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Old 17th May 2018, 15:56   #4621  |  Link
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sorry no clue i can't get this working.
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Old 19th May 2018, 20:52   #4622  |  Link
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Originally Posted by Shiandow View Post
Using MPDN as a component inside another .Net program is probably not possible at the moment. That said, I have done some work in trying to separate MPDN into its components. The end goal is to have a fully open source and modular version of MPDN, but progress is a bit slow, and some rather important parts aren't allowed to be made open source hence the obfuscation.

I'm still hoping to find a nice option for the video-decoding part. Ideally something that doesn't necessarily rely on Directshow.
I know most obfuscators let you work on a method, class, module, or whole program level; I wonder if reliability could be increased by applying it only to the proprietary parts that can't be open-sourced anyway. The UI is relatively boilerplate compared to the image processing algorithms.
There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order. ~ Ed Howdershelt
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Old 19th May 2018, 22:35   #4623  |  Link
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workaround for renderscript error and fullscreen freeze

Looks like I was able to resolve my issue with the "Operation is not valid due to the current state of the object. (Mpdn.RenderScript)" error.

First I installed both the versions (x64 and x86) of MPDN that comes with an Installer (and Uninstaller), and then the Extensions that come with an Installer (and Uninstaller). Then I ran the uninstaller for the extensions first (deleting all settings), and then ran the uninstaller for MPDN (both versions) and selected the check boxes to remove extenisons and configurations. Next I installed MPDN (x64) from the installer with reset settings checked. Finally I installed the Extensions from the installer and checked for a clean install.

That got it where I could get into the options area and play videos again.

I found that if I change presenation API to anything other than Direct3D 9Ex (Direct3D 10.1 or Direct3D 11) then I would get the RenderScript error the next time I tried to open MPDN, and would be completely locked out again where I'd have to resort to uninstalling and reinstalling as detailed above to be able to get into MPDN again.

I also found that if I had full screen exclusive mode checked/enabled that the video would freeze (but audio still played) when I went to full screen.

I didn't have any problems prior to the latest Windows update using Direct3D 10 or 11, nor full screen exclusive mode, so it looks like whatever they implemented in their update broke both of those features.

I also have to uncheck Improve Chroma Reconstruction (which is checked by the default install settings) otherwise black, purple, indego, etc don't display correctly, but I don't believe that to be related to any of the other issues and it doesn't lead to an inability to play videos like the Direct3D and Full Screen Exclusive settings do now.

Now I just need to remember what settings (upscalers, downscalers, render scripts, etc) looked and worked best on my system...

Looks like SuperRes doesn't work now.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV.

Last edited by Anime Viewer; 19th May 2018 at 22:47. Reason: added screen shot of SuperRES error
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Old 3rd July 2018, 13:16   #4624  |  Link
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Support for WinRT

Hi there. I try to run ANYCPU build at WinRT/ARM32. There is errors in it. After run it shows error (01.png) and menus dont clickable. I attach errors logs n screenshots. Can I hope ya add support for WinRT? There is an private VLS ARM32 workin well at WinRT. But I have no idea why VLC huys wont public it.
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File Type: txt 02.txt (4.1 KB, 1 views)
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direct3d, mpdn, nnedi3, opencl, reclock

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