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9th January 2010, 19:08 | #1921 | Link | |
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but i tried it with an older than 195.xx or 191.xx, i tried it with 186.xx but nothing. |
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9th January 2010, 20:32 | #1922 | Link | |
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9th January 2010, 22:02 | #1923 | Link | |
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i tested madvr on my win 7 x86 with my gt 220 and also the latest nvidia drivers in zoom player but it's the same as in mpc-hc, it's just freezing without any error message. |
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10th January 2010, 14:20 | #1924 | Link |
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I installed madVR yesterday on an ATI Radeon HD4670 and Intel Pentium DualCore E5200@3,3GHz system with Windows XP SP3 32bit and 720p as well as 1080p movies play smoothly. The image quality is severly better with madVR than with e.g. EVR custom which is really nice! Great work and keep going!
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10th January 2010, 17:22 | #1929 | Link | |
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For those with problems, what codecs, splitters and players do you use? |
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13th January 2010, 22:54 | #1931 | Link | |
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So all with nvidia cards suffer from this? |
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13th January 2010, 23:08 | #1932 | Link |
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Works fine for me on Windows 7 64 bit with ATi HD 4850, but it's hard to see the difference with the naked eye, feels more like a placebo. I've seen the screenshots from 1'st post and it's true you can see a difference on those color pallets but when it comes to actual practice, as in playing a video you have to put the idea in your head that there a difference and then ignore the content of the video find it. Then again, guess some high-tech Cyborgs or some robots with enhanced vision will enjoy this. If this was a feature of some product, I'd say it's a marketing gimmick, but since is just a free tool guess there's no harm in using it or whatever you feel like it..
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14th January 2010, 00:48 | #1933 | Link | |
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If you have a wide gamut display and you create a custom 3dlut with your display primaries, you should notice a huge difference. Also, unless your standard gamut display covers something like 95%+ of BT.709/BT.601 you should see at least a noticeable change with a custom 3dlut as well. The ability to pick your favorite resampler (options are available with varying amounts of speed, sharpness, aliasing, etc) individually for both luma and chroma is also a very nice perk. The improved chroma upsampling and dithering does help, but you are correct that it is a bit hard to notice when video is in motion. In any case, since you obviously have not created a custom 3dlut you shouldn't be surprised that madVR looks nearly identical to other renderers. If you don't see the benefit and/or don't have the instruments necessary to use color management, then madVR is likely rather pointless to use in its current state of functionality and stability. Last edited by cyberbeing; 14th January 2010 at 00:50. |
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14th January 2010, 02:09 | #1936 | Link |
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While madVR is smooth when used with ReClock, I still find Haali Renderer smoother, but that is just me. I look forward to madshi implementing direct3d exclusive mode as well as making it stable.
Anyway, that post was targeted towards people like Alante who can't see the benefits of madVR, not people like you two who already love it. That reminds me... Madshi, has madVR been coded to handle VFR content (framerate changes) properly? Does madVR 0.11 even change the rendering framerate when a framerate change occurs? Does VFR currently break the VSync method in 0.11? I ask only because I have begun having doubts about how well madVR actually works with VFR content. If the answer to any of these questions is no, this is something else I would like to see improved upon. Last edited by cyberbeing; 14th January 2010 at 02:36. |
14th January 2010, 03:16 | #1937 | Link |
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Maybe, but I have a Creative X-Fi XM SC + Windows 7 64 bit, which equals NO SOUND when rendering with ReClock (both WASAPI and DS) .James said he will never add ASIO support so ReClock is garbage for me since I moved to Win 7 64 bit.
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14th January 2010, 03:19 | #1938 | Link |
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he recently added a registry key to get KS on W7...and did you try 24bit/24 bit padded to 32/plain 32bit? there's gotta be a way to get bit-perfect audio out of Reclock on your card, but well..this is not Reclock's support thread
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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