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23rd April 2008, 09:48 | #102 | Link | |
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http://manao4.free.fr/ Regards McCauley |
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23rd April 2008, 16:15 | #103 | Link | ||
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The one on my page should be the right one! Quote:
Blocking n' compression artifacts? Yes! But banding? Not really... >.> Bye |
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23rd April 2008, 17:43 | #104 | Link |
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Nope. The one on your page is bit for bit identical to the one in the OP, it just has an expanded readme and gradfunkmirror.avs. I even diff-ed the source. Same exact source.
And I already checked the one on Manao's page. Same as the OP. |
23rd April 2008, 18:12 | #105 | Link | |
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Its the right one... The one optimized by Manao... The thing is: I edited the 1st post and replaced the old link with a link to the new optimized version [Note the "Last edited by Soulhunter : 5th May 2006 at 12:38"] ;] Bye Last edited by Soulhunter; 20th May 2010 at 15:29. |
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25th April 2008, 13:02 | #107 | Link |
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Well, I've been using one of the betas; I don't think I've used a vanilla X264 build in years, they are always too far behind, so I don't really keep track of where they are at. Anyway, thats good news about vaq, anything new with qns? or have you been working primarily on fgo?
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15th July 2008, 15:20 | #111 | Link |
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I get strong banding after FFT3DGPU denoising, which is understandable. Several gradfun2db(1.1) lines remove the banding on gradients alright. But instead it creates large halos around objects standing out on those gradients. x2 supersampling before debanding helps, but not much. And if I supersample more, debanding doesn't work. Sorry, I can't upload a sample.
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16th July 2008, 01:11 | #112 | Link | |
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Gradfun cant do magic... Live with it, or denoise less/differently! :] Bye |
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16th July 2008, 02:53 | #113 | Link |
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How about using DeHalo_Alpha to eliminate those halos?
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Read Decomb's readmes and tutorials, the IVTC tutorial and the capture guide in order to learn about combing and how to deal with it. |
16th July 2008, 03:49 | #114 | Link |
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Chainmax, doesn't work. Don't see how it could help. Either I misunderstand something, or what you call "halos" are actually Gibbs effect. The halos I get after gradfun2db are real halos - bands of clear color around the inner edges of gradients.
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16th July 2008, 04:13 | #115 | Link |
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Yeah, I am talking about one of the manifestations of the Gibbs phenomenon. As "halo" is more of a colloquial word that I only saw used in that term, that's what I assumed it to be. The only other thing I can think of is to use AddGrainC as a complement to gradfun2db, but that probably won't be of much help.
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Read Decomb's readmes and tutorials, the IVTC tutorial and the capture guide in order to learn about combing and how to deal with it. |
15th September 2009, 21:45 | #116 | Link | |
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Hello, for the same job, I propose this simpler code Code:
Function GradFun2dbMod_Mod(clip c, float "strength") { strength = default( strength, 1.2 ) w = c.width+32 h = c.height+32 c = c.PointResize(w,h,-16,-16,w,h) c = c.GradFun2db(strength) return c.Crop(16,16,-16,-16) } Last edited by leon1789; 4th October 2009 at 12:13. |
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15th September 2009, 23:03 | #117 | Link |
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leon1789, your suggestion is good.
Mirrored performance: * Pass 1/1: Finished in 00:00:26.254 (159.29 FPS) PointResize performance: * Pass 1/1: Finished in 00:00:22.803 (183.40 FPS) Tested with avs2avi and NULL compressor. Of course, the real solution is to go fix GradFun2DB so that it doesn't have this bug. |
16th September 2009, 00:20 | #118 | Link | |
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Quote:
I prefer something like Code:
Function gradfunkmirrormodded( clip c, float "strength" ) { strength = default( strength, 1.2 ) w = c.width() h = c.height() vflip = c.FlipVertical() iter1 = stackvertical( vflip.crop( 0, h-16, w, 16 ), c, vflip.crop( 0, 0, w, 16 ) ) hflip = iter1.FlipHorizontal() iter2 = stackhorizontal( hflip.crop( w-16, 0, 0, 0), \ iter1, \ hflip.crop( 0, 0, 16, 0) ) debanded = iter2.gradfun2db( strength ) cropped = debanded.crop( 16, 16, -16, -16 ) return cropped } Last edited by Sapo84; 16th September 2009 at 22:05. |
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16th September 2009, 16:36 | #120 | Link |
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http://img136.imageshack.us/img136/1469/dongs.png
leon1789's method seems to produce the same results as the traditional GFMirror. |
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