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6th September 2018, 14:48 | #52263 | Link | |
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6th September 2018, 15:08 | #52264 | Link |
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what are max settings anyway?
sli doesn't work with madVR and no GPU in the next couple of years can run every combination of settings or is even getting close to do it... and that'S fine because GPU melter settings combination doesn't make any sense. |
6th September 2018, 17:17 | #52266 | Link |
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As for this whole mythical GPU discussion, look at it a different way. I don't NEED a GPU that handles whatever "max settings" means. The idea isn't to punish GPU's. It's to maximize your VIEWING EXPERIENCE. Some "max settings" in madvr does NOT guarantee a better viewing experience. Quite the contrary tbh in that turning everything on max will most likely obliterate the picture quality you get. That's because everything in madvr is a trade-off and a balance. Finding the "perfect" combination to fit your viewing parameters takes time and effort. Just flipping all the switches on and maxing every option out is not guaranteed to give you anything close to a watchable experience.
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6th September 2018, 17:40 | #52267 | Link |
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Also the required processing power also increases with pixel count and fps. So a low-res video might be fine being quadrupled by the most expensive algorithm, but a high-res Video might not work. That doesn't mean the expensive algorithm is unusable - it's just not suitable for some scenarios.
If you were to run a mythical 8K screen, you would easily bump into GPU limits even on medium algorithms I'm sure.
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7th September 2018, 00:50 | #52268 | Link |
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Usual case of not using profiles effectively.. Would be lovely if madvr could auto adjust. People just gotta be reasonable and understand that the differences in image can be so very minor and make a huge difference between something watchable or not. I ain't gonna 2x NGU a 4k 60fps video and downscale with SSIM 2D for example. My 1060 has enough of a workout doing that on full HD video.
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7th September 2018, 03:18 | #52269 | Link |
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With current madVR, when processing->artifact removal->reduce compression artifacts selected with 'activate only if comes for free (as part of NGU sharp), does it only being applied with NGU sharp, or the other NGU family can also benefit from it?
I know madshi has mentioned it somewhere earlier which has been buried, appreciate it if someone can confirm the answer. |
7th September 2018, 11:49 | #52271 | Link |
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For those who didn't follow the thread on avsforums, madshi is preparing a new official build, so it should not be long till we see an new official build...
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7th September 2018, 12:03 | #52273 | Link |
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I learnt my lesson when I went from a 270x to a 980ti, never waste your money on a GPU for MadVR. The programme does a great job sharpening up a picture, but the source is far more important than the GPU in your system.
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7th September 2018, 16:27 | #52276 | Link | |
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Quote:
Some of us definitely notice and appreciate the difference. Everyone's mileage will vary.
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7th September 2018, 17:03 | #52277 | Link |
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A fairly low power card may also get hot and loud, a faster card can be run at high quality settings before its gets too loud, I certainly appreciated my move from RX 460 to RX580. My RX460 could just barley manage NGU Sharp low and when it got hot the fans were quite loud. My RX580 also gets loud when its hot but its completely silent at the same settings I ran the RX460 at.
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8th September 2018, 10:43 | #52279 | Link |
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@huhn I think mclingo means that even if your card has a good quality cooling system, using it at lower power is still gonna make less noise.
I'm sure that for a constant manufacturer build quality, an RX580 is gonna make less noise than an RX460 on the same workload.
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8th September 2018, 12:21 | #52280 | Link |
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getting a faster card because you think it will be not as loud even through the old card can do the same workload is ignorance over proper cooled cards. it's not rare that a 560 and a 580 have very very similar cooling solutions.
good low-mid range cards have a very little difference in term of noise between idle and full load. madVR is not furmark and is not able to use every part of the GPU like literally every game too. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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