correctly, but there's no evidence that people encountered bad DirectShow clocks. I certainly don't remember anyone on this thread reporting an issue with SM that could be traced back to a bad clock.
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16th April 2015, 23:29 | #29024 | Link | |
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16th April 2015, 23:47 | #29026 | Link | |
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can you try the old FSE mode? you get the old FSE mode by disabling present several frames in advance under exclusive mode settings. |
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16th April 2015, 23:49 | #29027 | Link | |
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is aero active? do you get the same problem in fullscreen exclusive mode? |
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17th April 2015, 00:06 | #29028 | Link | |
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Also in FSE mode I get the same PRESENT time. I’m using windows 8.1 so no areo active. This problem is also mentioned before: http://forum.doom9.org/showthread.php?t=170937 |
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17th April 2015, 00:25 | #29029 | Link | |
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present times can rise when aero is disabled that's why i asked. so yes this looks like a yet another optimus issue. sorry i'm pretty bad on this topic. i hope someone with an optimus laptop knows a work around. |
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17th April 2015, 00:52 | #29030 | Link | ||
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What your settings are should definitely effect your present times. Besides telling us all the upscaling/downscaling settings you have set we would also need to know : What dithering option do you have selected (none, random, ordered, ED1, ED2)? Are you trying to use NNEDI3 for resolution doubling and/or quadrupling? Are you using any hardware acceleration options in LAV Video? (If so, what?) As a test try setting image upscaling and downscaling both to DXVA2 in madVR settings. That will effectively disable any software processing and NNEDI3 settings you have selected and use the GPU. With that setting you should have very low present times. Are there any other video/audio altering programs you're trying to run with it (SVP, Reclock, etc)? While a video is running if you right click on it, and select filters what does it show running? (Ex: Filters currently loaded: - Default DirectSound Device - XySubFilter (=> madVR) - madVR - LAV Audio Decoder - LAV Video Decoder - LAV Splitter Source )
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 17th April 2015 at 00:58. |
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17th April 2015, 01:22 | #29031 | Link | |
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There's no error message and otherwise it works flawlessly. Image doubling is just flat-out ignored. |
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17th April 2015, 01:41 | #29032 | Link | |
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I'm using MPC-BE and madvr only. Decode only use CPU, (becasue if i use DXVA2 on 720p->1080p(jic3AR/jinc3AR) it will cause dropped frames too.) And I'm sure that I did open the Nvidia control panel to that the MPC-BE to use the Nvidia GPU. I've checked the registry,that's right. I am using Ordered dithering . I’ve tried NEDDI3 16 with chroma upscaling:Bicubic75 image upscaling:Bicubic75 on sd->1080p often no promblems but on 720p->1080p Even the rendering time is only 21ms, but the PRESENT time is about 10ms frame drops (render and present queue not getting filled fast enough) when 720P->1080P Sorry for my bad English. |
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17th April 2015, 02:32 | #29034 | Link | |
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Does that make any difference? Your target rectangle is larger that 1080p, so its actually doing more upscaling and downscaling that it would for 1080 resolution. (Is 1920x1140 the native resolution of your screen?) When you're watching in a default 720p window size what type of numbers are you seeing (half the present ms of fullscreen, or more drastic difference)? Are you noticing the same numbers in both Full Screen Exclusive and Full Screen Windowed mode, or are they different? Under trade quality for performance in madVR settings what (if anything) do you have checked? Are you watching something with subtitles, and (if you are) do you see a difference decoder (aka CPU) at 12, upload and render (aka GPU) at 6, and present at 8. (Usually if your present several frames in advance is too high you'll see presentation glitches, but that doesn't seem to be a problem given your screen shot. However you may want to uncheck the present frames in advance option as a troubleshooting test).
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 17th April 2015 at 02:59. |
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17th April 2015, 03:29 | #29035 | Link | |
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17th April 2015, 06:36 | #29036 | Link | |
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Normally madVR does dithering at the last step when the video is converted to 8 bits (or lower bitdepth). However, when doing DXVA deinterlacing on a video that is more than 8 bits, madVR dithers the video to 8 bit before it is deinterlaced. I was wondering whether madVR uses the selected dithering algorithm for this dithering step or it uses Random dithering (Colored Static?). Last edited by omarank; 17th April 2015 at 06:38. |
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17th April 2015, 11:52 | #29037 | Link | |
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And I set the scaling factor to 1.5X. YES,I've tried the exclusive mode too. Nothing changed,the Present time is still about 8~9ms.(I don't know how to do a printscreen in exclusive mode so I use windows mode(new path)to attach a picture.) I've tried to choose all the Trade quality for performance setting, seems no relationship of the PRESENT times. So now I only checked "don‘t analyze gradient angles for debanding". I've tried to change the numbers of present frames and lower the queues,too. Also tried old path. and other option like overlay. Also nothing changed with the PRESENT time. The full screen mode seems double the present time. When default 720P window size the PRESENT time is about 4ms,and the 1080P is about 8~10ms. I dont't use subtitles. Here are some attched picture with the 720P. 720P in window size 720P in full screen(no scaling to 1080p) seems strange. The PRESENT time also doubled. Last edited by heiseikiseki; 17th April 2015 at 12:03. |
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17th April 2015, 12:07 | #29038 | Link | |
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I have an M14x R2 Optimus laptop with an HDMI and a miniDP port. I remember having a similar problem to yours when I was using the HDMI port but not when using the miniDP port. It turned out that the HDMI port is wired to the Intel GPU while the miniDP was wired to the Nvidia GPU. I'm not sure why it had a high present time only when connected to the iGPU but I solved my issue by using the miniDP. |
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17th April 2015, 12:16 | #29039 | Link | |
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Nothing changed.Seems In my computer(ASUS ROG GR8), Both of them are wired to IGP controller. |
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17th April 2015, 14:01 | #29040 | Link |
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Are you using the latest Nvidia drivers (350.12) with OpenCL 1.2, or an older driver with OpenCL 1.1?
You could try downloading, installing, and setting up (disabling internal and setting external to preferred) the latest LAV filters. Extending on that tell us exactly what your filters are named when you're running a video and right click it selecting filters. Instead of none for hardware decoding try with CUVID selected. If you haven't already try putting a check in the use a separate device for presentations box in the general settings. Do you have v-sync forced to enabled or disabled in Nvidia control panel settings general and mpc-be linked areas?
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 17th April 2015 at 14:03. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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