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Old 4th September 2007, 23:20   #1  |  Link
redguy
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Join Date: Jun 2004
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trouble with hdv files

hello, i hope this is the right forum to post

i have captured some videos in premiere 2.0 hdv pal 1440x1080 @50i, whose extension is .mpeg. i want to frameserve them with dgindex via vfapireader or avisynth.
the thing is: dgindex reads them allright, then i write the project but when i try to convert the .d2v file into an .avi or load it into an .avs it outputs just a green screen.
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Old 5th September 2007, 00:20   #2  |  Link
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I need an unprocessed source sample that I can use to duplicate your problem.

You say it looks OK in DGIndex but not when served via a script? Please give me your script also.
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Old 7th September 2007, 17:22   #3  |  Link
redguy
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sorry for the delay
how can i send them to you?
the smaller file is over 5gb
i cut a segment with tmpgencedit down to 10 secs (~32mb) to see if i can send it to you , but this program seems to change the mpeg in such way that when i reopen it in dgindex the stream menu is grayed out. i suppose the reason is that the segment is no longer a transport stream... (on the other hand, i could be horribly wrong )
now i can frameserve from this segment both with vfapiconv or avisynth but not from the original file.

my script is very simple

Code:
PluginPath = "D:\Program Files\AviSynth 2.5\plugins\"
SetWorkingDir("d:\PROGRA~1\GORDIA~1\")
LoadPlugin("D:\Program Files\dgmpgdec\DGDecode.dll") 
mpeg2source("G:\mpeg\LAT IZQ tape 3_.d2v")

btw, i use dgindex 1.4.9 beta 5

Last edited by redguy; 7th September 2007 at 17:30.
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Old 7th September 2007, 19:41   #4  |  Link
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First, try again with 1.4.9 final.

Second, cut a portion of your MPEG from the beginning using a binary splitter utility. You can use VirtualDub's hex editor, fo example (Truncate File). Then upload it to megaupload.com and post the link here. If you use VirtualDub, do it on a copy of your source file!
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Old 8th September 2007, 21:45   #5  |  Link
redguy
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version 1.4.9 final seems to fix this bug,
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Old 8th September 2007, 22:05   #6  |  Link
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Early betas can be buggy. That's why they're called betas.

Glad you've got it sorted out.
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