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16th February 2010, 10:53 | #1 | Link |
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Join Date: Feb 2010
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SEt's Avisynth 2.5.8 MT compiled for *X86_64*, Latest Build 4/16/2010
Edit: Quicklinks Updated 4/26/2010
Featured Release 4/16/2010 + Resize artifacting fixed + Horizontal resize code re-written to use SSE registers + Worth noting, often used functions Temporal Soften, Merge, etc have been tweaked for a decent speed gain + Bug found, fixed in memory copy routine, again + Universal binary, no longer need to distinguish between AMD and Intel builds + Optimized BitBlt memory copy Routine + Started implementation of SSE3/4 specific instructions when supported processor is detected + Removed most code paths intended to support CPU's without mmx/iSSE + Resize functions reworked to take advantage of extra registers available when processor is in 64bit mode Avisynth64 binary and installer built on 4/16/2010 Many of the plugins have been optimized and recompiled, please get the latest and greatest versions with this release. Service update on 3/19/2010 + Minor fixes to allow better usage of MT modes + Tweaks to code for small performance increases all around + Fixed resize bug Use this build for Intel processors Use this build for AMD processors Version from 3/15/2010: 64 bit Avisynth 2.5.8 w/multithreading ------------------------------------------------ Plugins (Alphabetically, for now) ------------------------------------------------ New on 3/21/2010 AddGrainC x64 Built on 3/14/2010 AutoCrop x64 New on 3/21/2010 aWarpSharp x64 This version is based on SEt's original rewrite found in this thread Built on 3/20/2010 Color Matrix x64 New on 3/13/2010 DFTTest x64-->needs the included libfftw3f-3.dll to be in your system32 directory Built on 3/19/2010 DgDecode 1.5.8 x64 Note: Is missing some IDCT modes, will get them back ASAP Built on 4/10/2010 EEDI2 x64 + Vectorized main loop + Further restructured main loop to minimize branching, processor dependent speed increase FeildHints x64 Built on 3/12/2010 FFT3DFilter-->needs the included libfftw3f-3.dll to be in your system32 directory Built on 3/15/2010 FFT3DGPU x64 note:The hlsl (shader program) file is edited from the original to adhere to pixel shader 3.0 syntax rules. Please make sure to place the correct file in the same directory as the 64bit plugin. New on 3/13/2010 kemuri-_9's FFMS2 (The Fabulous FM Source 2) Big thanks to kemuri-_9 for the build Built on 3/29/2010 GradFun2DB x64 Built on 4/08/2010 hqdn3d x64 Built on 3/14/2010 LeakKernelDeint x64 Built on of 3/12/2010 MaskTools 2.0a41 + Now straight from the source, Manao Built on 3/31/2010 MVTools2 x64 + Continued conversion and updating of assembly functions + Removal of some code intended to support processors without mmx/iSSE + Converted often used assembly functions to SSE2 instead of mmx/iSSE + Updated to latest shared function library from x264 + Healthy 20%+ speed increase over x86 version in most cases New on 3/14/2010 TDeint x64 This is basically the same as squid80's build, main differences being newer avisynth.h and newer compiler TelecideHints x64 Built on 3/13/2010: TIVTC x64 New on 3/20/2010 TNLMeans_x64 v1.0.3 New on 3/20/2010 TTempSmooth x64 v0.9.4 RemoveGrain x64 Repair x64 VerticalCleaner x64 Visit Squid80's homepage for more x64 plugins Benchmarking Suggestions Here is a 64bit avs2avi for benchmarking. You can run it against the original To simply run the script through Avisynth, execute the following at a command prompt: Code:
avs2avi64.exe <path:\script.avs> -o n The same should be done with avs2avi.exe. This will take two factors out of the speed equation: 64bit vs 32bit compressors and hard disk write speed. The final fps report from both runs will allow a fairly apples to apples comparison of the two builds. Source Code For those who are interested: The source is now hosted over at google code, I'll keep it as up to date as I can The source is constantly in flux. This wiki page has all of the plugins linked as well. The source to any of the plugins I have personally modified is available upon request. Please message me if interested. Last edited by JoshyD; 27th April 2010 at 03:05. |
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