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11th February 2012, 18:58 | #12081 | Link | |
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I have my tv setted up for Full RGB (0-255); so, if I enable Dynamic Range I should check 0-255 I guess, right? Anyway, you say dynamic range and all those other video options don't affect madVR when playing progressive material, right? Last edited by kerman; 11th February 2012 at 19:02. |
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11th February 2012, 19:38 | #12082 | Link |
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guess you were right. switched off some video settings and now colours remain the same no matter if deinterlacing is activated or not.
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Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
11th February 2012, 21:41 | #12084 | Link | |||
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11th February 2012, 22:55 | #12085 | Link | |
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any ideas why this is?
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Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
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12th February 2012, 03:02 | #12086 | Link |
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I think without CCC it's reverting to default settings. Any reason you're not running it? You can probably change defaults and valuse with DXVA Checker too.
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12th February 2012, 03:29 | #12087 | Link |
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because it takes longer to startup and takes up memory. and of course I wasnt aware that running it was needed in case you'd want to have any changes applied.
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Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
12th February 2012, 03:42 | #12088 | Link |
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I long found out that it's just not worth to disable it, especially since Win Vista/7 have much better RAM management, and given we easily have 4GB RAM nowadays, what it uses is not really much. With XP I used to disable all control panels, sound too.
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12th February 2012, 07:22 | #12090 | Link |
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With my DVI+HDMI setup I have to switch Pixel Format from YCbCr to FullRGB every time I'm changing refresh rate to 24 or 50. Only 60 is stiked with FullRGB by default. Whats why I don't use auto switches or disable CCC at all.
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12th February 2012, 07:34 | #12091 | Link | |
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i could be wrong but i think that option is supposed to apply to DXVA2 or something. no clue. |
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12th February 2012, 15:30 | #12092 | Link |
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What are the best Nividia Control Panel settings to go along with madvr? There seems to be less video-settings then with ATI drivers. There are some settings thou but at default they are set to let the videoplayer decide. Should everything just be left at default? this is with the latest non-beta 285.62 drivers
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12th February 2012, 15:36 | #12093 | Link |
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NVIDIAs default settings are OK, they don't activate all processing by default like ATI does.
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LAV Filters - open source ffmpeg based media splitter and decoders |
12th February 2012, 16:17 | #12094 | Link |
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I would love to get some help from experts here. I own a colorimeter and these are the results I obtained with HCFR.
red Yxy 38.028, 0.627, 0.348 green Yxy 106.835, 0.284, 0.612 blue Yxy 13.969, 0.148, 0.075 white Yxy 169.915, 0.309, 0.326 the gamma is already flat so I do not need to correct it I tried to make a 3dlut file with madvr ycms utility but it downloads the utility and yields an error I tried to make a 3dlut using ycms command line and this config file # Set input format Input_Format HD YCbCr 8 # Set output format Output_Format HD RGB_PC 16 Gamut_Measurements 1 38.028, 0.627, 0.348 106.835, 0.284, 0.612 13.969, 0.148, 0.075 169.915, 0.309, 0.326 madvr refuses to use this file because the input format is incorrect. Needless to say it is not true as I am watching blu.rays with jriver ROHQ. Can anybody explain me what is the problem and show me how to create 3dlut files properly please? |
12th February 2012, 18:06 | #12095 | Link | |
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Thank you, that was a sound advice. I've unchecked "adjust queue sizes to GPU RAM size" box and set GPU queue to 8 as you have suggested and now the playback is fine. It seems that madVR queue auto adjustment doesn't work properly on 4k video, it just utilizes a huge amount of gpu RAM. The biggest result I had was about 1 gig on my 470gtx. Hope you'll fix it in the next build. And again, thank you. |
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13th February 2012, 08:59 | #12096 | Link | ||
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I've the same or similar problem on my Mac Mini 2011 with integrated Intel HD3000 graphic card (no other card, only intel). When I choose MadVR renderer, players (tried both MPC HC and Potplayer) freeze on the startup, the sound is coming but there is not video at all. The only thing I can do is to killing the player from the task manager. I can reach tray menu, and I tried all the options available but none of them helped to solve this problem.
Just as a note, I also have also a notebook with Nvidia graphic card which I can use MadVR without no problem without any problem. So I assume that this problem specific to Intel graphic cards or Macs with Intel graphic cards? Quote:
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13th February 2012, 09:24 | #12097 | Link | |
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A.I. affects texture filtering quality. http://www.3dcenter.org/artikel/amd-...ilterqualitaet So??? Last edited by Damien147; 13th February 2012 at 09:31. |
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13th February 2012, 10:14 | #12098 | Link | ||||||||||||||
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Oh, had missed that.
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Just ignore the "xxx drops per xxx" estimate which madVR lists in the OSD. The only thing that really counts is the number of real frame drops/repeats you get. Quote:
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Probably no effect on madVR, but I can't say for sure. You can test this yourself rather easily: Load an SD video, pause it, seek to a specific chapter, take a screenshot. Close the media player. Toggle the A.I. setting. Repeat the above to create a second screenshot. Now finally compare the screenshots to see if there's any difference. Please note that if you have dithering enabled, the screenshots will never be bit perfect. If you want to test for bit perfection, you need to disable dithering. |
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13th February 2012, 10:30 | #12099 | Link | |
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13th February 2012, 10:40 | #12100 | Link |
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For those of you who have problems with v0.80, with v0.79 working just fine for you, here are a couple of test builds:
http://madshi.net/madVR80tests.rar Please let me know which of these test builds work fine for you and which don't. Basically there are 3 changes in v0.80 which could eventually cause the problem for you, so these test builds just test every possible combination of these 3 changes. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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