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11th June 2015, 09:11 | #30942 | Link | ||||
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11th June 2015, 10:57 | #30943 | Link |
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Posts: 280
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Feature request:
@madshi: are you planning the use of directx 12 for madvr in near future? The use of internal GPU would be a nice fauture to think about: http://winfuture.de/videos/Spiele/Di...men-14444.html just a thing to think about. Keep on your great work! you give a great time watching movies on our htpcs! |
11th June 2015, 11:20 | #30944 | Link |
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Location: Hamburg/Germany
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People really need to stop assuming that improvements for game rendering will automagically make video rendering better....
Personally, I don't think DX12 will offer anything for Video. Its not a replacement for DX11 afterall, its an alternative for developers that want absolute low-level control. For multi-adapter, thats probably not viable for video rendering, as you can't off-load parts of the processing chain to another GPU. Its either the entire image, or nothing. And copying the entire image around is a slow process.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 11th June 2015 at 11:24. |
11th June 2015, 15:50 | #30946 | Link |
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AFAIK DX 11 is slower and dx9 old path is the fastest. but dx 12 is made for performance unlike 10/11. I'm pretty sure he will add DX 12 if it is gives better performance and is needed for a great new feature so just wait.
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11th June 2015, 18:42 | #30949 | Link | |
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Join Date: Apr 2014
Posts: 2,559
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We need to configure profiles for each types of videos, so that's taken into account there.
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 06:01. |
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11th June 2015, 18:44 | #30950 | Link |
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http://www.anandtech.com/show/7889/m...s-to-directx/2
"As with Mantle, the primary goal for Direct3D 12 is to greatly reduce the CPU overhead [...]" No benefit for madVR. There are many differences between what a game typically does and what madVR does. madVR just draws 2 triangles per frame. It's a whole different world. I don't see anything in DX12 that would be interesting to madVR. All the improvements I can use are already in DX11. |
11th June 2015, 18:59 | #30952 | Link | |
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I don't know, maybe the DirectCompute compiler didn't optimize the code as well as the OpenCL compiler did? Or maybe I was too stupid to write well optimized DirectCompute code? I tried to directly convert the OpenCL kernel to DirectCompute, and while it produced correct image output, it was very slow. Could very well have been my fault, for all I know. |
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11th June 2015, 19:47 | #30954 | Link |
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madshi, I found a bug with 0.88.11 that should be pretty easy to fix.
1) Go to image doubling 2) Enable double luma and chroma resolution 3) Use a scaling factor of at least 2.0x in your media player 4) Now, if you enable quadruple luma, the picture suddenly has a green tint over it. It goes away again if you either disable quadruple luma or if you additionally enable quadruple chroma. 5) As an additional note, it only happens when you have enabled "always - if upscaling is needed" on quadrupling, if you enable "only if scaling factor is XX" this does not happen. Seems like a corner case related to that "always ..." option that isn't handled correctly. I accidentally found that out, since I enabled SuperRes after image doubling and then the green tint also goes away, irregardless of the doubling settings. Last edited by iSunrise; 11th June 2015 at 19:59. |
11th June 2015, 20:23 | #30955 | Link | |
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2. Yes “repair” at 1.0 looks good. I didn’t see it doing any harm to the images 3. I like mode 3 much better than mode 1 and 2. Between mode 1 and mode 2, I can’t decide which one is better 4. The “thinning” parameter makes so slight changes that are hard to make out. While I was playing with this parameter, I settled on 0.0032. Below are my preferences for the presets: Low preset: “strength” 1.5, Medium preset: “strength” 2.0, High preset: “strength” 2.3 Whether FineSharp is selected in image enhancements or upscaling refinements, my preferences are the same. |
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12th June 2015, 01:50 | #30956 | Link | |
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Also BIOS update can make it better or worse.... SIGH
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ASUS H97 Plus, Intel i5-4690 2.50Ghz, 16GB DD3 1600, XFX R9 270X 2GB DDR5, LynxTwo B Win 8.1 Pro with WMC 64Bit, Kodi, MPC-HC 1.7.8, LAV 0.65.0, Reclock 1.8.8.5, HD AnyDVD |
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12th June 2015, 07:39 | #30958 | Link |
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Use LatencyMon to get a better idea of what's causing it.
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12th June 2015, 07:56 | #30959 | Link | |
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Posts: 716
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12th June 2015, 09:46 | #30960 | Link |
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Join Date: Jan 2015
Posts: 48
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Will it be possible, in the future, to share Madvr processing load between gpu and cpu ?
I got a 7870XT and a i5 3570K@4.5ghz and quickly reach the limits of my gpu, it's a bit frustrating to see my cpu doing practically nothing. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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